Search found 4111 matches
- Mon Jun 13, 2022 3:09 pm
- Forum: Rules discussion
- Topic: Deed Die rolls
- Replies: 34
- Views: 79749
Re: Deed Die rolls
3) You keep the same deed result throughout the round, no rerolling Correct, if what you mean is "keep the same number for the attack bonus, the damage boost, and for determining if the Deed is successful." If you get two attacks per round, you re-roll the die. There is no ability to pred...
- Mon Jun 13, 2022 3:03 pm
- Forum: DCC College - New Judges Start Here
- Topic: One Judge, One Player
- Replies: 13
- Views: 20541
Re: One Judge, One Player
20 is what I consider a maximum for any funnel I've ever run. That many zeroes and they start to get brash and can sometimes just overpower obstacles in a way that is distinctly un-Funnel-like. I'd give them five each, and if you're doing Sailors, let them top up to no more than 4 each at the 'resto...
- Mon Jun 13, 2022 3:00 pm
- Forum: DCC RPG Adventure Modules
- Topic: DCC 100 Kickstarter Launched and Funded!
- Replies: 16
- Views: 95494
Re: DCC 100 Kickstarter Launched and Funded!
It'll be in general release, too. But you can try to reach out directly and see if you can be added in as a late-backer...
- Mon Jun 13, 2022 2:52 pm
- Forum: DCC RPG Adventure Modules
- Topic: a question about Sailors on the Starless Sea
- Replies: 11
- Views: 28002
Re: a question about Sailors on the Starless Sea
They want to return to the village and regroup. This is why I've always framed it as "you have too much to lose, or nothing left to lose -- that's why you're venturing to see who you can save and if you can stop this recurring threat". Any delay means more abductions, more loss of life. T...
- Fri Jun 10, 2022 2:46 pm
- Forum: Rules discussion
- Topic: Deed Die rolls
- Replies: 34
- Views: 79749
Re: Deed Die rolls
One Deed per attack, rerolled for each attack.
- Mon Jun 06, 2022 3:39 pm
- Forum: DCC RPG General
- Topic: The Funnel Experience in Appendix N Fiction
- Replies: 5
- Views: 9356
Re: The Funnel Experience in Appendix N Fiction
Lovecraft has many going in, and one disbelieved raving madman coming out — Petersonian leveling!
- Sun Jun 05, 2022 3:27 pm
- Forum: Goodman Games General
- Topic: Help with a lost order
- Replies: 2
- Views: 9221
Re: Help with a lost order
Just FYI, this is the Fan Forums -- while the authors and artists do swing by here occasionally, it is a very bad way to try to reach the company directly, especially about something like this. The info@ email is the best way to reach the company. It may be that there is no update to report back to ...
- Thu Jun 02, 2022 6:42 pm
- Forum: Everything Else
- Topic: New to forum
- Replies: 11
- Views: 28726
Re: New to forum
What board games would you most want to share...?
- Tue May 31, 2022 11:42 am
- Forum: Rules discussion
- Topic: Mighty Deeds Of Arms and other classes
- Replies: 17
- Views: 35466
Re: Mighty Deeds Of Arms and other classes
I am firmly in the camp of not spreading Deeds around. It's not that other Classes and NPCs can't attempt to trip opponents, disarm opponents, etc. -- it's that they can't do it along with damage. They choose either/or -- the Warrior and the Dwarf can deal damage AND perform stunts/swashbuckling/etc...
- Sat May 28, 2022 7:19 pm
- Forum: Magic and Spells
- Topic: What's the deal with 32+ Sleep?
- Replies: 7
- Views: 14163
- Fri May 27, 2022 6:10 am
- Forum: DCC Lankhmar
- Topic: Question on new Lankhmar 5E book and magic.
- Replies: 6
- Views: 13466
Re: Question on new Lankhmar 5E book and magic.
The downside, of course, is that Goodman Games will only invest a certain amount of resources to the Lankhmar IP, so if they are producing more 5E Lankhmar that means probably less DCC Lankhmar. :( There are separate 5e and DCC creative teams, so I don't imagine it actually slows anything down -- i...
- Wed May 25, 2022 3:57 pm
- Forum: Magic and Spells
- Topic: What's the deal with 32+ Sleep?
- Replies: 7
- Views: 14163
Re: What's the deal with 32+ Sleep?
My personal take with this kind of thing is to let it be heavily influenced by the context -- the situation being addressed when cast, past of the Wizard doing the casting, the beings affected, the locale, whatever jumps out at me as important in relation to the spell. A rule doesn't need to mean th...
- Wed May 25, 2022 9:05 am
- Forum: Magic and Spells
- Topic: Chainmail +1
- Replies: 6
- Views: 11630
Re: Chainmail +1
Yeah, it'd be down to what it says it does.
I can easily imagine (and have employed) 'magic armor' where the magic part is that it doesn't have a check penalty or doesn't slow you down, but does NOT provide any better AC.
I can easily imagine (and have employed) 'magic armor' where the magic part is that it doesn't have a check penalty or doesn't slow you down, but does NOT provide any better AC.
- Fri May 20, 2022 8:26 pm
- Forum: DCC College - New Judges Start Here
- Topic: New to OSR and DCC. Changes to the in-game religion system for duty and freedom of conscience.
- Replies: 19
- Views: 28120
Re: New to OSR and DCC. Changes to the in-game religion system for duty and freedom of conscience.
I can't think of a case in anything I've run or played in where the polytheism was particularly important (I maintain it more to give players the option that they prefer for the character's deity). I know I don't put too much emphasis on Alignment in DCC or in D&D if/when I'm playing that (the m...
- Thu May 19, 2022 7:51 am
- Forum: DCC College - New Judges Start Here
- Topic: New to OSR and DCC. Changes to the in-game religion system for duty and freedom of conscience.
- Replies: 19
- Views: 28120
Re: New to OSR and DCC. Changes to the in-game religion system for duty and freedom of conscience.
I'd be happy to make suggestions, but it's difficult to be specific. Rather than working off of simply "a lot of tables in the game that make references to things that make us uncomfortable", maybe quote a two or three results that are undesirable, and we can suggest on those specifically....
- Mon May 16, 2022 11:54 am
- Forum: Magic and Spells
- Topic: Mercurial Magic and Patron Spells
- Replies: 9
- Views: 12691
Re: Mercurial Magic and Patron Spells
Maybe I haven't been clear on where my camp is... I think it makes sense when it makes sense, and doesn't make sense when it doesn't make sense. " Mr. Wizard , HEELLPPP!!" is different than being invested with something/power and doing it yourself, and that differentiation between Wizards ...
- Fri May 13, 2022 11:09 pm
- Forum: Rules discussion
- Topic: Wizards and Padded Armor
- Replies: 11
- Views: 22744
Re: Wizards and Padded Armor
Can't say I was trying to flatter anything nor anybody...
- Fri May 13, 2022 11:03 pm
- Forum: Magic and Spells
- Topic: Mercurial Magic and Patron Spells
- Replies: 9
- Views: 12691
Re: Mercurial Magic and Patron Spells
...Or is Invoke Patron actually invoking the Patron to step in and offer assistance, as the term implies...?
I'm not saying anyone has to define it that way, but if you do then Mercurial effects may make less sense.
I'm not saying anyone has to define it that way, but if you do then Mercurial effects may make less sense.
- Sat May 07, 2022 10:41 am
- Forum: Rules discussion
- Topic: Wizards and Padded Armor
- Replies: 11
- Views: 22744
- Sat May 07, 2022 10:40 am
- Forum: Magic and Spells
- Topic: Mercurial Magic and Patron Spells
- Replies: 9
- Views: 12691
Re: Mercurial Magic and Patron Spells
Should they have them at all, since they are channeled directly from the Patron, a being a vastly superior knowledge and skill? If invoking your patron has it, I would think these would as well... So my point is that power loaned from the Patron maybe doesn't have Mercurial at all. It makes sense, ...
- Fri May 06, 2022 4:13 pm
- Forum: Magic and Spells
- Topic: Mercurial Magic and Patron Spells
- Replies: 9
- Views: 12691
Re: Mercurial Magic and Patron Spells
Should they have them at all, since they are channeled directly from the Patron, a being a vastly superior knowledge and skill?
- Fri May 06, 2022 10:57 am
- Forum: Rules discussion
- Topic: Wizards and Padded Armor
- Replies: 11
- Views: 22744
Re: Wizards and Padded Armor
Yep. +1 to AC and an increased fumble die -- so maybe not no problems, but not too many problems...?
- Thu May 05, 2022 7:45 am
- Forum: DCC College - New Judges Start Here
- Topic: New Judge Here Question About Old Modules
- Replies: 4
- Views: 12151
Re: New Judge Here Question About Old Modules
Prior to 66.5, the modules were written for the then current version of D&D (3e, 3.5e, 4e).
Many have run D&D modules under DCC, but the big adjustment is that 2 levels of D&D is 1 Level of DCC, i.e., if it's an 8th Level D&D module, you'd run it for 4th Level DCC characters...
Many have run D&D modules under DCC, but the big adjustment is that 2 levels of D&D is 1 Level of DCC, i.e., if it's an 8th Level D&D module, you'd run it for 4th Level DCC characters...
- Tue May 03, 2022 8:37 am
- Forum: Convention Coverage
- Topic: Goodman Games DCC Events at GenCon 2022
- Replies: 1
- Views: 6590
Re: Goodman Games DCC Events at GenCon 2022
I don't know the answer, but it may vary from game to game.
I'd be pretty sure the tournament won't, but others it might be down to the Judge running the game...
I'd be pretty sure the tournament won't, but others it might be down to the Judge running the game...
- Tue May 03, 2022 8:36 am
- Forum: Goodman Games General
- Topic: Umerica Edition Difference?
- Replies: 1
- Views: 5380
Re: Umerica Edition Difference?
I don't believe so.