DCC #12 - The Blackguard's Revenge (for PC levels 9-11)
Posted: Mon Nov 22, 2004 3:24 pm
To Goodman Games: A compliment and a question
First the compliment --
I just picked up a copy of DCC #12 - The Blackguard's Revenge (for PC levels 9-11) from my FLHS (favorite local hobby store). I am a little out of practice at both DM'ing and playing, having not gamed much over the last five years. And, I'm not up on all of the latest D&D 3rd Ed or 3.5 Ed rules and stuff. But, I had a very active 1st Ed (AD&D) campaign set in the City State of the Invincible Overlord setting that was published by Judges Guild which ran from my high school years until my mid-30's (something like 18-20 years).
I must say that this installment of the DCC series is well done and takes me back in time to the glory days of AD&D. The maps are very good to excellent, the adventure content is good, and the writing reminds me of some of my favorite classic TSR modules. I'm very pleased, and will likely be picking up additional DCC installments if and when I revive my campaign.
Now the Question --
In all my years as a player and as a DM, I don't ever remember going on or running an adventure that would be considered, using today's descriptions, an epic level adventure. To be sure, there were players in my campaign that exceeded 10th level, but it was only after a LOT of playing, and a LOT of killing, and even then we didn't think of these PC's as epic level characters. I made up many of the adventures that I used, but I never conceived of an adventure as difficult as The Tomb of Horrors, Tegal Manor (another Judges Guild product) or The Blackguard's Revenge (difficult in terms of the PC's survival, that is).
There are a TON of undead in this dungeon. Can a group of 4-6 characters of 9-11th level really survive this adventrue? Can you share a little about the capabilities of the playtest PC's, such as level, magic abilities, magic items, etc., so that I can get a better idea of the strength of party necessary to make it through this "killer dungeon"? Would it be possible to "see" the character sheets for one of the playtest parties?
Thanks for the insight, and keep up the good work.
tacojohn4547
First the compliment --
I just picked up a copy of DCC #12 - The Blackguard's Revenge (for PC levels 9-11) from my FLHS (favorite local hobby store). I am a little out of practice at both DM'ing and playing, having not gamed much over the last five years. And, I'm not up on all of the latest D&D 3rd Ed or 3.5 Ed rules and stuff. But, I had a very active 1st Ed (AD&D) campaign set in the City State of the Invincible Overlord setting that was published by Judges Guild which ran from my high school years until my mid-30's (something like 18-20 years).
I must say that this installment of the DCC series is well done and takes me back in time to the glory days of AD&D. The maps are very good to excellent, the adventure content is good, and the writing reminds me of some of my favorite classic TSR modules. I'm very pleased, and will likely be picking up additional DCC installments if and when I revive my campaign.
Now the Question --
In all my years as a player and as a DM, I don't ever remember going on or running an adventure that would be considered, using today's descriptions, an epic level adventure. To be sure, there were players in my campaign that exceeded 10th level, but it was only after a LOT of playing, and a LOT of killing, and even then we didn't think of these PC's as epic level characters. I made up many of the adventures that I used, but I never conceived of an adventure as difficult as The Tomb of Horrors, Tegal Manor (another Judges Guild product) or The Blackguard's Revenge (difficult in terms of the PC's survival, that is).
There are a TON of undead in this dungeon. Can a group of 4-6 characters of 9-11th level really survive this adventrue? Can you share a little about the capabilities of the playtest PC's, such as level, magic abilities, magic items, etc., so that I can get a better idea of the strength of party necessary to make it through this "killer dungeon"? Would it be possible to "see" the character sheets for one of the playtest parties?
Thanks for the insight, and keep up the good work.
tacojohn4547