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This might be a dumb question...

Posted: Tue Sep 12, 2006 7:40 am
by Ozric
...since they're called "Dungeon Crawl Classics" and all, but do any of them provide any wilderness or urban adventure?

Posted: Tue Sep 12, 2006 8:43 am
by Harley Stroh
Most are "dungeon crawls" but we have some coming up set in the wilderness, and I'm hoping to get some urban crawls on tap soon.

In general, they are tougher to write, but I think they will make great additions to the line.

Posted: Tue Sep 12, 2006 10:08 am
by Ozric
Dungeon crawls are lots of fun, but I agree that wilderness and urban crawls would be good additions to the line.

Posted: Tue Sep 12, 2006 12:38 pm
by Jeff LaSala
No doubt any day Harley will head up the new Urban Crawl Classics line. :wink:

I'd think Into the Wilds would be a good start. Plus The Adventure Begins (DCC #29) does have some urban-based adventures, wherein the "dungeons" are cellars...or, in the case of the adventure "Stench of Death," warehouses and ships.

So there you go. It's already begun!

Posted: Tue Sep 12, 2006 3:59 pm
by goodmangames
While all the adventures are dungeon crawls, many are set in urban locations.

DCC #20: Shadows in Freeport is an urban crawl (set in a "haunted mansion" in Freeport, believe it or not):
http://www.goodmangames.com/5019preview.php

DCC #24: Legend of the Ripper is an urban crawl (set in Porthmeor):
http://www.goodmangames.com/5023preview.php

DCC #27: Revenge of the Rat King is set in the sewers beneath a city:
http://www.goodmangames.com/5026preview.php

DCC #34: Cage of Delirium is set in an asylum that can be placed outside any city:
http://www.goodmangames.com/5033preview.php

The aforementioned DCC #28 and DCC #29 both contain additional urban/wilderness adventures.

Hope that helps.

Posted: Tue Sep 12, 2006 6:37 pm
by Ozric
Indeed it does help. Since I'm contemplating running an entire campaign based almost entirely on DCCs because of the impending release of the Known World, I was wondering if the line had enough variety to keep things fresh.

In addition to the two modules that GG has released for C&C, I've picked up DCC #29 and #1 in anticipation of the Known World. So far I like the product line a lot and I'm looking forward to running some stuff.

Posted: Tue Sep 12, 2006 6:54 pm
by Treebore
Known World is an excellent Campaign to run a C&C game in. I think the general "power level" of this world is much more in line with C&C than other settings.

I use the Trolls Erde campaign world and there are things in there I have to ignore/not use to keep things at what I consider to be the right power level for C&C.

Posted: Tue Sep 12, 2006 8:00 pm
by Ozric
It's weird. I'm totally stoked about the Known World, and it's based entirely upon opinions people who own it have posted on forums both here and at rpg.net. I've been collecting C&C stuff since it first started being published, though I've never actually played the game. But the stuff I've read about the Known World, the sterling reputation that DCCs have for old school coolness, and the idea of using it all with C&C, just really seem to click with me for some reason.

I can't wait P-)

Posted: Tue Sep 12, 2006 8:57 pm
by Treebore
Did you read the teasers recently posted in the DCC 35 thread down below?