Castle Whiterock question - how standalone is it?

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Jengenritz
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Re: Castle Whiterock question - how standalone is it?

Post by Jengenritz »

Wheredidyougetthaticon?

Yup, I booted up the emulator the other day and played the first 10 minutes of that game. You go back and forth killing that guy over and over again until you can afford Deluge, a few J-keys, and maybe a red potion.

"Would you care for a treatment?"

It's funny how situational memory can be...
I couldn't tell you about when to jump the spiky-floor guys or that you had to kill them with magic before booting the game, but as soon as I saw the screen in which they appear I knew I had to jump in THAT spot and I couldn't kill them without the Deluge spell.
Co-Author: The Almanac of the Endless Traders, DCC #13, DCC #29, DCC #49, DCC #51, DCC #52, DCC #63

Author: DCC #55: Isle of the Sea Drake, DCC #61: Citadel of the Corruptor, more to come....
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xredjasonx
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Re: Castle Whiterock question - how standalone is it?

Post by xredjasonx »

Jengenritz wrote:
Wheredidyougetthaticon?

http://www.rpgclassics.com/shrines/nes/ ... mies.shtml
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Jengenritz
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Joined: Sat Dec 04, 2004 7:44 pm

Re: Castle Whiterock question - how standalone is it?

Post by Jengenritz »

Woot!
Co-Author: The Almanac of the Endless Traders, DCC #13, DCC #29, DCC #49, DCC #51, DCC #52, DCC #63

Author: DCC #55: Isle of the Sea Drake, DCC #61: Citadel of the Corruptor, more to come....
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