Help! Ideas requested [Into the Wilds / Wildsgate-related]

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Ogrepuppy
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Help! Ideas requested [Into the Wilds / Wildsgate-related]

Post by Ogrepuppy »

OK, my group--three players, all 3rd level (hovering on 4th): an Elf thief, a Human dragon shaman and a Gnome bard--are in Wildsgate right now. (In fact, they'll be making their first foray into the Wilds to go gobbo-hunting next game!)

My version of Wildsgate (and Aereth as a whole) is a little more steampunk-ish than Harley originally intended, slightly more akin to the Iron Kingdoms.

The bard, by the way, has no idea that Ancilith from the Mug and Blade is also a bard. The player chose to avoid the 'singing' bard cliché and chose to be a storyteller / orator instead, maybe "a bit like a gnomish Shakespeare." ... :shock:

When they created their characters, they all expressed an interest in having 'morally ambiguous' roles, so I created a series of slips of paper with blackmail-able background stories on them. Simple stuff, light on specifics so that they could add to the details as they desired. Examples: "You've done jail time. You voluntarily took the fall for a guilty family member or friend, despite your own innocence. You wish to keep this guilt hidden." Or, "You have a gambling addiction (and the resultant massive debt involved)."

I chopped 'em up, dropped 'em in a hat, and had my players each draw one with the instruction that they try as best they could to create a background story around it. I called them "skeletons in closets" because a local thieves' guild used them to--successfully--coerce my players into working for them.

So the bard, whose player is a young lady who prefers roleplaying over combat or tactics, drew, "You murdered someone and got away with it. You wish to keep this guilt hidden."

Here's where you, and the help request, comes in. Who did she kill, and how does it affect the Wildsgate NPCs? I'm looking for a nice, Hitchcockian twist, something to make the player( s?) say "Oh sh**!"when they realize what happened. I'd also like something that can be brought back, an ongoing drama (it is a bard, after all, and has to have drama) that I can use over several games.

Any ideas? Even if they're crazy or seem only barely related to the question, toss them out--my fevered, devilish mind can adapt your ideas into usable plots. :twisted: If you need info, ask and I'll provide more.

...and, Thank You.
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JediOre
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Post by JediOre »

The bard killed his mentor in a moment of rage. It seems his beloved mentor had taken advantage of the bard's younger sister....


How's that?
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Ogrepuppy
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Post by Ogrepuppy »

JediOre wrote:The bard killed his mentor in a moment of rage. It seems his beloved mentor had taken advantage of the bard's younger sister....


How's that?
Fine, except that the bard is a woman.
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JediOre
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Post by JediOre »

Remember "His" is generic.

8)
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Re: Help! Ideas requested [Into the Wilds / Wildsgate-relate

Post by None the Wiser »

Ogrepuppy wrote: -----
So the bard, whose player is a young lady who prefers roleplaying over combat or tactics, drew, "You murdered someone and got away with it. You wish to keep this guilt hidden."
-----
Who did she kill, and how does it affect the Wildsgate NPCs? I'm looking for a nice, Hitchcockian twist, something to make the player( s?) say "Oh sh**!"when they realize what happened. I'd also like something that can be brought back, an ongoing drama...
-----
Plenty of possibilities in Wildsgate:
  • - Sergio the Vizier (money lender) hired her to whack someone who owed him (or one of the other NPCs) money.
    - Kolgot (the shifty shop owner) bought some poison from her to off one of the warehouse guards.
    - The Regent (Soduersund) hired her long ago to kill the Baron's nephew (or other heir apparent).
    - Lady Aborn hired her to kill one of the Outriders because he discovered Liath or Kos extorting tolls on the far side of the Wildsgate Bridge.
That's the best I could do off the top of my head. :wink:
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Post by In the Pocket »

Ogrepuppy:

Sadly, I don't have this DCC. I know, I know, off to stand in the corner.

Generically, and in bardic tradition:

As any good bard/storyteller worth her salt knows, always be on the look out for new and interesting material. It's incredible what one can find in the open market. Mundane items mostly, but today was different. She spied a rare copy of short stories and poems by the world famous bard, William Blackbourne. It was purported to give special insights.

The merchant must have noticed her excitement for he smiled as he calculated his asking price. Her heart sank as it was more gold than she ever made in her life. With the few silvers in her pocket there was not much she could buy except time. She asked to meet him later that night to purchase the folio.

The rest of the day she thought of ways to raise money. She must have that book.

The negotiations did not go well. No amount of asking, pleading, cajoling, or deal making would move this merchant. he only wanted cold, hard gold. In desperation, she pushed the merchant hard and grabbed the book. He toppled backward. Amazingly, the book fell from her hands as she vainly reached to catch him. His head smashed into the stone fireplace. His body slumped to the floor. His eyes stared vacantly up at her.

What had she done? What should she do? Numbly, she stumbled out of the building barely aware of the coat of arms above the mantle that she should have recognized and of the works of William Backbourne on the floor.

Who is this "merchant"?
Whose coat of arms is above the mantle? The seller? Someone else?
Did the book cause these events?
What are the book's special insights?
Where is the book now?
Who else is looking for this book?

I hope this sparks some ideas.
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Ogrepuppy
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Post by Ogrepuppy »

Wow, thank you. I enjoyed all these posts.

I've asked the player to give me more background as fodder for ideas.

To clarify something quickly, we started with 2nd level characters. She's Bard2/Beguiler1 now, so she's saying she started as a Bard, happy-go-lucky and carefree. After the murder, she turned into a Beguiler--she realized 'truth' is a fleeting thing, and something inside her died along with her victim...she felt she needed to hide the truth, and ever since then she's been beguiling her way through life.

How does that play into this? I dunno. It probably doesn't. I just thought I'd mention what she suggested this evening after the game.
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