Additional Designer's Blog: Feedback Shapes the DCC RPG
Posted: Sat Jun 11, 2011 4:36 am
At the blog I contribute to, The Mule Abides, I have a post about my experiences as an early playtester for the DCC. The summary is that passionate amateur feedback has and I'm confident will continue to produce real, substantive, ongoing improvements in core design aspects of the DCC RPG system - which is unprecedented in my experience. What I've been doing via email is now open for everyone to do through the forum: keep those playtest feedback comments coming, make this game the one you want it to be!