FINALLY made it home! (grumble...delayed flights...)
So after spending a long, nigh-sleepless weekend in service to Goodman Games as this year's tournament organizer, you'd think the last thing I'd want to do upon getting home is hop on the GG forums, but it was in fact the first thing I did.
OK, it was the second. I checked my snail mail first.
Alright, you got me. The third thing. I checked my email. But definitely it was the third thing I did.
brogan_a wrote:
I think that the Goodman tourney would be better served if they had some type of player replacement(sub) policy.
Solid suggestions are always welcome, and as this year showed the tournament is an adapting thing (ie: the take 20 rule). I can't promise that we'll incorporate a substitution policy, but it will be discussed.
I actually meant to point out at the awards ceremony that your team not only advanced but came in second with only three members (a heck of an accomplishment, by my book!), but I got so flustered I forgot.
fathead wrote:
I'll try to give some description without spoiling any of the encounters
Feel free to start a (clearly-marked) spoiler thread, if there's enough interest. I was so busy correcting *cough*
discrepancies in our intended tournament schedule and our posted tournament schedule (something achieved only through the dedication of some of our Judges) that I had almost zero time to talk to anyone who actually
played in the darn thing.
That, plus I'm hideously bashful when I'm not bellowing "DUNGEON CRAWL CLASSICS TOURNAMENT! WHO'S HERE FOR THE TOURNAMENT?" at the top of my lungs.
Anyway, I'd love to hear what the members of our twenty-eight brave teams thought of the dungeon.
fathead wrote:
We took the cleric/mage, druid, barbarian/ranger, and rogue/bard (yeah, we took all of the weaker characters).
I believe it was originally Jason Little's idea to do the "make 6, pick 4" approach for the
Vault, and we really embraced it this year.
Rella Rubyhair (as the token omnipresent rogue) aside, there was a lot of variety in the teams we saw...all according to plan!
Mouse wrote:
The first round felt much more forgiving then "Vault".
I agree. Each level (in addition to have a "theme" that I know some clever groups picked up on) was intended to test them in different ways, and the Symmetrical Halls (level 1) were not combat-heavy.
superfan wrote:
I had a blast making the maps, and would have done more if I could have.
Ben was amazing to work with, especially when that Developer guy kept changing how maps looked or sprung a few last-minute additions on him!
superfan wrote:
Did clan yeoman win?
Yup. I expect Joseph will make an official announcement in the next few days, (hopefully with pictures?) but you heard it right.
Will they, like the previous champions, pull off a repeat? Will the MDK J'ocrs reclaim their title? Or will a new team arise and seize the glory for themselves?
Tune in next year to find out...