DCC in Iron Kingdoms setting

A forum for discussing the many DCC modules published under third edition rules, EXCEPT for Castle Whiterock, which has its own forum.

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alqemyst
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DCC in Iron Kingdoms setting

Post by alqemyst »

Howdy All,

I would just like to know if anyone has used any DCC adventures in the Iron Kingdoms setting and do they suggest some adventures would fit better than others.
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Mike_Ferguson
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Post by Mike_Ferguson »

I've run a few adventures using the Iron Kingdoms setting ... unfortunately, I've never actually converted a DCC adventure for use in the Iron Kingdoms. So I don't have any actual experience doing so.

However, if I were going to convert an adventure, I'd recommend putting "Legend of the Ripper" by Andrew Hind in the Iron Kingdoms. It's a good, solid DCC adventure, and I think it shares a lot of the same sensibilities (in terms of mood, feel, and background setting elements) with the Iron Kingdoms. Just place the adventure in either the Kingdom of Cygnar or Khador, make a few adjustments (if you so desire), and it should be good to go with very little conversion work needed.

Hope this helps -

-Mike
alqemyst
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Funnily enough ...

Post by alqemyst »

I have just purchsed Legend of the Ripper and was thinking of doing just that, using it to kick start my campaign. I was hoping someone might know how well others would translate into the Iron Kingdoms setting as well.

Thanks anyhow
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Mike_Ferguson
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Post by Mike_Ferguson »

The other two DCCs that would seem like "obvious" fits (to me, anyway) are "Aerie of the Crow God" and "Secret of Smugglers' Cove". Both look like they could be dropped into the Iron Kingdoms setting with a minimal amount of work.
rockrattled
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Legend of the Savage Kings

Post by rockrattled »

I converted and am currently playing Legend of the Savage Kings as an Iron Kingdoms adventure.

Synop...(Spoilers ahead...)

Llael aristocrats refugees are allowed to claim old land south and east of Thornwood in a swampy area currently being affected by a blight. I change the demon to the remains of an Orgoth War Witch. Lizardmen to Tharn, Kobolds to Gobbers, Gnolls to Farrow. Graah to a Black Ogrun.

What I liked about this adventure is that it was in the swamp. I like swamp in my IK world, and I could put it up river from Five Fingers. It gave my characters a chance to establish a reputation and a foothold in a community for further adventure.

However, I've wiped out at least two complete parties and they haven't cleared out the temple section yet. But this adventure like another party favorite (Rappan Athuk) is a meat grinder they can't get enough of.
That's just the way I role baby... that's just the way I role...
Harley Stroh
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Re: Legend of the Savage Kings

Post by Harley Stroh »

rockrattled wrote:However, I've wiped out at least two complete parties and they haven't cleared out the temple section yet. But this adventure like another party favorite (Rappan Athuk) is a meat grinder they can't get enough of.
Two parties? :shock: I'm not sure if I should be shocked or delighted. How'd they die?

Nice conversion, BTW. Last year was my first visit to GenCon and I fell in love with the giant IC painting (the one with the group walking down the street, weapons and eyes steaming/smoking/glowing). Beautiful.

//H
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rockrattled
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They died like all good roll players...

Post by rockrattled »

...They went down swinging!

Now when I say I've killed off two whole parties, you have to understand my parties are two to three players and a couple of NPC's.

Having said that, they are still under the belief that I will not kill them even though, they marvel at the fact that they die with great regularity.

Stunned player crumpling up character sheet and turning back on table with two dead player miniatures and a horde of undead remaining, "Wow, didn't see that one coming."

However, this time it wasn't my obvious horde that killed them. It was an ambush just outside the lair of the corrupted Lizardfolk, (converted into Tharn) where they were crossing the little wood bridges. Hunkered down in the mud were 4 Tharn. It only took two. The Gun Mage couldn't hit the broad side of a barn, and the Ranger and Cleric did moderate damage, and were doing quite well against two until they had to fall back with the Gun Mage who was seriously considering throwing his pistol... They let the BAR-Barian charge to the front. He had the best chance to hit, he had the most hit points and promptly received two criticals simultaneously. As the barbarian (and his bad rolls went) so too did their hopes of living to fight another day.

The second set of deaths occurred in inside the lair with the giant croc. I really REALLY like grappling with improved grab for monsters with an insane latch and devour attack like that croc! Anyway, the lowly gun mage who is currently using the gaseous form collar as a sash... managed to escape (float back) to the village and Manor House to report the latest fatalities.

Currently after retrieving the head from the tomb, and recuperating slightly they've charged into the fort and have hunkered down in the Forge after spending most of their power defeating Graah. They should retreat..., but they are contemplating sending out the two barbarian characters to lead a further charge into the center of the fort.

So the way I see it, they have few spells left, most are wounded and the walls are now currently packed with archers waiting for them to retreat (or go forward.) Hopefully they take an inventory and charge back out the way they came. They're having fun, and I get a kick out of that. In any event I'll let you know what happens next as they've seen the copy of DCC 17.5 sitting on the counter...
That's just the way I role baby... that's just the way I role...
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