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Announcing DragonMech

Posted: Sun Feb 08, 2004 7:17 am
by goodmangames
Goodman Games Announces DragonMech

February 9, 2004 -- Goodman Games is pleased to announce an innovative new setting and sourcebook for the d20 gamer: DragonMech, a world of medieval fantasy mechs powered by steam, magic, or the labor of a thousand slaves. The DragonMech rule book will be released in July 2004 in a hardback, 240-page format priced at $34.99. DragonMech is written by Joseph Goodman with art by Niklas Jansson.

DragonMech is set in a medieval fantasy world destroyed by relentless lunar meteor storms. To survive, the surface races have used magical and mechanical means to build thousand-foot-tall city-mechs, which now house most of civilization. Kingdoms have been replaced by mobile mechdoms, and the mounted knight is anachronistic in the face of steam-powered combat mechs. While lunar creatures launch invasions from the skies, fleets of smoke-belching steam-mechs battle for scarce supplies of wood, steel, and coal.

The DragonMech rule book steers steampunk in a new direction with a full integration of steam-powered mechs into the fantasy genre. It includes three new core classes, three variant core classes, and seven new prestige classes, all intricately woven into the fabric of the world. Steamborgs, coglayers, and mech jockeys blaze a new path for glory, while clockwork rangers, constructors, and steam mages carry on new versions of the old traditions.

A new set of mech rules uses the existing d20 type-based monster rules to allow for fast, easy generation of mechs from the five basic categories of steam-powered, man-powered, clockwork, magically animated, or undead. Stats for more than 20 standard mech designs are included, as well as a full profile of the gigantic city-mech Nedderpik, and a wide variety of new weapons, equipment, and gear.

Rounding out the book is a new system for creating steam powers, a gazetteer of the mechdoms and their territories, new monsters and feats, details of the changing values and religions in a world of steam, and much more. The culture of steam power is fully integrated with traditional d20 fantasy rules, including rules for using magic to transfer souls to mechs, the Irontooth Clans' monastic traditions and their "mech devil" pilots, clockwork familiars, undead reanimated via steam engines rather than necromancy, steamborgs assimilated into a mech shell, lunar creatures, and much, much more.

More information on DragonMech can be found at http://www.goodman-games.com. Contact goodmangames@mindspring.com for questions regarding this press release.

DragonMech is a trademark of Goodman Games. The content of the DragonMech rule book is copyright © 2004 Goodman Games.

Posted: Sun Feb 08, 2004 9:13 am
by zephyrmev
I hope that you have some info to use this book in other worlds.zephyrmev. :D

Posted: Sun Feb 08, 2004 9:50 am
by goodmangames
zephyrmev wrote:I hope that you have some info to use this book in other worlds.zephyrmev. :D
Yup! No worries there. The chapters on mechs, characters, equipment, and creatures are distinct from those on the world and campaign, so it's easy to port the rules to other settings.

Posted: Sun Feb 08, 2004 10:16 am
by momaw27
Hi!

I am very excited about DragonMech!

I was wondering if there are any adventure modules planned and if a campaign setting and monster compendium are in the works?

Any new info would be great!

Thanks!

Beau

Posted: Sun Feb 08, 2004 12:18 pm
by zephyrmev
That is why I got the Monsternomicon from Privateer Press for this book.Sorry Joe. :oops: :D zephyrmev.

Posted: Mon Feb 09, 2004 9:44 am
by kesava
This does look pretty interesting, kind of final fantasy/anime esque. May run this instead or at least combined with Iron Kingdoms by Privateer Press.

Posted: Thu Feb 12, 2004 7:50 am
by goodmangames
momaw27 wrote:Hi!

I am very excited about DragonMech!

I was wondering if there are any adventure modules planned and if a campaign setting and monster compendium are in the works?

Any new info would be great!

Thanks!

Beau
Hi,

I'm glad you're interested! Yes, there are adventure modules, a setting, and a monster compendium planned. 2003 will see the release of the core book (with some campaign details), an adventure, and a "mech manual," and there are additional releases planned for 2004. Further details on the schedule will be announced in about a month. Hope that helps!

Posted: Thu Feb 12, 2004 7:52 am
by goodmangames
zephyrmev wrote:That is why I got the Monsternomicon from Privateer Press for this book.Sorry Joe. :oops: :D zephyrmev.
No objections here. The Monsternomicon is an awesome book! :)

Posted: Fri Apr 16, 2004 12:35 pm
by Golem2176
I am really looking forward to this book. I want it so bad, I've already told my LGS to preorder me a copy as soon as they can. Actually, I just might buy two of the core book (depending on how well it is done), to possibly get my GM to start a campaign for it.

I would also like to know: is there a shedule of support products for this game?

Posted: Sat Apr 17, 2004 7:50 am
by goodmangames
Golem2176 wrote:I am really looking forward to this book. I want it so bad, I've already told my LGS to preorder me a copy as soon as they can. Actually, I just might buy two of the core book (depending on how well it is done), to possibly get my GM to start a campaign for it.

I would also like to know: is there a shedule of support products for this game?
I'm glad you're that interested. It's good to hear. :)

There is indeed a schedule of support. The 2004 schedule is as follows:

DragonMech core rulebook - July
The Shardsfall Quest - August (72 page introductory adventure)
The Mech Manual - November

We also have a 2005 schedule in the works. It's not final enough to announce yet, but tentatively it will include a new DragonMech release at least once a quarter.

Clink, Clink

Posted: Sat Apr 24, 2004 10:32 pm
by SpotlessMind
Just couldn't resist to throw my two cents in. (And that's about all this is going to be worth. <grin>)

I have to admit, I am pretty intrigued about DragonMech and I have been known to frown on the genre of steam punk.

Also, I really liked the art in the teaser image.

I'll be buying one for sure.

Posted: Fri Jun 04, 2004 9:06 am
by RiderChoi
I just read through the intro and it is awesome! I think Steam Punk is the next in RPG mixed with Fantasy.

Will there be a miniature line that goes with this?

Regards,
Clarence

Posted: Fri Jun 04, 2004 1:25 pm
by goodmangames
RiderChoi wrote:Will there be a miniature line that goes with this?
I'm glad the intro chapter grabbed you. There aren't any miniatures in the works right now, but it is definitely something I want to do sooner or later. The DragonMech imagery is terrific and would look great as miniatures.