Funky Dice: In for a penny, in for a pound!
Posted: Fri Jun 17, 2011 10:41 am
After a couple of sessions of DCC there is a lot that I enjoy, including the funky dice. However it seems as if the approach isn't going the whole way.
I'd really enjoy seeing a far more extensive use of dice steps in terms of how you differentiate expertise, or deal with traditional modifiers. It would be great if as many modifiers as possible got scrubbed from the system and instead replace it with just doing dice-steps to represent those modifiers. I'm sure some modifiers would still be needed, but if they could be minimized and instead have players rolling along a spectrum then I think the system would really nail the old school design stance on polyhedrals, but with the expanded list of dice provide the granularity that can't quite be pulled off with D&D.
I'd really enjoy seeing a far more extensive use of dice steps in terms of how you differentiate expertise, or deal with traditional modifiers. It would be great if as many modifiers as possible got scrubbed from the system and instead replace it with just doing dice-steps to represent those modifiers. I'm sure some modifiers would still be needed, but if they could be minimized and instead have players rolling along a spectrum then I think the system would really nail the old school design stance on polyhedrals, but with the expanded list of dice provide the granularity that can't quite be pulled off with D&D.