DCC 31 Log (Spoilers galore)
Posted: Sat Jul 07, 2007 10:24 am
Account of my play by post game. I paraphrased some of the flavor text included in the module. I hope that doesn't cause any problems. This is my first campaign log, and I'll admit I'm a little disappointed by how cliche it comes off. I'm no Jordan or Martin. Or even an R.A.S. But I had fun writing this first part, and I guess that's what counts. If anyone else reads it and likes it, I guess that's just a bonus.
Most of the RP stuff is added by me to make it a more interesting read. I also noted some of the mechanics in superscript (is that what it's called?)
Feel free to post any questions.
Ques- 2nd level human paladin- group leader
Grundel- Fighter1/Rogue1 orc- scout and ranged fighter
Bromm- 2nd level illusionist gnome- token greedy small character
Tai- 2nd level human female Shugenja(Comp Div)- healer from a distant land
Alexis-NPC female ranger. Agreed to lead party to suspected Kobold hideout.
A steep rocky wall rose up behind the thick tangle of trees before the companions. They spotted a small belt pouch lying discarded up the ground at the base of a briar-filled thicket. Just above it, they saw a patch of shade which, upon closer scrutiny, appeared to be a gap in the foliage.
“This is the place” stated Alexis, while Tai went over the discarded pouch. “The kobold menace seems to be centered right on this area. We must now part ways. I pray the gods smile on your foray.” Without another word, the ranger flung her cloak over her shoulder and darted back toward the road from whence they came.
“Hrmph,” grunted a sun-baked orc. “Seems to me she coulda stuck around and helped out. After all, it’s her ****** town we’re helping.” He broke the end off of the small animal bone he was using to pick his teeth.
Tai cast the orc a quick glance with her almond shaped eyes, then continued examining the gem stone she found in the discarded pouch. Satisfied, she slipped it into her own belt pouch.
Meanwhile, Ques sighed. Grundel was trying, but his orcish nature still shone through more often than not. Ques rubbed the wooden sun burst hanging from his neck before he spoke. “Grundel, we took this quest up with the understanding that Alexis would lead us to the area suspected to be the hideout of the kobold bandits. The agreement said nothing of her going in with us to eradicate the threat. As is stated in the Texts of Pelor, ‘When your brother offers a goat, chastise him not for keeping his cattle.’
“I swear Ques,” complained the fourth member of the party as he pushed through the brambles to join his companions. “No one I’ve ever encountered puts so much effort into quoting moldy old scrolls.” Bromm nodded toward Grundel. “Besides, the neanderthal’s thick skull will undoubtedly deflect most of the wisdom you are trying to force through it.”
Grundel gave the gnome a grin which Bromm slyly returned. Bromm was well aware that Grundel had a limit of tolerance for his jibes, but as of yet, he hadn’t made any attempt to test it. Besides, the best thing in the world for a gnomish wizard is a hulking orc watching his back. Best to keep things friendly.
Bromm approached Tai, draped in her exotic robes from lands he had only read about, and gave them a gentle tug. “Tai, my dear, might I examine that gem you found?”
Ques stopped this conversation short, recognizing the ease with which material riches can derail the diminutive illusionist from the team’s goals. “Later, Bromm,” he said. “For now we must make sure that this is the right spot. It will do us no good to be waylaid by the lair’s entrance while we examine the stone.”
Bromm sighed in agreement, and the companions pushed through the gap in the foliage. The group found themselves looking upon a squared depression in the rock wall, heavily choked with ivy. The space ended with the conspicuous outline of a large stone door that looked like it hadn’t been opened in centuries. There didn’t appear to be any opening mechanism or pull-ring for the door. Many of the curling vines had been half torn down from the walls, and behind the vines, the companions could make out a series of intricate bas-reliefs.
Tai ran her hand over the carved stone door. It depicted a morbid scene; a robed and hooded man administering a potion to an enshrouded, skeletal corpse that lay upon a bier. Behind them, an open sarcophagus awaited. Upon the left-hand wall was carved a tall, life sized figure in a long, hooded robe. Though his countenance was grim, he strongly resembled the man depicted on the central wall. Finally, a life-sized skeleton wrapped in a death shroud was carved into the right hand wall. The grooves of the relief were deep, giving the impression that it was about to step out of the wall. Though its arms were folded across its chest, the skeleton’s jaw hung open wide as though screaming in silence.
Ques approached the carving of the robed figure. There was something vaguely familiar about the man, but the paladin could not place him[1] “Anyone have any idea what we’re looking at, here?”
“No idea.” Grundel was already examining the door on the central wall[2]. “I don’t see any way to get this ******* thing open.”
Ques gave an auditory sigh upon the orc’s cursing. Grundel shot him an apologetic look.
Meanwhile, Bromm was busy looking over the carving of the skeletal figure on the right wall [3]. “I think I’ve got something over here!” The rest of the group converged on the gnome’s discovery. “You can barely discern it; a fissure around the carving. It looks as though we’ve discovered a secret entrance to the kobolds’ lair.” He banged on his orc companion’s studded leather armor. Small blue runes glowed briefly on the armor’s surface upon impact. “Grundel, up! I want to take a closer look at the skull.”
The hulking orc sheathed the javelin he was carrying and wrapped his hands around the gnome’s rib cage. With little effort, Grundel lifted Bromm up until he was eye to eye with open mouthed skeleton.
Bromm poked his finger into the skeleton’s mouth. Tenetively at first, then with more confidence. “It seems that this fellow's maw extends deeper into the wall than is at first apparent. Perhaps this is a clue about the procedure to open the panel.”
Ques was already way ahead of Bromm. He uncapped his water skin and poured a generous amount of water into the skeleton’s mouth. The companions heard a click, and then the wall depicting the skeleton slid to the right, revealing a dark passage beyond. Bromm blinked in surprise. “Just like the carving on the central wall,” Ques explained.
Bromm bit his lip. “Two more seconds and I’d have figured it out. Let me down, you tusked buffoon.” The gnome hit the ground with a thud.
Bromm and Grundel’s darkness attuned eyes picked up no immediate threats from the dark passage. It was time for the companions to prepare for the raid. Bromm gestured and chanted, weaving a spell of invisible, protective armor around himself and Tai [4]. Grundel and Ques had no need for such magic, as they wore armor of leather and steel. Tai reached into her pack and retrieved the hooded lantern that she and Ques depended on to pierce the darkness. While she lit the lantern, Ques gave his group the usual pep talk.
“By the books, people. I want a quick clean strike, but let’s not forget to take enough time to check corners and doors. Bromm’s Mage Armor will only last a couple of hours, after that, he and Tai are going to be vulnerable. I’d like to have this over before then. Be smart, watch each other’s backs. We’ll all make it out alive and be back to base in Verbonic before we know it. Grundel, scout duty as usual. Remember, no more than 100 feet in front of the group. We don’t need a repeat of what happened with the wererat [5].
Grundel started down the corridor, which only went about 5 feet south before turning to the left and heading east. He padded along [6] as he had countless times as a scout for his desert tribe, before he was chased out on pain of death. For the millionth time, Grundel lamented the intolerance and cruelty of his people as he crept down the corridor of worked masonry stone. His mind snapped back to the present as the corridor made another left turn and abruptly ended at a wooden door[7].
Grundel crept to the door and put his ear against the wood. He listened for a count of one hundred, which was the standard operating procedure set forth by Ques [8], but heard not a sound [9]. The orc skulked back to the entrance where his teammates waited, unaware of the danger that he was about to lead them into.
Ques and the others were eager to be on their way. The paladin called for the usual marching order the group had adopted for a 5 foot wide corridor. He would be on point, followed by Grundel with his javelins. Tai would be holding the lantern behind Grundel so Ques would be able to see. Bromm would be taking up the rear. The companions marched down the corridor, stopping at the door. Ques took one last listen at the door [10], and flung it open. Then all hell broke loose…
[1] Knowledge Religion Check: 18
[2] Search check 10
[3] Search check 23
[4] Mage Armor
[5] Referring to a near fatal failed attempt to complete DCC#1
[6] Move Silent check 8
[7] [Listen check 5. Kobold warrior listen checks at -12 for distraction, distance, and door: all fail. Y’dak’s listen check at -7 for distance and door: 11. Hears Grundel creeping up to the door.]
[8] Taking 20
[9] Y’dak commanded other kobolds to be silent before Grundel reached the door.
[10] Nothing to hear, the kobolds are quietly waiting in ambush
Most of the RP stuff is added by me to make it a more interesting read. I also noted some of the mechanics in superscript (is that what it's called?)
Feel free to post any questions.
Ques- 2nd level human paladin- group leader
Grundel- Fighter1/Rogue1 orc- scout and ranged fighter
Bromm- 2nd level illusionist gnome- token greedy small character
Tai- 2nd level human female Shugenja(Comp Div)- healer from a distant land
Alexis-NPC female ranger. Agreed to lead party to suspected Kobold hideout.
A steep rocky wall rose up behind the thick tangle of trees before the companions. They spotted a small belt pouch lying discarded up the ground at the base of a briar-filled thicket. Just above it, they saw a patch of shade which, upon closer scrutiny, appeared to be a gap in the foliage.
“This is the place” stated Alexis, while Tai went over the discarded pouch. “The kobold menace seems to be centered right on this area. We must now part ways. I pray the gods smile on your foray.” Without another word, the ranger flung her cloak over her shoulder and darted back toward the road from whence they came.
“Hrmph,” grunted a sun-baked orc. “Seems to me she coulda stuck around and helped out. After all, it’s her ****** town we’re helping.” He broke the end off of the small animal bone he was using to pick his teeth.
Tai cast the orc a quick glance with her almond shaped eyes, then continued examining the gem stone she found in the discarded pouch. Satisfied, she slipped it into her own belt pouch.
Meanwhile, Ques sighed. Grundel was trying, but his orcish nature still shone through more often than not. Ques rubbed the wooden sun burst hanging from his neck before he spoke. “Grundel, we took this quest up with the understanding that Alexis would lead us to the area suspected to be the hideout of the kobold bandits. The agreement said nothing of her going in with us to eradicate the threat. As is stated in the Texts of Pelor, ‘When your brother offers a goat, chastise him not for keeping his cattle.’
“I swear Ques,” complained the fourth member of the party as he pushed through the brambles to join his companions. “No one I’ve ever encountered puts so much effort into quoting moldy old scrolls.” Bromm nodded toward Grundel. “Besides, the neanderthal’s thick skull will undoubtedly deflect most of the wisdom you are trying to force through it.”
Grundel gave the gnome a grin which Bromm slyly returned. Bromm was well aware that Grundel had a limit of tolerance for his jibes, but as of yet, he hadn’t made any attempt to test it. Besides, the best thing in the world for a gnomish wizard is a hulking orc watching his back. Best to keep things friendly.
Bromm approached Tai, draped in her exotic robes from lands he had only read about, and gave them a gentle tug. “Tai, my dear, might I examine that gem you found?”
Ques stopped this conversation short, recognizing the ease with which material riches can derail the diminutive illusionist from the team’s goals. “Later, Bromm,” he said. “For now we must make sure that this is the right spot. It will do us no good to be waylaid by the lair’s entrance while we examine the stone.”
Bromm sighed in agreement, and the companions pushed through the gap in the foliage. The group found themselves looking upon a squared depression in the rock wall, heavily choked with ivy. The space ended with the conspicuous outline of a large stone door that looked like it hadn’t been opened in centuries. There didn’t appear to be any opening mechanism or pull-ring for the door. Many of the curling vines had been half torn down from the walls, and behind the vines, the companions could make out a series of intricate bas-reliefs.
Tai ran her hand over the carved stone door. It depicted a morbid scene; a robed and hooded man administering a potion to an enshrouded, skeletal corpse that lay upon a bier. Behind them, an open sarcophagus awaited. Upon the left-hand wall was carved a tall, life sized figure in a long, hooded robe. Though his countenance was grim, he strongly resembled the man depicted on the central wall. Finally, a life-sized skeleton wrapped in a death shroud was carved into the right hand wall. The grooves of the relief were deep, giving the impression that it was about to step out of the wall. Though its arms were folded across its chest, the skeleton’s jaw hung open wide as though screaming in silence.
Ques approached the carving of the robed figure. There was something vaguely familiar about the man, but the paladin could not place him[1] “Anyone have any idea what we’re looking at, here?”
“No idea.” Grundel was already examining the door on the central wall[2]. “I don’t see any way to get this ******* thing open.”
Ques gave an auditory sigh upon the orc’s cursing. Grundel shot him an apologetic look.
Meanwhile, Bromm was busy looking over the carving of the skeletal figure on the right wall [3]. “I think I’ve got something over here!” The rest of the group converged on the gnome’s discovery. “You can barely discern it; a fissure around the carving. It looks as though we’ve discovered a secret entrance to the kobolds’ lair.” He banged on his orc companion’s studded leather armor. Small blue runes glowed briefly on the armor’s surface upon impact. “Grundel, up! I want to take a closer look at the skull.”
The hulking orc sheathed the javelin he was carrying and wrapped his hands around the gnome’s rib cage. With little effort, Grundel lifted Bromm up until he was eye to eye with open mouthed skeleton.
Bromm poked his finger into the skeleton’s mouth. Tenetively at first, then with more confidence. “It seems that this fellow's maw extends deeper into the wall than is at first apparent. Perhaps this is a clue about the procedure to open the panel.”
Ques was already way ahead of Bromm. He uncapped his water skin and poured a generous amount of water into the skeleton’s mouth. The companions heard a click, and then the wall depicting the skeleton slid to the right, revealing a dark passage beyond. Bromm blinked in surprise. “Just like the carving on the central wall,” Ques explained.
Bromm bit his lip. “Two more seconds and I’d have figured it out. Let me down, you tusked buffoon.” The gnome hit the ground with a thud.
Bromm and Grundel’s darkness attuned eyes picked up no immediate threats from the dark passage. It was time for the companions to prepare for the raid. Bromm gestured and chanted, weaving a spell of invisible, protective armor around himself and Tai [4]. Grundel and Ques had no need for such magic, as they wore armor of leather and steel. Tai reached into her pack and retrieved the hooded lantern that she and Ques depended on to pierce the darkness. While she lit the lantern, Ques gave his group the usual pep talk.
“By the books, people. I want a quick clean strike, but let’s not forget to take enough time to check corners and doors. Bromm’s Mage Armor will only last a couple of hours, after that, he and Tai are going to be vulnerable. I’d like to have this over before then. Be smart, watch each other’s backs. We’ll all make it out alive and be back to base in Verbonic before we know it. Grundel, scout duty as usual. Remember, no more than 100 feet in front of the group. We don’t need a repeat of what happened with the wererat [5].
Grundel started down the corridor, which only went about 5 feet south before turning to the left and heading east. He padded along [6] as he had countless times as a scout for his desert tribe, before he was chased out on pain of death. For the millionth time, Grundel lamented the intolerance and cruelty of his people as he crept down the corridor of worked masonry stone. His mind snapped back to the present as the corridor made another left turn and abruptly ended at a wooden door[7].
Grundel crept to the door and put his ear against the wood. He listened for a count of one hundred, which was the standard operating procedure set forth by Ques [8], but heard not a sound [9]. The orc skulked back to the entrance where his teammates waited, unaware of the danger that he was about to lead them into.
Ques and the others were eager to be on their way. The paladin called for the usual marching order the group had adopted for a 5 foot wide corridor. He would be on point, followed by Grundel with his javelins. Tai would be holding the lantern behind Grundel so Ques would be able to see. Bromm would be taking up the rear. The companions marched down the corridor, stopping at the door. Ques took one last listen at the door [10], and flung it open. Then all hell broke loose…
[1] Knowledge Religion Check: 18
[2] Search check 10
[3] Search check 23
[4] Mage Armor
[5] Referring to a near fatal failed attempt to complete DCC#1
[6] Move Silent check 8
[7] [Listen check 5. Kobold warrior listen checks at -12 for distraction, distance, and door: all fail. Y’dak’s listen check at -7 for distance and door: 11. Hears Grundel creeping up to the door.]
[8] Taking 20
[9] Y’dak commanded other kobolds to be silent before Grundel reached the door.
[10] Nothing to hear, the kobolds are quietly waiting in ambush