Things to remember for 2007

Forum for discussion of the 2007 DCC tournament.

Moderator: Harley Stroh

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goodmangames
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Things to remember for 2007

Post by goodmangames »

* Don't schedule any games Thursday night, so the DMs can hit BeerCon.
* Joseph & Adrian/Chris need to double check all Gen Con official event listings to make sure times match up to what we expect.
* Incorporate DM feedback into scheduling of back-to-back games.
* Get more DM's so they handle fewer games each -- prevent burnout.
* In Gen Con event listing, mention explicitly that all players should prepare for the tournament by downloading the player pack, and get further details from www.goodman-games.com

Add on anything else we should remember...
Joseph Goodman
Goodman Games
www.goodman-games.com
Harley Stroh
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Post by Harley Stroh »

Design notes:

*0-lvl PCs (lvl 1 experts) can't find traps DC 21 or higher. Exception: dwarves w/ stonework traps. (Maybe we should plan to include a dwarf expert.)
The lucky guy who got to write some Dungeon Crawl Classics.

DCC Resource thread: character sheets, judge tools, and the world's fastest 0-level party creator.
arlanni
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Post by arlanni »

Right you are Harley, regarding traps. In DCC #0 I had to get creative and come up with Spot checks to give the PCs a chance to avoid some of the traps. During the playtest, it worked well.

Chris
goodmangames
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Post by goodmangames »

One other thought: Consider ways to allow smaller regional cons a unique participation in the tournament module. We have Erica running Palace at U-Con, and several people have run Crypt at smaller cons. Some way to add a prequel, sequel, qualifier, custom rooms, or *something* to give the small regional cons their own role in the Gen Con tournament would be really cool.
Joseph Goodman
Goodman Games
www.goodman-games.com
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