not-so-newguy wrote: ↑Fri May 13, 2022 8:19 am
Hi, first post here
I picked up DCC a couple of months ago and I can't wait to play it. We're currently playing Goodman Games' 5E conversion of
Isle of Dread. I expect to run my first funnel in July or August.
Right now I'm rereading through the class descriptions, specifically the class faction descriptions that are embedded in the artwork.
It struck me that the DCC Core Rules may have a sandbox style setting expansion. A type of sandbox that would incorporate some of these class faction descriptions and the Core Rules flavor. Is that the case?
DCC does have a world setting called Aereth, IIRC, but I know nothing about it, as it came & went before I started playing.
Luckily for me, all of the suggested sandboxy descriptions in the core rulebook fit into my campaign world setting just nicely.
Everything presented so far, from these class faction descriptions, to wizard & cleric spells, patrons, Deeds, etc., would fit into any D&D campaign setting I wanted to run with DCC rules instead of D&D rules: the Default Land of Chainmail Battles and Dungeons filled with Rust Monsters & Slimes (errr, I mean the World of Greyhawk), Castle-Dungeon Floor plan Acid Trip (Blackmoor), the Known World (or Mystara if you prefer), Elminster Level Power-Trip (the Forgotten Realms), Crystal & Steam-powered Battle-Robot World (Eberron), Dune; Magic Sand Edition (Dark Sun to everyone else), The Demi-Plane of Universal Monsters on Steroids (Ravenloft), or even Barista! Another Round of Lattes! (Strixhaven) are all better off for using these 'sandbox' rules from DCC.
