8th world
Moderators: DJ LaBoss, finarvyn, Harley Stroh
-
- Ill-Fated Peasant
- Posts: 6
- Joined: Fri Feb 08, 2008 5:25 pm
- Contact:
8th world
I am getting ready to run DCC#2 and was wondering what is the 8th world?
- GnomeBoy
- Tyrant Master (Administrator)
- Posts: 4128
- Joined: Fri Mar 10, 2006 1:46 pm
- FLGS: Bizarro World
- Location: Left Coast, USA
- Contact:
Is it four worlds after Jack Kirby's Fourth World?
...
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
Link: Here Be 100+ DCC Monsters
bygrinstow.com - The Home of Inner Ham
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
Link: Here Be 100+ DCC Monsters
bygrinstow.com - The Home of Inner Ham
Re: 8th world
[quote="velvetlinedbox"]I am getting ready to run DCC#2 and was wondering what is the 8th world?[/quote]
It isn't really detailed anywhere, so it can be anything you want it to be (so long as it isn't very pleasant). You might want to look at "area 3-8" for a little inspiration, and maybe 2-18.
Personally I just "winged it" whenever it came up, and it went fine for me & my group (we just finished it last week). There are only a few times the players see much about it, and I figured if anyone had high enough spellcraft or some similar knowledge skill I could give them somewhat less vague rumors, and with the general lack of such skills in my group I got away with very vague (and sometimes conflicting) half remembered rumors and bits of info.
In fact the only times it came up was in a library and in the final room.
They spent more time trying to figure out what was up with the creepy shadows, and how the plants in 3-1 are related to the living room of 3-2 (they aren't, but I decided to let them be, since the PCs spent a lot of time figuring out how to "kill the room" and put a real end to the trees)
P.S. it was a great adventure. Tons of fun.
Oh, and are you "just" running #2 or did you get the Dragon Cult Saga to tie it into the savage kings and the sunless garden?
It isn't really detailed anywhere, so it can be anything you want it to be (so long as it isn't very pleasant). You might want to look at "area 3-8" for a little inspiration, and maybe 2-18.
Personally I just "winged it" whenever it came up, and it went fine for me & my group (we just finished it last week). There are only a few times the players see much about it, and I figured if anyone had high enough spellcraft or some similar knowledge skill I could give them somewhat less vague rumors, and with the general lack of such skills in my group I got away with very vague (and sometimes conflicting) half remembered rumors and bits of info.
In fact the only times it came up was in a library and in the final room.
They spent more time trying to figure out what was up with the creepy shadows, and how the plants in 3-1 are related to the living room of 3-2 (they aren't, but I decided to let them be, since the PCs spent a lot of time figuring out how to "kill the room" and put a real end to the trees)
P.S. it was a great adventure. Tons of fun.
Oh, and are you "just" running #2 or did you get the Dragon Cult Saga to tie it into the savage kings and the sunless garden?
--
Now Playing: DCC#17 http://web.mac.com/stripes/D%26D/Game_S ... sions.html
Now Playing: DCC#17 http://web.mac.com/stripes/D%26D/Game_S ... sions.html