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DCC #17: The Revenge of the Witch Queen: Now it's personal.

Posted: Tue Nov 01, 2005 8:16 am
by Uratoh
My PCs romped through DCC 17, killed Kyleth, took the book, tossed the skull into the Maw, hocked the gems (BIG mistake, heh heh heh...) and went back to their base (the Mysterious Tower tower, now with interior switch!)

Full moon comes, Kyleth revives...right in front of the Sorcerer, who had just woken up thanks to the 'need less sleep' bed in the tower. Long story short, he LET HER GO, with 140 G, clothes, and her familiar (which the party barbarian had kept in a jar for laughs). She may also be pregnant.

In any case, now she's really ticked, and will definately be seeking revenge. The party is currently going after my game's version of 'The Mountain King', IE, the power she was serving, so she can't go to him because he won't be there much longer.

Posted: Wed Nov 02, 2005 8:58 am
by Harley Stroh
*cackle* You guys rule.

Posted: Wed Nov 02, 2005 10:50 am
by Uratoh
Did I mention that said Sorcerer is actively seeking out Lord Immolus in his dreams for power? ^_^

Posted: Wed Nov 02, 2005 11:26 am
by Harley Stroh
Talk about DCC World! That is just too cool for words.

Posted: Thu Nov 03, 2005 5:22 pm
by goodmangames
Right on! This is great. Sounds like you're building a whole DCC-based campaign!

Posted: Sat Nov 05, 2005 4:28 am
by Uratoh
I just use what's convenient...I was looking for some way to stall the players so they'd have more levels on em before going after the leader of the evil lizardmen backed by demons in a swamp...when oh look, a module involving evil lizardmen, with demons, in a swamp.

Posted: Sat Nov 12, 2005 2:40 pm
by Uratoh
Found my copy of DCC #14, and got to thinking, it wouldent be hard to put a sinking tower somewhere, and perhaps Skullshank will force the PCs to return to the zigguraut where they defeated the lizardman lord....because he intends to summon the very baatezu lord that the lizardman failed to...