DCC 14 - problems in chapter 6?
Posted: Sun Jun 24, 2007 1:04 pm
Hi:
I'm really enjoying DCC 14 (Dungeon Interludes), but I'm having a couple of minor problems with the illustrations and maps for Chapter 6. The description for the Locked Gate (area 6-1) on p. 63 seems to suggest that the illustration on the same page shows how to place the elemental keys. However, the illustration looks to just be a scaled-down version of Player's Handout P, and doesn't show anything, really. Now, based on the runes in 6-2, I can guess that the fire key goes at the top of the pyramid, and the water key below it, with the void in the middle. But it's not clear to me where earth and air go. I can obviously just assign them arbitrarily, but is there a corrected illustration anywhere?
Also, the map for area 6-8 on p. 87 has two spots for water and none for air. Again, I can just fix it myself without too much trouble, maybe matching the layout of the elemental corridors, but I'm just wondering if there's a correct map available.
Thanks.
I'm really enjoying DCC 14 (Dungeon Interludes), but I'm having a couple of minor problems with the illustrations and maps for Chapter 6. The description for the Locked Gate (area 6-1) on p. 63 seems to suggest that the illustration on the same page shows how to place the elemental keys. However, the illustration looks to just be a scaled-down version of Player's Handout P, and doesn't show anything, really. Now, based on the runes in 6-2, I can guess that the fire key goes at the top of the pyramid, and the water key below it, with the void in the middle. But it's not clear to me where earth and air go. I can obviously just assign them arbitrarily, but is there a corrected illustration anywhere?
Also, the map for area 6-8 on p. 87 has two spots for water and none for air. Again, I can just fix it myself without too much trouble, maybe matching the layout of the elemental corridors, but I'm just wondering if there's a correct map available.
Thanks.