Well, the fourth and and final

session is in the books. I am really impressed with my group's problem solving ability. While planning the nights adventure, they realized they needed to reconoiter the Forge to see what was going on there. A couple of the party went invisible and took a stroll around the Forge, finding the "Maw". They, of course, put 2&2 together, came up with 4 (amazingly) and decided it would be best to chuck the skull into the Maw.
The group sauntered back to the "Lair" and went to retreive the skull and check out the remaining 3 rooms (offering statues, collapsing room, and owlbear zombie). This is were the fun began. Upon entering the room, it was decided that the cleric (who is sort of an NPC being controlled by another player) would pilfer the gold nuggets! Not very lawful! Anyways...he stopped at two curses - food and max damage. The party decided it would be best to return to town to find a high level caster to remove the curses (I made the curses require a CL12 to remove) after the cleric had no effect. I randomly rolled the highest caster level cleric for the town (small city actually - 5001+ people, so the party could trade treasure for fancy magic items) - came up with 8th level - one up from the PC's, not good enough. They thought maybe "Break Enchantment" might work, so they found a wizard to cast - found one at CL10, but he failed his CL check!

He also left them with gem - "Maybe you try making an offering instead of stealing!"
Back the party went...the cleric made an offering, which I allowed him to remove the "food" curse. Of course, the bonuses don't stack, so he was stuck with the max damage curse.

The Paladin made and offering to the "Violence" statue and got the "make all saves for an hour" blessing - very important later on.
Next they went to the collapsing room. The rogue easily determined the roof would fall in, but went in anyways...just in case there was treasure. He got clobbered by falling rocks and mud, and of course did not find any treasure! They easily destroyed the owlbear, and then went off to retreive the skull.
You may remember earlier in this thread that I mentioned maybe throwing in a bunch of lizardfolk zombies...I decided not to, so they would get to the "Forge" quicker...good thing, because the battle there lasted almost the entire gaming session.
The Paladin retreived the skull and remaining magic items (including the obsidian greatsword), made his automatic save on the domination, sending the skull into it's dormant state. He and the mage dimension doored to the Maw, broke the skull and chucked it (keeping the gems of course

maybe Obitu-que will come back to kick their butts later). They almost fell into the Maw as it collapsed (automatic save for the Paladin, high dex=good reflex save for the wizard). Wisely, they called forth the Paladin's mount once the Forge started coming down and rode off to collect the rogue and cleric from the Lair. They party high-tailed it back to Forge to begin their assault.
Assault on the Forge!
I left 20 kobolds and 10 gnolls alive with 1 and 7 HP respectively after the collapse. All the key combatants, including the improved Graah and Kyleth were all at 100%. They only somewhat intact building was Kyleth's.
The party breached the collapsed wall near the a gate, and ignored the kobolds and gnolls milling about confused, going straight for Kyleth's "house". They quickly dispatched the 3 gnoll guards, and moved to break into Kyleth's. She obliged them by opening the door and frying them with a lightning bolt - straight through the Paladin and his mount, and into the cleric - Max Damage!!!

She took a couple of arrows from the rogue, and then closed and barred the door behind her (she was with Meave, Loki and Backra). Meanwhile Graah and Torgo began organizing some defense and the 10 round battle ensued. The cleric, realizing that he was not enjoying max damage, tried to stay out of the battle (which made it difficult for him to heal anyone). Graah smacked the Paladin for a thundering critical - 47hp +deafness - automatic save! This dropped the Paladin and sent the remaining members of the party fleeing for their lives through the collapsed wall near the former Maw. Pursued by Graah and a few remaining kobolds and gnolls, they made their stand at the wall. Torgo and and 4 kobolds were "Confused" at the time...mainly Torgo killing his comrades or everyone fleeing. The rogue and wizard were finally able to bring down Graah, while the now invisible cleric tried to make his way back to the fallen Paladin.
Kyleth, realizing her best line of defense was gone, made ready for her escape, sending Meave and Backra out as cannon fodder. Loki flew out to drop some acid (literally, not the mind altering drug, of course!). Kyleth stayed at the door to cast Evard's black tentacles at the party, but before she was able to, the party's wizard cast his own EBT!!! I thought he was out of 4th level spells - stupid me! It caught Meave, Backra and Kyleth, and so began the beginning of the end for Benevolent-DM. Loki, seeing the soon to be demise of his mistress, flew back into the "house" to retreive Ars Maleficus. He had been tagged by 2 arrows from the rogue, and was then clobbered by an attack of opportunity by the invisible cleric standing beside Kyleth at the door. Needless to say, he did not survive the blow, and the party was able to capture Ars Maleficus. Evard's, and the now mobile Paladin finished off the remainder of the defenders, and the battle was over.
The party destoyed Kyleth's arcane mark, ensuring no return (of course Obitu-que may come back...) Once the dust settled, they searched the remainder of Kyleth's and the rest of the forge, the rogue got stuck in the "last laugh" trap, and the party collected all the treasure and lived happily ever after (until the next DCC module!)
Harley,
Thanks for a great module. Everyone enjoyed themselves immensely. We are all looking forward to our next DCC adventure!
Benevolent-DM