Spellburn Game Thread

Forum for Spellburn developers.
MWallace
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Post by MWallace »

[OOC: Arisitrina was all like, "I'mna mess you up."]

Arisitrina's mace tears through the wight, ripping it in half in a spray of dried, dessicated flesh.

The other wight (the one that clawed Arisitrina), is still able to fight.

It's Almarath's turn.
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Post by Chris McCoy »

Almarath slung his rifle over his shoulder and pulled free his katana from the worn scabbard on his back. The black and silver wrapped handle was intimately familiar to the gunslinger but he still didn't know why. It represented a lost past, a single remnant from a life long since lost to the mists of amnesia. He hesitated only for a moment before placing the slender bladed weapon in between the gate and tried to pull the bar loose.

To Hit: 1d20 (15) + 3 = 18
Should be enough to stick the blade in and hoist the bar up...


The blade struck home and Almarath pushed upward on the katana with all his might.

Strength Check: 1d20 (19! Waaaahhhh....?!) + (1 Str...bonus...I guess you can call it that...) = 20

[/i]
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MWallace
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Post by MWallace »

The katana wedges itself between the doors and with a bit of effort, you feel the heavy wooden bar lift from its hooks and come free. The doors swing outward on thier bent hinges, revealing the dusty streets of a dark town beyond.

The remaining wight suddenly hisses and whirls away, hobbling back, but the other wights lurk a few dozen freet from the town, hissing and clawing at the air.

It's Kazi's turn now.
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Post by Petersonsdc »

Kazi looks around and quickly spots the open gates.

"Its open!" Kazi hollars as he spurs Shinki towards the town.

Once instead, Kazi dismounts the mustang and strides towards the gates, ready to close them as soon as the rest of the party makes it inside.
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Post by Chris McCoy »

OOC: If they can, our three characters are running inside ASAP, if you want to end combat and have them all get inside, all chase scene like.
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MWallace
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Post by MWallace »

[OOC: With all the wights suddenly hanging back, I think it's a good idea.]

Ox scrambles through the gates, wheezing a bit from the kick he got from Kazi's horse. "Come on, get the bar back up!"
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Post by Chris McCoy »

Almarath pulled his katana loose and followed the elfess and the muttering dwarf inside the gates. Duran picked up the heavy wooden beam and slammed it down hard on the gates, sealing them shut and hopefully gaining them some protection from the wights outside...

His dark eyes scanned the town. But, what horrors awaited them in here...?
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MWallace
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Post by MWallace »

The town of Kingsilver looms ahead.

Thick, dead trees devoid of leaves and even bark seem to reach for the sky with their branches, twisted in a parody of agony. Even in the darkness of night small stones are visible rising up around the trees' roots - tombstones, hundreds of them, perhaps.

A wavy wagon path covered with dead weeds leads towards the town itself, which is actually several hundred meters ahead, past the forest graveyard. For a town that supposed once held over a thousand, there seems to be only about thirteen or fourteen buildings standing, though there are no signs any other structures existed in this area. Lights flicker in the windows of some of the townhouses.

It is eerily quiet, the only noise coming from a gallows just inside the graveyard, where a distinctly humanoid shape hangs from a length of hemp rope. The rope and wood creeeeak slowly on wind only it feels.

Ox shivered, his hackles rising. He gave a prayer to the Totemka, making the sign of the Wolf for protection. "I don't like the feeling here. I'd almost be happier out there..."

A bang at the town wall startled Ox and he jumped, growling, his hair standing on end. "Let's just get the kids and get out of this... cold place."
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Post by Chris McCoy »

Duran muttered a quick prayer to the Soulforge, a quick prayer for those poor souls who lay in the ground beneath his boots, citizens of this dead town.

He tightened his grip on his urgrosh and headed forward, the two elves flanking him, their faces ashen and painted with grim expressions. Death hung in the air.

"Aye, let's be gettin' those children and be gettin' out of this unholy place."
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Post by Petersonsdc »

Kazi, feeling slightly uncomfortable in this town, merely nods his agreement and has Shinki fall into step with the others.
MWallace
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Post by MWallace »

Grunting, Ox started forward, keeping his back hunched and ready to drop into a gallop the moment something jumped out at him. He took the lead along the beaten path, scraping the toe of his boot against the dead weeds. Everything looked dessicated and stripped away, like it had died years ago and never rotted. Despite this, the air is cold and damp, the faint stink of dust, old wood, and mild decay wafting from somewhere nearby.

Anyone want to make some skill checks? Listen? Spot? Heh...
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Post by Petersonsdc »

Spot check: 1d20 (6) +3 = 9 Not too impressive....
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Post by Chris McCoy »

Listen Check: 1d20 (13) + 7 = 20
Spot Check: 1d20 (19) + 15 = 34!


Almarath's keen elven senses (hehe...) search for any sign of life...or worse.

Duran's rolls:

Listen Check: 1d20 (2?!) + 4 = 6
Spot Check: 1d20 (10) + 6 = 16


Duran's ears were filled with the sounds of his own humming, the song of an ancient dwarven prayer quietly giving him silent resolve and driving the fear from his heart.
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Post by Chrissy McCoy »

Listen check: 1d20 (14) + 12 = 26
Spot Check: 1d20 (natural 20!) + 11 = 31
MWallace
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Post by MWallace »

[OOC: Everyone should feel free to make casual uses of their skills.*Grin*]

Their keen elven senses alert Alamarath and Arisitrinato the faintest rustling in the still air. Both of you notice a hunched figure, the size of a halfling - or a child - huddled underneath the gallows. The full moon shimmers through the gallows' trap door, and the shadows of the hung corpse swing slowly over the form of blond hair and filthy arms.

Get away...

A little girl's voice seems to drift through your sharp ears, chilling you both despite your resolve.
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Post by Chris McCoy »

Almarath brought his rifle up and lined the sight's up with the girl's head. Duran growled and knocked the rifle down, grumbling "It's just a child, elf!"

He moved forward cautiously, his hand outstretched towards the little girl.
"Come on out, wee one. We won't be hurtin' ye."

Aristrina looked about and concentrated for a moment, calling upon her ancestral hatred for the undead.

Detect Undead
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MWallace
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Post by MWallace »

Arisitrina, you definitely feel the presence of the unnatural before you, directly ahead, but the feeling is strange, distorted and twisted.

You wince as an image flashes in your mind; you see through a screaming man's eyes, he is falling, but his voice cuts off as his body jerks and stops, dangling in mid-air.

You look up and see the hanging corpse working its mouth silently, trying to speak through a throat that no longer works.

You get an initiative check, Arisitrina.


[OOC: *Mike rolls...* Heh heh...]
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Post by Chrissy McCoy »

Initiative: 1d20 (19) + 2 = 21

Be gentle...:)

HP: 30
WPN: Gasher Mace: To Hit: +8 (+6/+6 w/TWF) Damage: 1d10+4/1d8+4 Critical Range: x2/x2 Damage Type: S/B
Composite Longbow (Str +4): To Hit: +5 Damage: 1d8+4 Critical Range: x3 Damage Type: P Range: 110 feet
BAB: +3
AC: 16 / T 12 / FF 14
STR 18 (+4)
DEX 14 (+2)
CON 14 (+2)
INT 12 (+1)
WIS 18 (+4)
CHA 13 (+1)
Fort +7 Ref +5 Will +4
MISC: +5 vs. Ex and Su abilities of undead
MWallace
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Post by MWallace »

[Hmm, got the same roll, same Init mod... *Flips coin*]

Duran, as you step closer, the shape of the child skirts away, further under the gallows. Her shape blurs and darkens.

Suddenly a length of hemp rope coils around your neck and squeezes tightly, yanking you off your feet.
Damage: 2 +

The touch of the rope floods your mind with anguish and pain, you see a leering crowd pelting you with rocks and bottles, feel the blows of a man raining his fists down on you, his men kicking you and then lashing you to a noose, and then you're dropped from the gallows...
Damage: 1 Wis

The images threaten to overwhelm you, Duran, but you growl a prayer to your gods, and it helps you focus your mind past the images. They are not your own.
Duran's Will Save: 10 + 7 = 17

The rope tries to pull tight, but you manage to yank yourself free of it, Duran, you stumble back, gasping as the images leave your mind in a flash.
Creature's Grapple Check: 1

The undead monster's noose comes free of the gallows and the creature lands on the raised platform, its arms hanging limply at its sides, its broken neck lolling back and forth. It wheezes something through its crushed throat, coughing up coagulated blood.

Everyone make a Will save DC 14 or suffer a fear effect.

Ox's Will save: 16 + 2 = 18

Arisitrina, you can take your turn.
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Post by Chrissy McCoy »

Will Saves All Around:

Almarath: 1d20 (14) + 7 = 21
Duran: 1d20 (11) + 7 + 18
Aristrina: 1d20 (12) + 4 + 5 undead bonuses = 21


Duran stumbled back, his hands clutching at his bruised throat. He growled deeply and readied his urgrosh for battle.

Aristrina brought her gasher mace up and back across, striking the hanged man with both ends.

Aristrina Attacks: 1d20 (17) + 6 + 23
1d20 (14) + 6 = 20

Damage: 1d10 (9) + 4 + 5 = 18
1d8 (6) + 2 + 5 undead bonus = 13
Total Damage: 31


Aristrina's mace blasted into the undead monstrosity, her hatred burning deep inside her.
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Post by Petersonsdc »

Kazi's Will Save: 1d20 (12) + 5 = 17.
Shinki's Will Save: 1d20 (17) + 2 = 19.
Initiative: 1d20 (8) + 3 = 11.
MWallace
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Post by MWallace »

[Shite, heh heh. I'd forgotten a gasher could do that.]

Jagged teeth, blunt iron and chopping blade tear through the hanged man carrying the fury of a torn heart. The creature manages a final wheeze as it is tossed aside and crashes to the ground at Duran's feet, it legs meanwhile flip in the air and land on the gallows, twitching. The creature continues to groan and rasp, but it can't move, its dry bones bashed to power from the force of the blow.

After a few moments, the creature lets go of its torment, and "dies." Everyone stands about, tense.

Ox shakes himself. "I hate this place." Then he gives Duran a shove with his foot, "N'you. What the hell are you doin'?"

The girl under the gallows has vanished.
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Post by Chris McCoy »

Duran muttered under his breath in Dwarven, cursing the day he had ever left his family's side and wandered into this damnable desert.

He pulled forth the slender ivory wand of cure light wounds from his side pouch and turned it on those who were wounded.

OOC: Gimme a count and I'll eliminate that many charges, please, so everyone can get healed.

"This damned place plays trick on me old eyes. Keep yer wits about ye, my friends. This place is cursed."

Almarath could only blink as he watched the slender elfess pull her monster of a weapon from the twitching remains of her foe and silently wiped it clean. She turned her emerald eyes towards the gunslinger and looked away, a silent pride welling in those green depths.

"Well, now what?" he asked, his rifle retrieved and held tightly. "Where do we go from here?"
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MWallace
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Post by MWallace »

[Ox, Duran, Shinki, and Arisitrina have all taken minor damage that acure light wounds spell will fix. Duran still has 1 point of Wis damage that won't go away until dawn.]

"Well, now what?" Almarath asked, gripping his rifle tightly. "Where do we go from here?"

Ox frowned and gave himself a shake, loosening up his hackles. "We wanna find the kids we'd better start looking. But those... things outside, and this thing in here?" He shook his head, "Better find 'em quick."
Last edited by MWallace on Tue Feb 07, 2006 6:13 pm, edited 1 time in total.
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Post by Chris McCoy »

Ox's three other companions look at each other and nod grimly. They would need to find the children and quickly.

Almarath pulled his hat low over his face and took some tobacco and papers from his side pouch. He quickly, precisely, rolled up a cigarette, popped it into his mouth and light it with his tinderbox. He pulled hard and long on the smokestick, his lungs filling with the bittersweet taste of longsteamed tobacco.

"Well, vaquero, lead the way. You seem to have the nose for trouble 'round here."
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