Xcrawl Classics Beta Rules Discussion

In XCC, you're a superstar athlete taking your chances in a live-on-pay-per-view death sport. It’s a modern-day world with a fantasy twist, and the game is simple: the Dungeon Judge, or DJ, creates an artificial dungeon under controlled — but lethal — conditions. Can you survive?

Moderators: DJ LaBoss, finarvyn, Harley Stroh

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DJ LaBoss
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Posts: 95
Joined: Sun Jul 09, 2006 2:55 pm

Xcrawl Classics Beta Rules Discussion

Post by DJ LaBoss » Fri Sep 11, 2020 12:16 pm

Hey all,

This is a spot to discuss the Xcrawl Beta rules.

I want to hear some game stories!

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Vort
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Posts: 74
Joined: Wed Jun 26, 2019 9:43 pm
FLGS: Shoebox Games / Eastridge Sports
Location: Calgary, Canada

Re: Xcrawl Classics Beta Rules Discussion

Post by Vort » Sat Oct 10, 2020 8:29 am

Ran my DCC regulars through Louisiana Rising. Had to cut stuff to run it in 4 hours and didn't quite finish but they really enjoyed Battle of the Bands. Did it online but old-school, over video with everyone rolling real dice. It was a blast, but as I'm running this at Bride of Cyclops Con, I'm withholding further details...
Trevor / Road Crew (Calgary)
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Shaky, Gambler, N, AC 10, hp 1, S12 A9 S5-2 P9 I9 L9, r+0, f-2, w+0, club +0 (1d4)
Shifty, Smuggler, C, AC 11, hp 1, S9 A15+1 S5-2 P13+1 I8-1 L8-1, r+1, f-2, w+1, init+1, attack rolls -1, sling +0 (1d4)
The Illuminating Anhk, Elven Artisan, L, AC 10, hp 3, S11 A9 S9 P13+1 I10 L15+1, r+0, f+0, w+1, fumbles +1, staff +0 (1d4)
KIA Bailey Bramford, Beadle, L, AC 11, hp 1, S13+1 A13+1 S12 P5-2 I13+1 L11, r+1, f+0, w-2, init +1, staff +1 (1d4+1)

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