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Additional Designer's Blog: Feedback Shapes the DCC RPG

Posted: Sat Jun 11, 2011 4:36 am
by Tavis
At the blog I contribute to, The Mule Abides, I have a post about my experiences as an early playtester for the DCC. The summary is that passionate amateur feedback has and I'm confident will continue to produce real, substantive, ongoing improvements in core design aspects of the DCC RPG system - which is unprecedented in my experience. What I've been doing via email is now open for everyone to do through the forum: keep those playtest feedback comments coming, make this game the one you want it to be!

Re: Additional Designer's Blog: Feedback Shapes the DCC RPG

Posted: Sat Jun 11, 2011 4:51 am
by finarvyn
Tavis, as always you are wise. 8)

As neat as theoretical design discussion/argument can be, nothing can replace the playtest. Gamers just need to go out there and try stuff, then see if it works well or not. "Playtest feedback" is slightly different from just "feedback" and is a lot more valuable to a design team.

Thanks for sharing your link!