AstroCat wrote:Here are the small issues:
1. We don't know the "gods" of the world and their respective domains, so the Chaotic Good, Elven cleric picked Good, and Protection Domains, is this going to work?
2. I really like the Module #0, modded up for 4, 1st level PC's. Can this module fit in ok with a good adventure path, anything I should change? This small town of Dundraville would also be the origin point for the PC's as well, do you think that will work?
3. Can you recommend an Adventure Path for us, considering we have some learning and relearning to do along the way. As well we would like to have Dundraville as the starting home base, if possible.
I figure we will be playing Module #0 for the first two sessions and then I'll get DCC35 and will make it all fit together with an Adventure Path.
Thanks a ton for the help. Looking forward to playing in your world!

I'll try to address what I can.
1. Jeff, jump in and correct me if I'm wrong, but I don't think there's a specific god that's Chaotic Good
and had both the domains of Good and Protection associated with it. The god that probably would fit your player's character best would be Ireth, the Starmistress, a greater goddess that is commonly worshipped by elves and has the following domains associated with her: Air, Animal, Earth, Good, Knowledge, and Magic.
Jeff mentioned it earlier in another thread, but it's certainly worth mentioning again - we went with a slightly different idea of gods & goddesses in the DCC World. There aren't specific "human gods", "orc gods", "elven gods" and so on - instead, there's gods of water, evil, forests, light, etc. that are worshipped by all different races. A particular god or goddesses might be worshipped mostly by one race and commonly associated with a specific race - Ireth is a good example of this, as she's commonly associated with the elves - but there's absolutely no reason why orcs and goblins (albeit good-aligned, strange ones) couldn't worship her as well.
2. That sounds good - I would just pay particular attention to the "Scaling Information" in the beginning of the adventure, and would be prepared to perhaps toughen up one or two of the encounters.
3. Here's an adventure path I'd recommend: "Legends of the North".
DCC #0: Legends Are Made
DCC #28: Into the Wilds (levels 1-3)
DCC #3: Mysterious Tower (levels 3-5)
DCC #17: Legacy of the Savage Kings (levels 4-6)
DCC #17.5: War of the Witch Queen (levels 7-9)
DCC #19: The Volcano Caves (levels 7-9)
DCC #30: Vault of the Dragon Kings (level 10)
DCC #25: Dread Crypt of Srihoz (levels 9-11)
DCC #12: The Blackguard's Revenge (levels 9-11)
DCC #12.5: Iron Crypt of the Heretics (levels 11-13)
DCC #13: Crypt of the Devil Lich (level 15)
Hope this helps!