Announcing DragonMech
Posted: Sun Feb 08, 2004 7:17 am
Goodman Games Announces DragonMech
February 9, 2004 -- Goodman Games is pleased to announce an innovative new setting and sourcebook for the d20 gamer: DragonMech, a world of medieval fantasy mechs powered by steam, magic, or the labor of a thousand slaves. The DragonMech rule book will be released in July 2004 in a hardback, 240-page format priced at $34.99. DragonMech is written by Joseph Goodman with art by Niklas Jansson.
DragonMech is set in a medieval fantasy world destroyed by relentless lunar meteor storms. To survive, the surface races have used magical and mechanical means to build thousand-foot-tall city-mechs, which now house most of civilization. Kingdoms have been replaced by mobile mechdoms, and the mounted knight is anachronistic in the face of steam-powered combat mechs. While lunar creatures launch invasions from the skies, fleets of smoke-belching steam-mechs battle for scarce supplies of wood, steel, and coal.
The DragonMech rule book steers steampunk in a new direction with a full integration of steam-powered mechs into the fantasy genre. It includes three new core classes, three variant core classes, and seven new prestige classes, all intricately woven into the fabric of the world. Steamborgs, coglayers, and mech jockeys blaze a new path for glory, while clockwork rangers, constructors, and steam mages carry on new versions of the old traditions.
A new set of mech rules uses the existing d20 type-based monster rules to allow for fast, easy generation of mechs from the five basic categories of steam-powered, man-powered, clockwork, magically animated, or undead. Stats for more than 20 standard mech designs are included, as well as a full profile of the gigantic city-mech Nedderpik, and a wide variety of new weapons, equipment, and gear.
Rounding out the book is a new system for creating steam powers, a gazetteer of the mechdoms and their territories, new monsters and feats, details of the changing values and religions in a world of steam, and much more. The culture of steam power is fully integrated with traditional d20 fantasy rules, including rules for using magic to transfer souls to mechs, the Irontooth Clans' monastic traditions and their "mech devil" pilots, clockwork familiars, undead reanimated via steam engines rather than necromancy, steamborgs assimilated into a mech shell, lunar creatures, and much, much more.
More information on DragonMech can be found at http://www.goodman-games.com. Contact goodmangames@mindspring.com for questions regarding this press release.
DragonMech is a trademark of Goodman Games. The content of the DragonMech rule book is copyright © 2004 Goodman Games.
February 9, 2004 -- Goodman Games is pleased to announce an innovative new setting and sourcebook for the d20 gamer: DragonMech, a world of medieval fantasy mechs powered by steam, magic, or the labor of a thousand slaves. The DragonMech rule book will be released in July 2004 in a hardback, 240-page format priced at $34.99. DragonMech is written by Joseph Goodman with art by Niklas Jansson.
DragonMech is set in a medieval fantasy world destroyed by relentless lunar meteor storms. To survive, the surface races have used magical and mechanical means to build thousand-foot-tall city-mechs, which now house most of civilization. Kingdoms have been replaced by mobile mechdoms, and the mounted knight is anachronistic in the face of steam-powered combat mechs. While lunar creatures launch invasions from the skies, fleets of smoke-belching steam-mechs battle for scarce supplies of wood, steel, and coal.
The DragonMech rule book steers steampunk in a new direction with a full integration of steam-powered mechs into the fantasy genre. It includes three new core classes, three variant core classes, and seven new prestige classes, all intricately woven into the fabric of the world. Steamborgs, coglayers, and mech jockeys blaze a new path for glory, while clockwork rangers, constructors, and steam mages carry on new versions of the old traditions.
A new set of mech rules uses the existing d20 type-based monster rules to allow for fast, easy generation of mechs from the five basic categories of steam-powered, man-powered, clockwork, magically animated, or undead. Stats for more than 20 standard mech designs are included, as well as a full profile of the gigantic city-mech Nedderpik, and a wide variety of new weapons, equipment, and gear.
Rounding out the book is a new system for creating steam powers, a gazetteer of the mechdoms and their territories, new monsters and feats, details of the changing values and religions in a world of steam, and much more. The culture of steam power is fully integrated with traditional d20 fantasy rules, including rules for using magic to transfer souls to mechs, the Irontooth Clans' monastic traditions and their "mech devil" pilots, clockwork familiars, undead reanimated via steam engines rather than necromancy, steamborgs assimilated into a mech shell, lunar creatures, and much, much more.
More information on DragonMech can be found at http://www.goodman-games.com. Contact goodmangames@mindspring.com for questions regarding this press release.
DragonMech is a trademark of Goodman Games. The content of the DragonMech rule book is copyright © 2004 Goodman Games.