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Converting D&D mods

Posted: Wed Jun 08, 2011 11:56 am
by reverenddak
DCC levels obviously don't scale well with "old" D&D. But it looks like direct conversion is pretty straight forward monster to monster, etc. Could a group of 5th level DCC characters handle a 5th level D&D adventure? Or is a 5th level DCC character comparable to a 10th level D&D char?

Re: Converting D&D mods

Posted: Wed Jun 08, 2011 12:02 pm
by Ravenheart87
reverenddak wrote:DCC levels obviously don't scale well with "old" D&D. But it looks like direct conversion is pretty straight forward monster to monster, etc. Could a group of 5th level DCC characters handle a 5th level D&D adventure? Or is a 5th level DCC character comparable to a 10th level D&D char?
5 HD is 5 HD here too. The damage seems to be D&D-like too. It's not like HackMaster, where the power level is half of AD&D levels.

Re: Converting D&D mods

Posted: Wed Jun 08, 2011 2:47 pm
by Harley Stroh
reverenddak wrote:DCC levels obviously don't scale well with "old" D&D. But it looks like direct conversion is pretty straight forward monster to monster, etc. Could a group of 5th level DCC characters handle a 5th level D&D adventure? Or is a 5th level DCC character comparable to a 10th level D&D char?
I'm dying to know this myself. I'd really like to run one of the G series, straight, against a party of DCC PCs.

//H

Re: Converting D&D mods

Posted: Wed Jun 08, 2011 6:25 pm
by Tavis
I've posted about some conversions:

AD&D / Castles and Crusades adventure run using DCC RPG rules

Paizo 3.5 adventure run using DCC RPG

The bottom line is that I found doing these easy, fun, and revealing about what I liked about the DCC RPG.

Re: Converting D&D mods

Posted: Wed Jun 08, 2011 6:50 pm
by finarvyn
Nice work, Tavis. You seem to have captured the DCC feel of both systems in your conversions.

Re: Converting D&D mods

Posted: Thu Jun 09, 2011 2:31 pm
by GnomeBoy
Harley Stroh wrote:I'm dying to know this myself. I'd really like to run one of the G series, straight, against a party of DCC PCs.
Yeah -- why do the G modules seem to be perfect for DCC (or DCC perfect for them)? They were the first thing I thought of trying to wing my way through running with DCC...