New judge, thoughts and questions.
Posted: Fri Jul 20, 2018 4:24 am
Hello all!
I judged my first adventure (the 0 level funnel in the rule book) the other day with some guys entirely new to gaming, it was fun and i learnt a bunch (my first time ever being in charge) fun enough to start preparing for the next one
One thing that didn't seem to connect was having multiple PC's per person, being new players they just felt a bit lost and confused looking at lots of sheets of paper rather than roleplaying them, so the next adventure I have chosen is Mists of Madness because it requires 5 1st level PC's which is perfect.
I'm really hesistant to scare them off by making them build their own character (playing 5ed DND myself, its quite a lot to learn to play a game and is quite intimidating) I think down the line as they get into it I can get them more involved. I was thinking choose one of each class (2 warriors) and roll up all of the stats, then on the day let them choose a name/allignment and have some gold to spend on supplies. Was thinking maybe ill tag some 1st level spells as linked to each alignment so that they get given the spells rather than having to read them all. what do you think? good idea, or worth dragging them in over there heads? how have other judges dealt with brand new players?
Also a few other questions
1-when checking the mists of madness it talks often about squares, especially for traps, should i be playing it all out on a board or will imagination suffice? i was thinking id play the combats out with models so we can get an idea of distances and stuff, my first adventure we just winged the entire thing, didnt even bother with initiative.
2-In the rule book it states that a level 1 character levels up to level 2 at 50 EXP. the first encounter in mists of madness are worth 250xp a pop, how does this work? are they are both 4e?
3-In the rule book for each class what does the 'Attack' column refer too, +1 for level 2, +2 for level 3 etc
4-Want to make sure ive got combat right. A monster has +12vsAC - I roll a d20+12 and compare it to the AC - If = or above AC then its a hit and a save must be rolled - PC controller rolls a D20 adds appropriate modifier and if = or above attack roll then a miss and takes any 'miss' damage - If a hit then takes damage 1d8 + 4 in this case.
reading through the book, some of the damage looks really high, most of the 0 level characters had 1/2 HP and it feels like these level 1 characters will need at least 20 or so HP to survive a few hits. Am i missing something?
I'm sure more things will be popping up but ill leave it here, thanks in advance to anyone who reads this and has the energy to deal with another new judge. I'm the first in the gaming group to try out this system so i feel a tad lost but im sure ill get my head around it
J
I judged my first adventure (the 0 level funnel in the rule book) the other day with some guys entirely new to gaming, it was fun and i learnt a bunch (my first time ever being in charge) fun enough to start preparing for the next one
One thing that didn't seem to connect was having multiple PC's per person, being new players they just felt a bit lost and confused looking at lots of sheets of paper rather than roleplaying them, so the next adventure I have chosen is Mists of Madness because it requires 5 1st level PC's which is perfect.
I'm really hesistant to scare them off by making them build their own character (playing 5ed DND myself, its quite a lot to learn to play a game and is quite intimidating) I think down the line as they get into it I can get them more involved. I was thinking choose one of each class (2 warriors) and roll up all of the stats, then on the day let them choose a name/allignment and have some gold to spend on supplies. Was thinking maybe ill tag some 1st level spells as linked to each alignment so that they get given the spells rather than having to read them all. what do you think? good idea, or worth dragging them in over there heads? how have other judges dealt with brand new players?
Also a few other questions
1-when checking the mists of madness it talks often about squares, especially for traps, should i be playing it all out on a board or will imagination suffice? i was thinking id play the combats out with models so we can get an idea of distances and stuff, my first adventure we just winged the entire thing, didnt even bother with initiative.
2-In the rule book it states that a level 1 character levels up to level 2 at 50 EXP. the first encounter in mists of madness are worth 250xp a pop, how does this work? are they are both 4e?
3-In the rule book for each class what does the 'Attack' column refer too, +1 for level 2, +2 for level 3 etc
4-Want to make sure ive got combat right. A monster has +12vsAC - I roll a d20+12 and compare it to the AC - If = or above AC then its a hit and a save must be rolled - PC controller rolls a D20 adds appropriate modifier and if = or above attack roll then a miss and takes any 'miss' damage - If a hit then takes damage 1d8 + 4 in this case.
reading through the book, some of the damage looks really high, most of the 0 level characters had 1/2 HP and it feels like these level 1 characters will need at least 20 or so HP to survive a few hits. Am i missing something?
I'm sure more things will be popping up but ill leave it here, thanks in advance to anyone who reads this and has the energy to deal with another new judge. I'm the first in the gaming group to try out this system so i feel a tad lost but im sure ill get my head around it
J