Cinematic chases are a staple of high adventure stories.
Inspired by Spirit of the Century, here's how I handle chases in ERP.
The lead character decides the difficulty for the round; 1D4 - 2D12.
Make a roll for for each character versus the difficulty number. For each character that fails, the margin of failure is the base amount of potential harm that must be mitigated with either Resilience (fatigue) or Toughness (injury).
If the lead character beats the challenge, add the difference to potential harm for everyone chasing who fails the vs check this round.
If the lead character fails and the chaser beats the challenge, add the difference of the chaser's winning roll over difficulty to the potential harm that the lead character must mitigate; Resilience or Toughness.
A chase is over when the lead character or those making chase reach 0 Resilience or Toughness.
Next up: Mounted Combat
Cinematic Chases
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- GnomeBoy
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Re: Cinematic Chases
I like it! I like it!
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Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
Link: Here Be 100+ DCC Monsters
bygrinstow.com - The Home of Inner Ham
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
Link: Here Be 100+ DCC Monsters
bygrinstow.com - The Home of Inner Ham
Re: Cinematic Chases
Thanks, GnomeBoy! It worked exceptionally well last night. I love how open the system feels.GnomeBoy wrote:I like it! I like it!