Linking DCCs and the Known Realms

A forum for discussing the many DCC modules published under third edition rules, EXCEPT for Castle Whiterock, which has its own forum.

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Maliki
Wild-Eyed Zealot
Posts: 95
Joined: Thu Jul 13, 2006 3:15 pm

Linking DCCs and the Known Realms

Post by Maliki »

A little help from those with DCC35 (please)

I have 5 DCCs that I picked as part of my next campaign. Originally these were to be set in a homebrew, but now that I have DCC 35 on order I am wanting to run the campaign there (the other modules I plan to run should port over rather easily).

My question is are any of these modules located near any of the others? Can they be easily linked from there locations on the map, or are they set all over the Realms and some reworking will be required.

DCC 0 Legends are Made, not Born
DCC 11 Dragonsfiend Pact
DCC 3 Mysterious Tower
DCC 26 The Scaly God
DCC 10 The Sunless Garden.

Thanks for any feedback and/or suggestions.
Never throw rocks at a man with a Vorpal Sword
Treebore
Cold-Blooded Diabolist
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Joined: Tue Aug 22, 2006 6:50 pm
Location: Elfrida, Arizona

Post by Treebore »

Well, going by the several suggested DCC adventure paths in the back of the GM's Guide, DCC 26 and 11 are in none of them.

Two of the paths have DCC0 and 3, then the other has DCC 0 and 10.

So that may actually be good news, the two not used/listed are probably/hopefully generic enough to be used anywhere. So you'll hopefully be able to hook 4 out 5 together with little to no problems.
Castles and Crusades is my game of choice!
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