Zessa's Profession Shop
Posted: Fri Oct 08, 2004 12:37 am
Hey there! This is my store, where you can become anything you want . . . within limits! I have a few books on how to construct mechanical animals, a tome of knowledge about Piston Angels, an autobiography of the first Infinite Clock Knight, and a lot of other things. Feel free to browse through them. Occasionally they'll change in your hands, but don't worry about it. Oh, and keep an eye out for new books. They'll be appearing and disappearing now and then.
Infinite Clock Knight (DragonMech)
“Most think that coglayers are ineffective in battle. But we few know better. One of us is more effective than a company of plain soldiers.”
Many coglayers and gearwrights looked at how weak they were physically, and simply made sure not to get into any fights. Others started to train in the martial arts, leaving behind their machines for a trusty sword or bow. But there were some that decided that machines were the only way to increase their fighting abilities. The first coglayer with this scheme built the first suit of hydraulic armor, and from there a new way of the warrior was created. The way of the infinite clock knight.
Hit Die: d10
Maximum class level: 10
Requirements:
Equipment: Must have a fitted suit of hydraulic armor
Feats: Craft Steam Gear, Gearhead,
Steam Powers: Ability to maintain 12 steam powers (including bonus given by Gearhead)
Skills: Craft (mechcraft) 10 ranks, Knowledge (steam engines) 10 ranks
Class Skills: Craft (blacksmithing) (Int), Craft (mechcraft) (Int), Disable Device (Int), Knowledge (steam engines) (Int), Listen (Wis), and Spot (Wis)
Skill Points at Each Level: 3 + Int modifier
Class Features
All the following are Class Features of this prestige class:
lv...BAB....Fort...Ref...Will.....Special
1...+1.......+2.....+0....+0.... Hydraulic Grace
2...+2.......+3.....+1....+1.... Parts Combat +1
3...+3.......+3.....+1....+1....
4...+4.......+4.....+1....+1.... Steam Strike
5...+5.......+4.....+2....+2.... Parts Combat +2, Integrated Parts
6...+6/+5..+5.....+2....+2....
7...+7/+2..+5.....+2....+2....
8...+8/+3..+6.....+3....+3.... Parts Combat +3
9...+9/+4..+6.....+3....+3....
10.+10/+5.+7....+3....+3..... Integrated Parts
Steam Powers: 0 + Int, 1 + Int, 2 + Int, 3 + Int, 4 + Int, 4 + Int, 5 + Int, 5 + Int, 6 + Int, 6 + Int
Weapon and Armor Proficiency: Infinite clock knights are proficient in hydraulic armor. They gain no other proficiencies.
Hydraulic Grace: An infinite clock knight has learned how to move easily in hydraulic armor, despite the bulk. They may now run in hydraulic armor at four times their base land speed, or five with the Run feat.
Parts Combat: The infinite clock knight may choose two steam powers from the following list: drill, iron arm, pilot light, or spark generator. They gain a +1 steam bonus to attack rolls where the steam power is directly involved. This bonus increases to +2 at 5th level, and +3 and 8th level. As normal with bonuses, multiple steam bonuses do not stack.
Steam Strike: The infinite clock knight may focus his energies into his steam equipment, making it more powerful for a brief moment. The infinite clock knight may, once per day per four class levels, choose to deal maximum damage with a single steam-powered weapon. This includes steam powers. The knight makes an attack roll as normal, and if the attack hits, all damage is maximum for that strike (all d4s roll 4s, all d10s roll 10, etc.). Using this ability is a full-round action that does not provoke attacks of opportunity.
Integrated Parts: This ability functions as the coglayer ability of the same name
Infinite Clock Knight (DragonMech)
“Most think that coglayers are ineffective in battle. But we few know better. One of us is more effective than a company of plain soldiers.”
Many coglayers and gearwrights looked at how weak they were physically, and simply made sure not to get into any fights. Others started to train in the martial arts, leaving behind their machines for a trusty sword or bow. But there were some that decided that machines were the only way to increase their fighting abilities. The first coglayer with this scheme built the first suit of hydraulic armor, and from there a new way of the warrior was created. The way of the infinite clock knight.
Hit Die: d10
Maximum class level: 10
Requirements:
Equipment: Must have a fitted suit of hydraulic armor
Feats: Craft Steam Gear, Gearhead,
Steam Powers: Ability to maintain 12 steam powers (including bonus given by Gearhead)
Skills: Craft (mechcraft) 10 ranks, Knowledge (steam engines) 10 ranks
Class Skills: Craft (blacksmithing) (Int), Craft (mechcraft) (Int), Disable Device (Int), Knowledge (steam engines) (Int), Listen (Wis), and Spot (Wis)
Skill Points at Each Level: 3 + Int modifier
Class Features
All the following are Class Features of this prestige class:
lv...BAB....Fort...Ref...Will.....Special
1...+1.......+2.....+0....+0.... Hydraulic Grace
2...+2.......+3.....+1....+1.... Parts Combat +1
3...+3.......+3.....+1....+1....
4...+4.......+4.....+1....+1.... Steam Strike
5...+5.......+4.....+2....+2.... Parts Combat +2, Integrated Parts
6...+6/+5..+5.....+2....+2....
7...+7/+2..+5.....+2....+2....
8...+8/+3..+6.....+3....+3.... Parts Combat +3
9...+9/+4..+6.....+3....+3....
10.+10/+5.+7....+3....+3..... Integrated Parts
Steam Powers: 0 + Int, 1 + Int, 2 + Int, 3 + Int, 4 + Int, 4 + Int, 5 + Int, 5 + Int, 6 + Int, 6 + Int
Weapon and Armor Proficiency: Infinite clock knights are proficient in hydraulic armor. They gain no other proficiencies.
Hydraulic Grace: An infinite clock knight has learned how to move easily in hydraulic armor, despite the bulk. They may now run in hydraulic armor at four times their base land speed, or five with the Run feat.
Parts Combat: The infinite clock knight may choose two steam powers from the following list: drill, iron arm, pilot light, or spark generator. They gain a +1 steam bonus to attack rolls where the steam power is directly involved. This bonus increases to +2 at 5th level, and +3 and 8th level. As normal with bonuses, multiple steam bonuses do not stack.
Steam Strike: The infinite clock knight may focus his energies into his steam equipment, making it more powerful for a brief moment. The infinite clock knight may, once per day per four class levels, choose to deal maximum damage with a single steam-powered weapon. This includes steam powers. The knight makes an attack roll as normal, and if the attack hits, all damage is maximum for that strike (all d4s roll 4s, all d10s roll 10, etc.). Using this ability is a full-round action that does not provoke attacks of opportunity.
Integrated Parts: This ability functions as the coglayer ability of the same name