Vale of Dolls portion of DCC 28 ***SPOILERS****
Posted: Mon May 21, 2007 12:49 am
Hello all,
The group of adventurers I'm DMing has just mopped up the "Cabal of the Dark Rider" portion of DCC 28 and are outside the stockade of the savage raiders. With they NPC they are 4 third-level characters: Barbarian, Cleric, Ranger, Wizard. I thought long and hard about scaling upwards in the Dark Rider portion. I ended up only adjusting the Drow and Half-Orc levels by one, with no adjustments to numbers in the other encounters. The players breezed through it, with some injuries. Kos got taken down without hitting anyone, even after getting the first two attacks. The Drow was hacked up swiftly, after her attempts to heal Kos proved futile. Even the players commented on how much easier it was to get their key, compared to Azubal's.
So now they are outside of the savage stockade, having gotten a little roughed-up on some traps. This portion of the module reads much tougher to me than the other two encounter areas. The party has encountered wandering raiders twice and gotten good and smacked up, until the raiders got the samples they were looking for, with only one raider vanquished in two encounters. I feel like all the encounters in the Doll Vale are plenty tough, and can't imagine adjusting them upwards. There is a suggestion to up the Witchdoctor 3 levels!!!! Can any DMs out there give me any tips on how this went for their party? I don't want the area to be too easy, but I also don't want an undeserved bloodbath.
Thanks,
IK
PS Things are off the rail. The players showed off charred bits of maps and plans at the crowded Mug and Blade for Ancilith to see, and handed over everything to the Regent. Hmmm. Where will things go from here?
The group of adventurers I'm DMing has just mopped up the "Cabal of the Dark Rider" portion of DCC 28 and are outside the stockade of the savage raiders. With they NPC they are 4 third-level characters: Barbarian, Cleric, Ranger, Wizard. I thought long and hard about scaling upwards in the Dark Rider portion. I ended up only adjusting the Drow and Half-Orc levels by one, with no adjustments to numbers in the other encounters. The players breezed through it, with some injuries. Kos got taken down without hitting anyone, even after getting the first two attacks. The Drow was hacked up swiftly, after her attempts to heal Kos proved futile. Even the players commented on how much easier it was to get their key, compared to Azubal's.
So now they are outside of the savage stockade, having gotten a little roughed-up on some traps. This portion of the module reads much tougher to me than the other two encounter areas. The party has encountered wandering raiders twice and gotten good and smacked up, until the raiders got the samples they were looking for, with only one raider vanquished in two encounters. I feel like all the encounters in the Doll Vale are plenty tough, and can't imagine adjusting them upwards. There is a suggestion to up the Witchdoctor 3 levels!!!! Can any DMs out there give me any tips on how this went for their party? I don't want the area to be too easy, but I also don't want an undeserved bloodbath.
Thanks,
IK
PS Things are off the rail. The players showed off charred bits of maps and plans at the crowded Mug and Blade for Ancilith to see, and handed over everything to the Regent. Hmmm. Where will things go from here?