Hello there,
I'm looking for a fun DCC adventure for a party of 4-6 level 6 PCs. Anyone have any recommendations? I notice a number of the 6-8 adventures, such as "Curse of the Emerald Cobra" haven't been reviewed. I'm looking for something that'll run in 2-3 sessions.
My group is just coming off of WotC's Sons of Gruumsh, so I'm looking for something that feels a little different from that.
Recommendation for level 6?
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- JediOre
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DCC #17: Legacy of the Savage Kings.
Here's my write up of my friends adventure:
http://www.goodman-games.com/forums/viewtopic.php?t=834
Here's my write up of my friends adventure:
http://www.goodman-games.com/forums/viewtopic.php?t=834
My group will be at the high end for that module (almost everyone at level 6). Do you think it would be too easy?JediOre wrote:DCC #17: Legacy of the Savage Kings.
Here's my write up of my friends adventure:
http://www.goodman-games.com/forums/viewtopic.php?t=834
- JediOre
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It won't be too easy if you jazz it up. The author has some good suggestions as to how to increase the power of the encounters.
I ran it as a Castles & Crusades adventure and that is an easy system to adjust on the fly. However, I don't think it will be a problem if you use the modules suggestions on higher level PCs.
Let's see if Harley or others more knowledgeable in d20 can give some answers.
That being said, I recommend ANY DCC of the levels hands down. Go over to the Products page and read the various modules. You'll find one that strikes you as perfect.
I ran it as a Castles & Crusades adventure and that is an easy system to adjust on the fly. However, I don't think it will be a problem if you use the modules suggestions on higher level PCs.
Let's see if Harley or others more knowledgeable in d20 can give some answers.
That being said, I recommend ANY DCC of the levels hands down. Go over to the Products page and read the various modules. You'll find one that strikes you as perfect.
- Mike_Ferguson
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Re: Recommendation for level 6?
I would highly, highly recommend Secret of Smuggler's Cove, which is for levels 5-7. Think it would fit the bill perfectly for what you've described.Jive wrote:Hello there,
I'm looking for a fun DCC adventure for a party of 4-6 level 6 PCs. Anyone have any recommendations? I notice a number of the 6-8 adventures, such as "Curse of the Emerald Cobra" haven't been reviewed. I'm looking for something that'll run in 2-3 sessions.
My group is just coming off of WotC's Sons of Gruumsh, so I'm looking for something that feels a little different from that.
Re: Recommendation for level 6?
Thanks Mike, I'll definitely take that into consideration. It looks like a good module.Mike_Ferguson wrote:I would highly, highly recommend Secret of Smuggler's Cove, which is for levels 5-7. Think it would fit the bill perfectly for what you've described.
But I'll let you in on a secret. I've basically just been waiting for someone to recommend Curse of the Emerald Cobra, so I'd have an excuse to buy it sight unseen, knowing only that its set in a jungle and that the art on the preview page looks cool. I can see why you might not feel comfortable giving such a recommendation, but maybe you could answer one of my questions.
Are the encounters in Curse mostly against humanoid (presumably snake or lizard people)? Or are there lots of encounters against non-humanoid monsters (the art seems to indicate at least 4). My primary concern is that I just don't want it to be broadly similar to Sons of Gruumsh with serpent people instead of orcs.
Thanks to everyone with their recommendations so far!
- Mike_Ferguson
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Re: Recommendation for level 6?
Well, it's not broadly similar in that regard ... but I won't lie, there's a considerable number of encounters with reptilian humanoids.Jive wrote:Are the encounters in Curse mostly against humanoid (presumably snake or lizard people)? Or are there lots of encounters against non-humanoid monsters (the art seems to indicate at least 4). My primary concern is that I just don't want it to be broadly similar to Sons of Gruumsh with serpent people instead of orcs.
Without getting too spoiler-ish, "Curse" can be broken down into three parts. The first part contains very few encounters with reptilian humanoids. The second part contains a lot of encounters with reptilian humanoids. And the third and final part has a pretty even mix of reptilian humanoids and other evil creatures.
So, should you use "Curse" as your next adventure, your players will be encountering quite a few evil serpent-like humanoids ... but by no means will that be all they are facing. I'd guess that they would make up probably half of the potential combat encounters, though.
Hope this helps with your decision!
Re: Recommendation for level 6?
That does help a fair amount. 50% is about what I would have expected - I just wanted to make sure it wasn't higher. Thanks!Mike_Ferguson wrote:Hope this helps with your decision!