Suggestions for a DCC.
Posted: Mon Apr 24, 2006 6:27 pm
First off let me say these boards are slow now that Spring is here.
Okay to my question:
The week of June 11th a buddy and I will be away on business learning about a new computer system the college bookstore is installing. He and I have to share a room and we'll be there from Sunday afternoon until Thursday. We'll be working from 8 to 5 Monday through Thursday. The rest of the time is ours. We plan on gaming as much as possible.
I'm excited as we are going to try Castles and Crusades. He's going to roll up six 1st level characters to adventure through a module or two.
Suggestions? I first thought of DCC#2 - The Lost Vault of Tsathzar Rho but so much of the enjoyment is the "visions" which occur. In order to do it justice, more players need to be there. So that's out.
DCC#1 - Idylls of the Rat King is also out since my friend, Ragnar1965 on the boards, took several folks (including myself) through it.
I don't want to use #14 - Dungeon Interludes yet. I'm saving it for a new campaign.
Will DCC#28 - Into the Wilds start off with a bang or will there be a lot of town exploration?
What say the gang here on the Goodman boards? DCC#0? #24? #28 (when it comes out)? Something compleately different?
Okay to my question:
The week of June 11th a buddy and I will be away on business learning about a new computer system the college bookstore is installing. He and I have to share a room and we'll be there from Sunday afternoon until Thursday. We'll be working from 8 to 5 Monday through Thursday. The rest of the time is ours. We plan on gaming as much as possible.
I'm excited as we are going to try Castles and Crusades. He's going to roll up six 1st level characters to adventure through a module or two.
Suggestions? I first thought of DCC#2 - The Lost Vault of Tsathzar Rho but so much of the enjoyment is the "visions" which occur. In order to do it justice, more players need to be there. So that's out.
DCC#1 - Idylls of the Rat King is also out since my friend, Ragnar1965 on the boards, took several folks (including myself) through it.
I don't want to use #14 - Dungeon Interludes yet. I'm saving it for a new campaign.
Will DCC#28 - Into the Wilds start off with a bang or will there be a lot of town exploration?
What say the gang here on the Goodman boards? DCC#0? #24? #28 (when it comes out)? Something compleately different?