DCC35 'Adventure Threads' and help?

A forum for discussing the many DCC modules published under third edition rules, EXCEPT for Castle Whiterock, which has its own forum.

Moderators: DJ LaBoss, finarvyn, Harley Stroh

Post Reply
User avatar
AstroCat
Wild-Eyed Zealot
Posts: 76
Joined: Wed Sep 27, 2006 6:44 am
Location: Chicago

DCC35 'Adventure Threads' and help?

Post by AstroCat »

Hi! I 100% plan on purchasing DCC35 as soon as I can but until then maybe I can get a little push. :)

We are starting a brand new campaign for 5 of us who are either coming back to D&D after a break or are newbs. Your upcoming world and modules seems to be totally what we are looking for. We have 2 gaming sessions before I can get your DCC35 setting and we'd love to get started. We have a group of 4 1st level PC's ready to go.

Here are the small issues:
1. We don't know the "gods" of the world and their respective domains, so the Chaotic Good, Elven cleric picked Good, and Protection Domains, is this going to work?

2. I really like the Module #0, modded up for 4, 1st level PC's. Can this module fit in ok with a good adventure path, anything I should change? This small town of Dundraville would also be the origin point for the PC's as well, do you think that will work?

3. Can you recommend an Adventure Path for us, considering we have some learning and relearning to do along the way. As well we would like to have Dundraville as the starting home base, if possible.

I figure we will be playing Module #0 for the first two sessions and then I'll get DCC35 and will make it all fit together with an Adventure Path.

Thanks a ton for the help. Looking forward to playing in your world! :)
User avatar
Mike_Ferguson
Deft-Handed Cutpurse
Posts: 288
Joined: Sun Dec 22, 2002 5:27 pm

Re: DCC35 'Adventure Threads' and help?

Post by Mike_Ferguson »

AstroCat wrote:Here are the small issues:
1. We don't know the "gods" of the world and their respective domains, so the Chaotic Good, Elven cleric picked Good, and Protection Domains, is this going to work?

2. I really like the Module #0, modded up for 4, 1st level PC's. Can this module fit in ok with a good adventure path, anything I should change? This small town of Dundraville would also be the origin point for the PC's as well, do you think that will work?

3. Can you recommend an Adventure Path for us, considering we have some learning and relearning to do along the way. As well we would like to have Dundraville as the starting home base, if possible.

I figure we will be playing Module #0 for the first two sessions and then I'll get DCC35 and will make it all fit together with an Adventure Path.

Thanks a ton for the help. Looking forward to playing in your world! :)
I'll try to address what I can.

1. Jeff, jump in and correct me if I'm wrong, but I don't think there's a specific god that's Chaotic Good and had both the domains of Good and Protection associated with it. The god that probably would fit your player's character best would be Ireth, the Starmistress, a greater goddess that is commonly worshipped by elves and has the following domains associated with her: Air, Animal, Earth, Good, Knowledge, and Magic.

Jeff mentioned it earlier in another thread, but it's certainly worth mentioning again - we went with a slightly different idea of gods & goddesses in the DCC World. There aren't specific "human gods", "orc gods", "elven gods" and so on - instead, there's gods of water, evil, forests, light, etc. that are worshipped by all different races. A particular god or goddesses might be worshipped mostly by one race and commonly associated with a specific race - Ireth is a good example of this, as she's commonly associated with the elves - but there's absolutely no reason why orcs and goblins (albeit good-aligned, strange ones) couldn't worship her as well.

2. That sounds good - I would just pay particular attention to the "Scaling Information" in the beginning of the adventure, and would be prepared to perhaps toughen up one or two of the encounters.

3. Here's an adventure path I'd recommend: "Legends of the North".

DCC #0: Legends Are Made
DCC #28: Into the Wilds (levels 1-3)
DCC #3: Mysterious Tower (levels 3-5)
DCC #17: Legacy of the Savage Kings (levels 4-6)
DCC #17.5: War of the Witch Queen (levels 7-9)
DCC #19: The Volcano Caves (levels 7-9)
DCC #30: Vault of the Dragon Kings (level 10)
DCC #25: Dread Crypt of Srihoz (levels 9-11)
DCC #12: The Blackguard's Revenge (levels 9-11)
DCC #12.5: Iron Crypt of the Heretics (levels 11-13)
DCC #13: Crypt of the Devil Lich (level 15)

Hope this helps!
Last edited by Mike_Ferguson on Thu Sep 28, 2006 8:10 am, edited 2 times in total.
User avatar
JediOre
Cold-Hearted Immortal
Posts: 1129
Joined: Mon Apr 05, 2004 4:30 pm
Location: In a galaxy far, far, away (Missouri)

Post by JediOre »

Here's a thread with a similar question. I didn't know if you had seen it or not thus:

http://www.goodman-games.com/forums/vie ... 5b4c262dd8
User avatar
AstroCat
Wild-Eyed Zealot
Posts: 76
Joined: Wed Sep 27, 2006 6:44 am
Location: Chicago

Post by AstroCat »

Thanks a ton for the great information. Switching the cleric to those domains is fine since we haven't started yet.

I'm glad DCC #0: Legends Are Made works as a beginning. Then again, there is still time. If you can recommend a better starting module, I'm all for it.

Thanks again! :)
Last edited by AstroCat on Tue Oct 03, 2006 10:18 am, edited 1 time in total.
User avatar
Mike_Ferguson
Deft-Handed Cutpurse
Posts: 288
Joined: Sun Dec 22, 2002 5:27 pm

Post by Mike_Ferguson »

AstroCat wrote:If you can recommend a better starting module, I'm all for it.
Seriously? If you already have have a copy of DCC #0: Legends Are Made, then you're just fine. :) I think it's an excellent starting module, particularly if your players are either new gamers or at least learning the ropes of D&D 3.5 ... which is what you indicated in your original post.

If your players had tons of gaming experience with D&D, I'd think about skipping Legends Are Made, and just starting with Into the Wilds instead. But since they're relatively new, I think Legends Are Made might be a little more forgiving as a first adventure.

Be sure to post after your first adventure session and let us know how everything goes! :)
User avatar
AstroCat
Wild-Eyed Zealot
Posts: 76
Joined: Wed Sep 27, 2006 6:44 am
Location: Chicago

Post by AstroCat »

Will do. Thanks for the help! :)
Post Reply

Return to “DCC Modules - 3E”