Into the Wilds questions
Posted: Thu Mar 08, 2007 1:08 am
Hello all,
I took a more-than-tweny-year absence from DMing D&D. After warming up with a Basic campaign I am running my first 3.5 campaign beginning with Into the Wilds. After going through the publication and having run one session I have several questions. I'm fully capable of improvising but when I am buying a module I guess I have certain expectations of clarity and a fairly spoon-fed presentation. My expectations may be unfair and unreasonable. I could have also missed something in my reading of the text. Thanks for any help.
1)The map makes the Saedre river appear to be more than a hundred yards across at the ford. Yet you can cross the rope bridge quickly in one round or carefully in two. Doesn't that mean it would only be dozens of feet across? Yet it also requires four swim checks to cross? (I looked foolish to my players when I described how wide and raging the river was based on the map just to turn around and tell them they could cross it in one or two rounds.) Would that also apply to the the other river, should players attempt to cross it? Is it just as dangerous?
2)Wildsgate is "guarded by a steep cliff" on one side. It is described as being "built atop a high ridge of exposed rock." Yet there are docks along the river side of the keep. Are these docks well below the level of the town square? Are they below a cliff? A giant slope the merchants push their goods up? How do people get the goods from the boats to the level of the keep? Narrow cliff ledges? Are there trails up the cliff? Maybe I'm missing something.
3)I spent a lot of time having NPCs tell the players how dangerous the Wilds are and how no one goes there only for the players to find the ford and the "Hunter's Way." Um, I guess hunters brave the Wilds even if the Captain of the Outriders is too chicken? Are the crops that sparse that they have to brave the Wilds for meat? The module makes it seem like you are on your own in the Wilds. Yet how many of the adventurers filling the Mug and Blade have ventured there? I could have played it wrong.
I took a more-than-tweny-year absence from DMing D&D. After warming up with a Basic campaign I am running my first 3.5 campaign beginning with Into the Wilds. After going through the publication and having run one session I have several questions. I'm fully capable of improvising but when I am buying a module I guess I have certain expectations of clarity and a fairly spoon-fed presentation. My expectations may be unfair and unreasonable. I could have also missed something in my reading of the text. Thanks for any help.
1)The map makes the Saedre river appear to be more than a hundred yards across at the ford. Yet you can cross the rope bridge quickly in one round or carefully in two. Doesn't that mean it would only be dozens of feet across? Yet it also requires four swim checks to cross? (I looked foolish to my players when I described how wide and raging the river was based on the map just to turn around and tell them they could cross it in one or two rounds.) Would that also apply to the the other river, should players attempt to cross it? Is it just as dangerous?
2)Wildsgate is "guarded by a steep cliff" on one side. It is described as being "built atop a high ridge of exposed rock." Yet there are docks along the river side of the keep. Are these docks well below the level of the town square? Are they below a cliff? A giant slope the merchants push their goods up? How do people get the goods from the boats to the level of the keep? Narrow cliff ledges? Are there trails up the cliff? Maybe I'm missing something.
3)I spent a lot of time having NPCs tell the players how dangerous the Wilds are and how no one goes there only for the players to find the ford and the "Hunter's Way." Um, I guess hunters brave the Wilds even if the Captain of the Outriders is too chicken? Are the crops that sparse that they have to brave the Wilds for meat? The module makes it seem like you are on your own in the Wilds. Yet how many of the adventurers filling the Mug and Blade have ventured there? I could have played it wrong.