Hi, I was wandering if your still looking for players for your game. If so I have one ready to play if it meats your approval (history needs some work but a basic one is presented). I work week on - week off on a ferry but should be able to post enough to make my player workable, and if you want i'll write up some standard responces for my character so you could use them if I hadn't posted intime for you.
Character is basically a meck jockey who has the option of also acting as a sniper or as a boarding party member.
Mech Jockey 3 / Stalker 2: CR 5; Medium humanoid (human); HD 6+5d6+5; hp 24;Init +4; Spd 20ft.; AC 18 (+1 pilots armour (4), +1 bracers, +3 dex (medium load)), touch 13, Flat-footed 15; Base Atk +3; Mech Atk +3; Grp +3; Atk +8 melee (1d6+1 18-20/x2 Prc "+1" Rapier) or +7 ranged (1d10/1d10 x2 prc double barreled steam gun), +7 any mech weapon ; SA Sneak attack +1d6 ; SQ Mech fingers-Warrior instinct, Hand speed, Extrodinary pilot, Patch work repairs, Push envelope 1/day, Evasion, Trap finding; AL NN; SV Fort +3, Ref +9, Will +2; Str 10, Dex 18, Con 12, Int 14, Wis 11, Cha 7.
Skills & Feats: Balance +10, Climb +1, Craft (mechcraft) +8, Disable device +8, Hide +3, Jump -1, Knowledge (Mech) +6, Knowlege (Steam engines) +4, Listen +2, Move silently +3, Mech Pilot +16, Open lock +10, Spot +7, Tumble +4, Use magic device +4, Use rope +7; Dodge, Meck dancer, Mech walker, Natural pilot, Quick darw*, Weapon finesse.
Language: Common, Dwarven, Elven.
Possessions: On person: bracers of armour +1, Bullets (20), Cloak of resistance +1, Double barrelled steamgun, magic missile wand, MW dagger, MW Thieves tools, Pilot armour +1, potion bulls strength, potion cure moderate wounds (x2), potion of spider climb, Rapier +1, sling, Travellers outfit.
Coin at hand: 44gp, 14 sil.
Weight 44lbs - med load = 66lbs. All stats above are assuming this load out.
Possessions: In Pack: Back pack, Artisans tools (mech craft), Bedroll, box (small with good lock: contains 49gp and 9plat), Bullets spare (20), coal 2lbs, Crowbar, grapple + 50ft silk rope, Magnetic bomb (x2), Sun Rod (x2), Trail rations (x2), Water Skin.
Discription: Age 26, Height 5'10", weight 150lbs. Build Fairly slight. brown hair (short) and eyes.
Personallity: Very quiet sometimes comming off as slightly rude when he does interact. Once you get to know him it obvious that he doesn't mean to cause offence but is just not good at expressing himself. Happy working solo but does miss social interaction if alone for extended periods (month or more) so will never choose isolation as a way of life.
History: Born into a rust rider group he lived there with his father and young mother (who joined the group to be together away from interfearing parents) for most of his young life. He learn't the basics of mech piloting and helped out as a gunner from a young age. After loosing his father in a raid at the age of 12 (a loss which he has come to terms with, the defenders were just trying to protect their families) he and his mother found it harder to stay in the rust rider group. They got by on connaughts piloting skills for 3 years until he and his mother were left to fend for themselves. Soon she settled down with a new love, a worm farmer working near ________. After 3 years ther he starts to miss the freedom of the rust rider life and the thrill of mechs. At 18 he strikes out as a freelance pilot, working for the legion and private patrons. He also joined a rust rider tribe for a short time but left when he got frustrated about the state of their equipment. Now with 8 years experience he is a good free lance pilot and general mercinary.
hope this is ok