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D5 kind of sucks.
Posted: Fri Jun 17, 2011 10:06 am
by Dreamslinger
The mailman just showed up with my GameScience 5pc. Zocchi pack.
The d5 seems a bit less than random. The large faces on the die are numbered 1 and 5 and seem to come up more frequently than the numbers on the edges. I'm going to have a hard time using this instead of just rolling a d10 and subtracting 5 if the result is 6 or higher. Does someone other than GameScience make a d5 with a different shape?
The d3 is a little wonky feeling when it rolls. I'll probably use it but I prefer my 6 sided die that's numbered 1-3 twice.
Re: D5 kind of sucks.
Posted: Fri Jun 17, 2011 10:13 am
by smathis
Dreamslinger wrote:The mailman just showed up with my GameScience 5pc. Zocchi pack.
The d5 seems a bit less than random. The large faces on the die are numbered 1 and 5 and seem to come up more frequently than the numbers on the edges. I'm going to have a hard time using this instead of just rolling a d10 and subtracting 5 if the result is 6 or higher. Does someone other than GameScience make a d5 with a different shape?
The d3 is a little wonky feeling when it rolls. I'll probably use it but I prefer my 6 sided die that's numbered 1-3 twice.
I vote to remove the d3 and d5 from the official DCC dice. They are wonky. It's much easier to roll a d6 or a d10 to get the same result. I'd also consider removing the d7 and using d8, rerolling on an 8.
Re: D5 kind of sucks.
Posted: Fri Jun 17, 2011 10:15 am
by Aplus
One thing I've found is that dropping it rather than throwing it with any sort of horizontal force
seems to make the results more equitable. (I stress the word seems because it is a purely anecdotal observation)
Also, to gain confidence in it's fairness, you could always test it using this method:
http://deltasdnd.blogspot.com/2009/02/t ... d-die.html
Re: D5 kind of sucks.
Posted: Fri Jun 17, 2011 11:16 am
by Lennon V. C.
Re: D5 kind of sucks.
Posted: Fri Jun 17, 2011 11:34 am
by QuentinTheTroll
Aplus wrote:One thing I've found is that dropping it rather than throwing it with any sort of horizontal force
seems to make the results more equitable. (I stress the word seems because it is a purely anecdotal observation)
Also, to gain confidence in it's fairness, you could always test it using this method:
http://deltasdnd.blogspot.com/2009/02/t ... d-die.html
You got it before I did, but dropping the die is the preferable method to determine results on precision dice. Check video 2 at the 9:22 mark (or so) for a demo at
http://www.gamescience.com/ as Colonel Lou Zocchi makes his pitch.
Re: D5 kind of sucks.
Posted: Fri Jun 17, 2011 12:10 pm
by Dreamslinger
QuentinTheTroll wrote:Aplus wrote:One thing I've found is that dropping it rather than throwing it with any sort of horizontal force
seems to make the results more equitable. (I stress the word seems because it is a purely anecdotal observation)
Also, to gain confidence in it's fairness, you could always test it using this method:
http://deltasdnd.blogspot.com/2009/02/t ... d-die.html
You got it before I did, but dropping the die is the preferable method to determine results on precision dice. Check video 2 at the 9:22 mark (or so) for a demo at
http://www.gamescience.com/ as Colonel Lou Zocchi makes his pitch.
Dropping the die seems to make work a lot better. Thanks.
Any tips for the sprue? My d24 has a pretty good sized one sticking out.
Re: D5 kind of sucks.
Posted: Fri Jun 17, 2011 12:47 pm
by QuentinTheTroll
Dreamslinger wrote:QuentinTheTroll wrote:Aplus wrote:One thing I've found is that dropping it rather than throwing it with any sort of horizontal force
seems to make the results more equitable. (I stress the word seems because it is a purely anecdotal observation)
Also, to gain confidence in it's fairness, you could always test it using this method:
http://deltasdnd.blogspot.com/2009/02/t ... d-die.html
You got it before I did, but dropping the die is the preferable method to determine results on precision dice. Check video 2 at the 9:22 mark (or so) for a demo at
http://www.gamescience.com/ as Colonel Lou Zocchi makes his pitch.
Dropping the die seems to make work a lot better. Thanks.
Any tips for the sprue? My d24 has a pretty good sized one sticking out.
Fine grade sandpaper does the trick: just don't scuff the face (usually only happens if you oversand or go too quickly). I can't remember what they are called, but I buy these stiff circle-shaped boards of sand paper (like for a rotary sander, but thicker) that work. Emory boards, if you can find one that is fine grade (a lot of them are a bit too rough for dice) works just as well.
A really sharp blade will do the trick, too, but I'm a klutz and likely to cut the face. Steady hands with that one, and getting a close shave can be a problem without accidentally rounding an edge.
Re: D5 kind of sucks.
Posted: Fri Jun 17, 2011 12:49 pm
by bholmes4
I found the d5 is the only one that doesn't seem to roll "randomly" if don't bounce it (this is especially true if you roll on a soft surface, like my felt lined dice tray). I am going to rule that players must roll the die on a hard surface and must bounce it (either drop or a proper roll).
Re: D5 kind of sucks.
Posted: Fri Jun 17, 2011 12:55 pm
by Aplus
Dreamslinger wrote:Any tips for the sprue? My d24 has a pretty good sized one sticking out.
I have a set of jeweler's files for cleaning up miniatures, and have been using that to good effect. The set was like $17 though, so unless you already have them or are sure to have a future use for them, it's kind of pricey.
There are probably other cheaper solutions. Check if your wife (or any other family member/acquaintance) has one of those metal emery boards, for example.
I know some say sandpaper, but I wouldn't be able to do that without marring one or more of the faces all to hell.
Re: D5 kind of sucks.
Posted: Fri Jun 17, 2011 1:31 pm
by Ravenheart87
I will use my usual way to get the results of a d5: halve the d10, round up.
Re: D5 kind of sucks.
Posted: Fri Jun 17, 2011 2:04 pm
by Nox
here is a good d5 solution. Just be sure it's a different color then your d10 polly.
http://www.rpgshop.com/d-and-d-dice-and ... die-1.html
Re: D5 kind of sucks.
Posted: Fri Jun 17, 2011 2:19 pm
by Joe Mac
It's very easy to find 10-siders numbered 1-5 twice, and a bit less easy to find 6-siders numbered 1-3 twice. These are the only 'd5' and 'd3' I use; the Zocchi shapes are absurd, and I don't believe for a moment that the goofy d5 will generate randomly...
I'm still waiting for someone to make a 14-sider numbered 1-7 twice. I asked Chessex's custom shop about this, and they didn't have any blank 14-siders. The Zocchi d7 seems to roll a bit better than the d5, but again, I'm highly dubious of it.
Re: D5 kind of sucks.
Posted: Fri Jun 17, 2011 2:42 pm
by weezoh
Yeah, it does better when dropped. I have yet to try it with my dice towers but I suspect it is much more apt to getting hung up somewhere.
Re: D5 kind of sucks.
Posted: Fri Jun 17, 2011 6:06 pm
by finarvyn
smathis wrote:I vote to remove the d3 and d5 from the official DCC dice. They are wonky. It's much easier to roll a d6 or a d10 to get the same result. I'd also consider removing the d7 and using d8, rerolling on an 8.
I will say that I have issues with the d3 and d5. Heck, I've never really liked the d4, either.
I'd much rather have more sides, just numbered more than once. A d6 1-3 twice, a d8 1-4 twice, a d10 1-5 twice...
Re: D5 kind of sucks.
Posted: Fri Jun 17, 2011 7:54 pm
by reverenddak
FWIW, I just rolled my new d5 on 25 times on two different surfaces. A standard chessex battlemat on a table and on the bare surface of the same table.
The conclusion, the d5 only works on a hard flat surface:
25 rolls on a vinyl mat: 1x12, 2x0, 3x4, 4x4, 5x4
25 rolls on a smooth wood table: 1x2, 2x4, 3x8, 4x4, 5x7
Re: D5 kind of sucks.
Posted: Fri Jun 17, 2011 9:23 pm
by bholmes4
What issues are people having with the d3? I like rolling it but it is a bit ugly with the Rock/Paper/Scissors letters on it.
Re: D5 kind of sucks.
Posted: Sat Jun 18, 2011 5:42 am
by meinvt
bholmes4 wrote:What issues are people having with the d3? I like rolling it but it is a bit ugly with the Rock/Paper/Scissors letters on it.
I really don't like the R, P, S on the d3. They are an odd conceit and much more visible than the actual numbers.
Re: D5 kind of sucks.
Posted: Sat Jun 18, 2011 8:39 am
by smathis
finarvyn wrote:I'd much rather have more sides, just numbered more than once. A d6 1-3 twice, a d8 1-4 twice, a d10 1-5 twice...
Yup. Me too.
Re: D5 kind of sucks.
Posted: Sun Jun 19, 2011 1:08 pm
by Coffeedragon
I think this type of design is far better than the awkward shapes of the d5 and d7 that zocchi uses.
Although the d10 numbered 1-5 twice and d14 numbered 1-7 twice would probably fit better from a style point of view.
Re: D5 kind of sucks.
Posted: Mon Jun 20, 2011 10:04 am
by nexusphere
Fudge dice make excellent d3's.
Re: D5 kind of sucks.
Posted: Mon Jun 27, 2011 11:07 pm
by Lennon V. C.
Here is a link to where you can buy the previously link d5 and some more weird barrel dice.
http://www.dicecreator.com/store/index. ... ex&cPath=6