New Judge Here Question About Old Modules

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mudhen5013
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New Judge Here Question About Old Modules

Post by mudhen5013 »

Hello, My group just started playing DCC RPG. I bought the 8th printing rules. (so new) I noticed that teh rules go up to 10th level characters. However can we play some of the older modules? The old ones before #66.5 is what I am referring to. they seem to go higher or maybe they were for an earlier edition of DCC. Is this the case? Help a newbie please!
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GnomeBoy
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Re: New Judge Here Question About Old Modules

Post by GnomeBoy »

Prior to 66.5, the modules were written for the then current version of D&D (3e, 3.5e, 4e).

Many have run D&D modules under DCC, but the big adjustment is that 2 levels of D&D is 1 Level of DCC, i.e., if it's an 8th Level D&D module, you'd run it for 4th Level DCC characters...
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herecomethejudge
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Re: New Judge Here Question About Old Modules

Post by herecomethejudge »

Since we're talking old (pre-DCC RPG) modules, I would love to see DCC RPG conversions of all the old material! Seems like a low-effort move that would dramatically increase the amount of DCC RPG canon, especially for those of us who aren't as into Lankhmar and the other product lines that have been getting more attention in the last few years.
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finarvyn
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Re: New Judge Here Question About Old Modules

Post by finarvyn »

herecomethejudge wrote: Sun Jun 12, 2022 8:28 am Since we're talking old (pre-DCC RPG) modules, I would love to see DCC RPG conversions of all the old material! Seems like a low-effort move that would dramatically increase the amount of DCC RPG canon, especially for those of us who aren't as into Lankhmar and the other product lines that have been getting more attention in the last few years.
I would be a little surprised if Goodman Games does this because the DCC-specific modules are written in one style while the d20-specific (and 4E) ones in a different style. The DCC-specific modules are written such that basic monsters (orcs, skeletons, zombies, goblins, etc) aren't a part of the story, but instead monsters tend to be unique and one-of-a-kind type creatures. The older modules didn't have that particular vision and are more "generic D&D style" adventures.

While I agree that rewrite of older content could give us a zillion DCC RPG modules in a hurry, the style would suffer and that might hurt "the brand" that is DCC. I think that's why some of the older stuff is being translated into 5E instead.
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Raven_Crowking
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Re: New Judge Here Question About Old Modules

Post by Raven_Crowking »

paulinehepburnzpe37 wrote: Fri Jul 22, 2022 3:20 am
herecomethejudge wrote: Sun Jun 12, 2022 8:28 am Since we're talking old (pre-DCC RPG) modules, I would love to see DCC RPG conversions of all the old material! Seems like a low-effort move that would dramatically increase the amount of DCC RPG canon, especially for those of us who aren't as into Lankhmar and the other product lines that have been getting more attention in the last few years.
We hope so
I would love to do official conversions. I have certainly done some conversions for home play.
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Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
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