"Saving throw" based creatures
Posted: Tue Jan 06, 2009 6:55 pm
We have played 2 sessions using the "save" option. It has worked pretty well. Here are a couple of creatures that the party encountered, that I adapted to the "save" mechanic. Suggestion/coments welcome!
Ghoul
TY: Level 2 (average die-rank: D6)
TR: Melee: Bite -- 1D6 + 2
Arcana: Fear (D4)—save vs. Willpower; Paralyzing Bite (2D4)—save vs. Endurance
EA: None
HP: 12 (primary threat rank x2 due to undead nature).
BP: D2
Notes: Like all undead, ghouls are horrible to encounter. A ghoul uses its Fear ability on all creatures within 30 feet. Creatures who fail the Willpower save are at -2 to Potential Harm and -2 to all Willpower saves for a number of rounds equal to the difference in the saving rolls. A ghoul uses its Paralyzing Bite on a single creature. Creatures who fail the Endurance save are paralyzed for a number of rounds equal to the difference in the saving rolls.
Stirge
TY: Level 1 (average die-rank: D6)
TR: Melee: Proboscis -- 1D2 + 1.
Special: Blood Drain (1D4)—save vs. Endurance
EA: None
HP: 16 (includes +10 for Evade ADP)
BP: D4
Notes: Stirges attempt to drain the blood of their target. Creatures who fail the Endurance save lose Toughness equal to the difference in the saving rolls.
Ghoul
TY: Level 2 (average die-rank: D6)
TR: Melee: Bite -- 1D6 + 2
Arcana: Fear (D4)—save vs. Willpower; Paralyzing Bite (2D4)—save vs. Endurance
EA: None
HP: 12 (primary threat rank x2 due to undead nature).
BP: D2
Notes: Like all undead, ghouls are horrible to encounter. A ghoul uses its Fear ability on all creatures within 30 feet. Creatures who fail the Willpower save are at -2 to Potential Harm and -2 to all Willpower saves for a number of rounds equal to the difference in the saving rolls. A ghoul uses its Paralyzing Bite on a single creature. Creatures who fail the Endurance save are paralyzed for a number of rounds equal to the difference in the saving rolls.
Stirge
TY: Level 1 (average die-rank: D6)
TR: Melee: Proboscis -- 1D2 + 1.
Special: Blood Drain (1D4)—save vs. Endurance
EA: None
HP: 16 (includes +10 for Evade ADP)
BP: D4
Notes: Stirges attempt to drain the blood of their target. Creatures who fail the Endurance save lose Toughness equal to the difference in the saving rolls.