D&D versus C&C
Posted: Thu Aug 16, 2007 2:35 pm
I didn't mind upgradng to v.3.5 - it really was a good fix for some of the problems in v.3.0 that survived playtesting. However, the idea of upgrading AGAIN to 4E is a huge turn-off. For starters, v.3.5 works nicely (if it ain't broke, don't fix it). Also, the idea of D&D being dumbed down even further is disappointing . . .
(I also refused to upgrade from Shadowrun 3rd Edition to 4th Edition for the same reasons, but that's not particularly relevant to this forum.)
So, since I love learning about new game systems anyway and since so many people around these parts talk up C&C like it was role-playing Nirvana, let's educate those of us (like me) who have no clue what C&C is and don't want to spend the cash on something that might turn out to be a waste of money . . .
1) What is the principle mechanic in the C&C system? What kind of dice? How are rolls modified? Not at all or in a zillion different ways? Is it really complex (like HarnMaster), sort of complex (like Shadowrun or v.3.5), or shockingly simple (like, um . . . well, nothing comes to mind)?
2) How does character creation work? Do you end up with something sadly two-dimensional like PC's from the old D&D red boxed set (my first!) or do they have depth? Is the character system level-based or skill-based?
3) How does the combat system work? Is it stupidly easy to die or is it stupidly easy to rack up enough XP to hit 100th level? What level of tactical detail is provided? Is there a grid or is it freeform?
4) How good is the publisher? Are the books well proof-read? Are they reasonably priced? Does the publisher keep their schedule or constantly delay? Is the flavor material engaging and innovative or just more schlop in an already crowded market? Is the crunch material clear and easy to understand?
5) What do YOU like best about C&C? Why do you play it in preference to other systems and why do you keep spending money on it? Or, why not?
Yes, I know I could go read a bunch of reviews online, but that's just not the same as discussing it with people who play it and know its flaws and quirks as well as it's high points.
And to the talented folks at Goodman Games, please don't be offended by this post. I know you'd love for every D&D gamer to give Dungeoneer a try, but SO many of your DCC posters swear by C&C - there must be a reason . . .
(And Dungeoneer isn't quite here yet.)
Thanks to all for their responses.
(I also refused to upgrade from Shadowrun 3rd Edition to 4th Edition for the same reasons, but that's not particularly relevant to this forum.)
So, since I love learning about new game systems anyway and since so many people around these parts talk up C&C like it was role-playing Nirvana, let's educate those of us (like me) who have no clue what C&C is and don't want to spend the cash on something that might turn out to be a waste of money . . .
1) What is the principle mechanic in the C&C system? What kind of dice? How are rolls modified? Not at all or in a zillion different ways? Is it really complex (like HarnMaster), sort of complex (like Shadowrun or v.3.5), or shockingly simple (like, um . . . well, nothing comes to mind)?
2) How does character creation work? Do you end up with something sadly two-dimensional like PC's from the old D&D red boxed set (my first!) or do they have depth? Is the character system level-based or skill-based?
3) How does the combat system work? Is it stupidly easy to die or is it stupidly easy to rack up enough XP to hit 100th level? What level of tactical detail is provided? Is there a grid or is it freeform?
4) How good is the publisher? Are the books well proof-read? Are they reasonably priced? Does the publisher keep their schedule or constantly delay? Is the flavor material engaging and innovative or just more schlop in an already crowded market? Is the crunch material clear and easy to understand?
5) What do YOU like best about C&C? Why do you play it in preference to other systems and why do you keep spending money on it? Or, why not?
Yes, I know I could go read a bunch of reviews online, but that's just not the same as discussing it with people who play it and know its flaws and quirks as well as it's high points.
And to the talented folks at Goodman Games, please don't be offended by this post. I know you'd love for every D&D gamer to give Dungeoneer a try, but SO many of your DCC posters swear by C&C - there must be a reason . . .
(And Dungeoneer isn't quite here yet.)
Thanks to all for their responses.