DCC World
Moderators: DJ LaBoss, finarvyn, Harley Stroh
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- Ill-Fated Peasant
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- Cold-Hearted Immortal
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Glad it made the grade. FYI, this is ancient history, stuff not necessarily known to the PCs, to be changed at the GMs' whim. Players that metagame this material deserve to get smacked down.jason.richardson wrote: So I make a pot of coffee and print this out. I read it. I read it again.
This has to be the coolest world history I've ever read. It has to be the only fantasy/D&D world history that keeps the game in mind.
Freakin' awesome. I can't get my hands on this boxed set fast enough.
![Twisted Evil :twisted:](./images/smilies/icon_twisted.gif)
A crude record of the "modern" age appears in the Gaz., documenting the events from the sinking of Lirea to the present.
//H
The lucky guy who got to write some Dungeon Crawl Classics.
DCC Resource thread: character sheets, judge tools, and the world's fastest 0-level party creator.
DCC Resource thread: character sheets, judge tools, and the world's fastest 0-level party creator.
- Jeff LaSala
- Cold-Blooded Diabolist
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Thanks for the kind words, Jason. Very flattering indeed for all of us.
How cool is that artwork!??
How cool is that artwork!??
![Very Happy :D](./images/smilies/icon_biggrin.gif)
Indeed! This ancient history stuff is good fluff, but the "modern" human-centric era will be more applicable to the game, particularly those who opt to set their campaigns in the Northlands.A crude record of the "modern" age appears in the Gaz., documenting the events from the sinking of Lirea to the present.
Goodman Games: DCCs: #29, #31, #35, #48, #49, #51; Hero's Handbooks: Dragonborn, Tieflings; Level Up
Wizards of the Coast: The Darkwood Mask
Blindsided Books: Savant
Ashlock.org; NY Speculative Fiction Examiner
Wizards of the Coast: The Darkwood Mask
Blindsided Books: Savant
Ashlock.org; NY Speculative Fiction Examiner
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- Hard-Bitten Adventurer
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You're welcome Jeff. Great artwork, very appropriate.Jeff LaSala wrote:Thanks for the kind words, Jason. Very flattering indeed for all of us.
How cool is that artwork!??![]()
Indeed! This ancient history stuff is good fluff, but the "modern" human-centric era will be more applicable to the game, particularly those who opt to set their campaigns in the Northlands.A crude record of the "modern" age appears in the Gaz., documenting the events from the sinking of Lirea to the present.
So, has there been (or will there be) a DCC adventure that takes the characters in search of the Vault of the Dragon Kings?
Damn, that rocks. Just saying it out loud, "Vault of the Dragon Kings", makes my mind reel with adventure ideas!
- Jeff LaSala
- Cold-Blooded Diabolist
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Ding ding ding! Vault of the Dragon Kings, last year's GenCon tournament module. The backstory of that module certainly helped define the creation myths of Áereth.
Goodman Games: DCCs: #29, #31, #35, #48, #49, #51; Hero's Handbooks: Dragonborn, Tieflings; Level Up
Wizards of the Coast: The Darkwood Mask
Blindsided Books: Savant
Ashlock.org; NY Speculative Fiction Examiner
Wizards of the Coast: The Darkwood Mask
Blindsided Books: Savant
Ashlock.org; NY Speculative Fiction Examiner
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- Hard-Bitten Adventurer
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Well holy crap. I should mention that I don't own any DCCs except Aerie of the Crow God. I prefer to write my own adventures. I can see I will more than likely start buying DCCs after I have the campaign setting if for nothing but ideas to use and branch out into my own creations.Renshai wrote:Wouldn't that be DCC30: Vault of the Dragon Kings?
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- Cold-Hearted Immortal
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For the record, there is nothing cooler than a potential fan saying, "This idea rocks!" and then being able to hand over an adventure of the very same idea.
So Jason, when are you going to pitch some of your home adventures our way?
//H
![Smile :)](./images/smilies/icon_smile.gif)
So Jason, when are you going to pitch some of your home adventures our way?
![Twisted Evil :twisted:](./images/smilies/icon_twisted.gif)
//H
The lucky guy who got to write some Dungeon Crawl Classics.
DCC Resource thread: character sheets, judge tools, and the world's fastest 0-level party creator.
DCC Resource thread: character sheets, judge tools, and the world's fastest 0-level party creator.
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- Cold-Hearted Immortal
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And that applies to all of you homebrew GMs. We're always looking for great dungeon designers.
Edit:
![Image](http://www.poisonclanpress.com/wilds.jpg)
//H
Edit:
The Wilds are just a bit north of the map JG posted, at #28.Renshai wrote:Hopefully sooner rather than later. Would someone with the Boxed Set care to point out where Into the Wilds is located on the Known Realms World Maps.
![Image](http://www.poisonclanpress.com/wilds.jpg)
//H
The lucky guy who got to write some Dungeon Crawl Classics.
DCC Resource thread: character sheets, judge tools, and the world's fastest 0-level party creator.
DCC Resource thread: character sheets, judge tools, and the world's fastest 0-level party creator.
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- Far-Sighted Wanderer
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I’ve been gone for a while (hiding in a cave with my GenCon copy of DCC#35) and just let me reassure those of you still anxiously waiting, that you will not be disappointed. There is so much there that it’s difficult to become the setting expert that I am trying to become. ![Very Happy :D](./images/smilies/icon_biggrin.gif)
![Very Happy :D](./images/smilies/icon_biggrin.gif)
How we doing? Same as always. That bad, huh?
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- Wild-Eyed Zealot
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I read the preview, which does indeed suggest a reasonably unified pantheon (at least initiallyJeff LaSala wrote:Hmmm... There is a pattern to the gods and most of them were designed to fit this overarching scheme, if that's what you're asking. There is an established pantheon (and many of the gods were taken from pre-existing DCCs to fill it), but there are also numerous demigods who don't fit into the scheme as neatly because demigods are, by definition, not true gods in the standard sense.
![Smile :)](./images/smilies/icon_smile.gif)
EDIT - Whoops, forgot to add more to this sentence
![Smile :)](./images/smilies/icon_smile.gif)
The preview is pretty neat, btw. I really like the Naga and Sphinx kingdoms - they have a real sword and sorcery feel.
Last edited by Nahat Anoj on Thu Sep 21, 2006 6:19 am, edited 1 time in total.
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- Cold-Blooded Diabolist
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jason.richardson wrote:Well holy crap. I should mention that I don't own any DCCs except Aerie of the Crow God. I prefer to write my own adventures. I can see I will more than likely start buying DCCs after I have the campaign setting if for nothing but ideas to use and branch out into my own creations.Renshai wrote:Wouldn't that be DCC30: Vault of the Dragon Kings?
Isn't that what all modules are for? Plus to save you from creating NPC's and maps?
Castles and Crusades is my game of choice!
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- Hard-Bitten Adventurer
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Well, I've never given that much thought, until you just asked me. I love writing and creating. When I find myself in periods where I can't locate players, I spend my "gaming" time writing plots and adventures.Harley Stroh wrote:For the record, there is nothing cooler than a potential fan saying, "This idea rocks!" and then being able to hand over an adventure of the very same idea.![]()
So Jason, when are you going to pitch some of your home adventures our way?![]()
//H
Are there guidelines for what you guys are looking for? I'm sure just reading a couple DCC can show any writer what type of adventure you're after.
I've always considered my adventure writing and world creating a hobby, never something that I'd do for money. Ha, in a way it is my attempt to justify the money I spent at college for a BA in English Literature.
Thanks for the suggestion Harley. I think I'll give it a shot.
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- Hard-Bitten Adventurer
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You make a good point. That IS what modules are for. I especially agree with using published adventurers to avoid the prep time required to make NPCs with the current edition of D&D. Damn you Wizards of the Coast.Treebore wrote:jason.richardson wrote:Well holy crap. I should mention that I don't own any DCCs except Aerie of the Crow God. I prefer to write my own adventures. I can see I will more than likely start buying DCCs after I have the campaign setting if for nothing but ideas to use and branch out into my own creations.Renshai wrote:Wouldn't that be DCC30: Vault of the Dragon Kings?
Isn't that what all modules are for? Plus to save you from creating NPC's and maps?
- Jeff LaSala
- Cold-Blooded Diabolist
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By the way, the cover graphics for the books within the set (one of which can be seen in the free preview) are also made by Jeremy Simmons. They are meritorious! Take a bow, Topographic Rex!
I just love that grey-green color scheme.
I just love that grey-green color scheme.
Goodman Games: DCCs: #29, #31, #35, #48, #49, #51; Hero's Handbooks: Dragonborn, Tieflings; Level Up
Wizards of the Coast: The Darkwood Mask
Blindsided Books: Savant
Ashlock.org; NY Speculative Fiction Examiner
Wizards of the Coast: The Darkwood Mask
Blindsided Books: Savant
Ashlock.org; NY Speculative Fiction Examiner
You make a good point. That IS what modules are for. I especially agree with using published adventurers to avoid the prep time required to make NPCs with the current edition of D&D. Damn you Wizards of the Coast.
Don't I know it. The very thought of creating stat blocks is the reason I run modified pre-canned modules. Its not for lack of creativity or even time. Its just that when I sit down to stat something out my eyes glaze over and I suddenly find myself playing Civ 4 instead
![Shocked :shock:](./images/smilies/icon_eek.gif)
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- Hard-Bitten Adventurer
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Haha, you are quite right. For example, in my next session the characters will be trying to free a city from a pirate attack. The main villain is Captain Gore, a minotaur pirate (peg-leg and all). Anyway, I need to generate his stats. My players are average 11th level right now, so it will take a few hours to get this guy right. He'll be a minotaur fighter7/rogue5.Renshai wrote:You make a good point. That IS what modules are for. I especially agree with using published adventurers to avoid the prep time required to make NPCs with the current edition of D&D. Damn you Wizards of the Coast.
Don't I know it. The very thought of creating stat blocks is the reason I run modified pre-canned modules. Its not for lack of creativity or even time. Its just that when I sit down to stat something out my eyes glaze over and I suddenly find myself playing Civ 4 instead
I firmly believe that no adventure is complete without a pirate.....even if that pirate does noting more than walk by as the characters walk the street.
Anyway, I'm derailing the topic of this post. Sorry about that.
- Jeff LaSala
- Cold-Blooded Diabolist
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I'd like to think there are some pretty memorable pirate NPCs in DCC#35, too, Jason. In fact, there's a sort of pirate haven that Captain Gore could well have come from!
Goodman Games: DCCs: #29, #31, #35, #48, #49, #51; Hero's Handbooks: Dragonborn, Tieflings; Level Up
Wizards of the Coast: The Darkwood Mask
Blindsided Books: Savant
Ashlock.org; NY Speculative Fiction Examiner
Wizards of the Coast: The Darkwood Mask
Blindsided Books: Savant
Ashlock.org; NY Speculative Fiction Examiner
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- Hard-Bitten Adventurer
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You know, it is no longer required to drop teasers and hints any longer. As soon as this box is within arms reach of me it will be mine.Jeff LaSala wrote:I'd like to think there are some pretty memorable pirate NPCs in DCC#35, too, Jason. In fact, there's a sort of pirate haven that Captain Gore could well have come from!
At this point, I'd even buy the damned thing if you guys had Dr. Phil as the "Lord Voldemort" of the setting or Tom Cruise as the mad sorcerer bent on over throwing the world's religions and replacing them all with a wacky space-alien religion. In other words, I'm hooked completely.