Search found 47 matches

by arlanni
Fri Jun 25, 2010 9:01 am
Forum: Castle Whiterock
Topic: Alignment of Aquil'iya in DcCC #51 - inconsistency
Replies: 4
Views: 14608

Re: Alignment of Aquil'iya in DcCC #51 - inconsistency

Skiz, Glad to hear you are enjoying it. It was a blast to write and design, but did put my life on hold for almost a year. Last night I got a chance to finally open the pdf and re-read the ring entry. I honestly have no idea where the LG restriction came from. The only thing that has anything to do ...
by arlanni
Wed Jun 23, 2010 4:15 am
Forum: Castle Whiterock
Topic: Alignment of Aquil'iya in DcCC #51 - inconsistency
Replies: 4
Views: 14608

Re: Alignment of Aquil'iya in DcCC #51 - inconsistency

Skizac, Again, welcome to the forums! I wrote that section of CW back in 2006 and 2007, so I need to review the material and try to recall what my original thinking was. Off the top of my head, the LG entry is a mistake, and it should be N. Based on the nature of the magic item, the LG restriction d...
by arlanni
Mon May 24, 2010 5:27 am
Forum: Adventure Design
Topic: DMs: How'd You Plan That Great Encounter...?
Replies: 6
Views: 30288

Re: DMs: How'd You Plan That Great Encounter...?

Gnomeboy, Please post updates on your progress through DCC11. Of all the DCCs I penned, DCC11 is my favorite. I've run it probably half a dozen times, and each time folks fall for pit trap! The best compliment I rec'd was for a special slot run at GAMA a few years ago. A store owner seeked out the D...
by arlanni
Mon May 24, 2010 5:20 am
Forum: DCC Modules - 4E
Topic: The Forgotten Portal will be breached tonight!
Replies: 3
Views: 22774

Re: The Forgotten Portal will be breached tonight!

Bruchard,

I love reading your prose, so please post your seesion logs (or provide a link) so we can get updates on how the breaching goes!

Thanks!
by arlanni
Tue Apr 13, 2010 5:34 pm
Forum: DCC Modules - 4E
Topic: Scions of Punjar: Session 3
Replies: 11
Views: 45229

Re: Scions of Punjar: Session 3

Bruchard,

Thank you! That was a wonderful, graphic tale of valor. Your descriptions conjured vivid images of the scenes. I thoght I was at your game table for a time there. You can pen fiction for my adventures anyday.

Well done!

Chris
by arlanni
Sun Apr 11, 2010 9:46 am
Forum: DCC Modules - 4E
Topic: Scions of Punjar: Session 3
Replies: 11
Views: 45229

Re: Scions of Punjar: Session 3

Burchard,

Do tell about your party's exploits in the windmill (and the rest of the module for that matter)!

arlanni
by arlanni
Sun Mar 28, 2010 9:57 am
Forum: Dungeon Crawl Classics - General
Topic: Year Seven Tournament Preview
Replies: 14
Views: 37193

Re: Year Seven Tournament Preview

Hi Guys,

Check out the new post for the official announcement for the "Unofficial Year 6.5 GenCon 2010 DCC Team Tourney!
by arlanni
Sun Mar 28, 2010 9:54 am
Forum: Dungeon Crawl Classics - General
Topic: Unofficial Year 6.5 GenCon 2010 DCC Team Tournament
Replies: 7
Views: 22934

Unofficial Year 6.5 GenCon 2010 DCC Team Tournament

OK, so here we go, an “official” announcement for the “ Unofficial 2010 GenCon DCC Team Tournament ”. A few months ago, I learned there would be no official Goodman Games presence at GenCon. That meant no booth, no seminars, and no DCC Team Tourney. Bummed at all of this (but mostly by the last tidb...
by arlanni
Sat Mar 20, 2010 11:01 am
Forum: Adventure Design
Topic: DMs: How'd You Plan That Great Encounter...?
Replies: 6
Views: 30288

Re: DMs: How'd You Plan That Great Encounter...?

DCC Fan, Congrats on the TPK ! That corridor of traps has doomed many PCs. When I wrote that encounter, I never expected it to be such a killer. But time and time again, players fall (literally) into the trap. The only downside: the party gets paranoid and search everything floor, ceiling or corrido...
by arlanni
Thu Mar 18, 2010 6:57 am
Forum: Dungeon Crawl Classics - General
Topic: Year Seven Tournament Preview
Replies: 14
Views: 37193

Re: Year Seven Tournament Preview

Fathead (and others),

I hope to make an announcement very shortly regarding an "unofficial" GenCon DCC Team Tourney for 2010. I'm still working on the details-more to follow soon.

But here is a teaser: Chalychia
by arlanni
Fri Oct 16, 2009 6:09 am
Forum: Castle Whiterock
Topic: Castle Whiterock milestone
Replies: 37
Views: 78026

Re: Castle Whiterock milestone

Yeah, stirge swarms are nasty. I wrote that level, but Mr. Pommier gets credit for designing the swarms. If I recall, he gave me a few options to pick from. Looks like I chose wisely! This is awesome! I enjoy the fact that the NPCs are evolving as the PCs evolve, and the encounters reflect changes f...
by arlanni
Wed Jun 24, 2009 11:55 am
Forum: Castle Whiterock
Topic: Castle Whiterock milestone
Replies: 37
Views: 78026

Re: Castle Whiterock milestone

Happy B-day to your CW game as well. The list of the dead (and how they got there) was priceless! I'm glad to hear the Delver encounter went well. I enjoyed designing without it having it be just another fight like most of the module. Any more "Bring out your dead" lists from CW out there?...
by arlanni
Wed Mar 11, 2009 8:33 am
Forum: DCC Modules - 4E
Topic: Scions of Punjar: Session 1
Replies: 1
Views: 6968

Re: Scions of Punjar: Session 1

Excellent recap! Keep sending those session post links!

Chris
by arlanni
Thu Jan 22, 2009 9:05 am
Forum: DCC Modules - 4E
Topic: Scions of Punjar
Replies: 13
Views: 23701

Re: Scions of Punjar

Jason, Although Harley beat me to it, as author I'd like to add my bit. The original design of the encounter (IIR correctly) had something like 8 skeletons, which was a suitable encounter for 3.5. In the 4E version of the encounter (with a suitable EL), we now have 17 creatures. Big difference. And ...
by arlanni
Fri Feb 01, 2008 9:16 am
Forum: Castle Whiterock
Topic: [C&C] Castle Whiterock question
Replies: 9
Views: 19238

Ozric, Sure the box says its for levels 1-15, but in reality there is more XP and loot in there for that level range. The reason is simple: We designed some of the levels (and sub-levesl) to be concealed, or difficult to get to. For example, the PCs could easily miss level 5, level 6B, or level 8. P...
by arlanni
Thu Jan 31, 2008 8:57 am
Forum: Castle Whiterock
Topic: Whiterock Crystal Ball (broken)
Replies: 61
Views: 94995

Joseph has thought of everything. When the gang of Goodman Games East travels, there is a rule that we must take seperate cars or planes, just in case something (?) happens. That way, all the eggs are not in one basket! :lol:
by arlanni
Mon Nov 12, 2007 1:18 pm
Forum: Castle Whiterock
Topic: DCC #51 - Castle Whiterock - game report [spoilers]
Replies: 42
Views: 73936

Keep the stories coming. That sounds like a classic fight with humanoids swarming from all directions (just like I designed it!). Despite the skull count, are the players having a good time?

Chris
by arlanni
Fri Nov 09, 2007 6:15 am
Forum: Castle Whiterock
Topic: Castle Whiterock
Replies: 247
Views: 328457

Maldroth, Yes, you can leave the dungeon in between adventures. It was actually designed that way, which is why we included the gaz. material on Morrain, and designed the entire city of Cillamar. Cillamar is the closest settlement so it has inns (one central to the plot of the adventure), equipment ...
by arlanni
Mon Sep 10, 2007 10:12 am
Forum: Adventure Design
Topic: By Request: The Writing of Whiterock
Replies: 29
Views: 119298

Lol. Argamae, that is too funny. In honor of Mr. Cook, I originally planned to have a 10x10 room with a single orc guard and a tasty pie somewhere in the upper levels of CW. I just never got around to it. Should I have known pie was going to be such a theme in our post CW discussions, the room would...
by arlanni
Fri Aug 31, 2007 9:41 am
Forum: Adventure Design
Topic: By Request: The Writing of Whiterock
Replies: 29
Views: 119298

I'll try to keep up with this thread, and add to Adrian's comments as needed. Believe it or not, the concept of Castle Whiterock was generated at the same meeting (with Joe Goodman, at an Irish pub in Valdosta, Ga) we laid the foundation for Crypt of the Devil Lich. If I have my dates correct, that ...
by arlanni
Wed Aug 22, 2007 4:16 am
Forum: Castle Whiterock
Topic: Castle Whiterock
Replies: 247
Views: 328457

Yes, CW is part of the Known Realms. We even referenced CW and Cillamar in DCC #35.

Harley is close on the DCC tie-in comment. CW includes tie-ins with all DCCs #0 to #35B, with a few in the 40's to boot. Somewhere in the boxed set is a list, as a few are very obscure.

Chris
by arlanni
Tue Apr 17, 2007 5:11 am
Forum: DCC Modules - 3E
Topic: Legends are Made, not Born -- Castles & Crusades Style
Replies: 25
Views: 36480

Jediore, Chris Doyle here. I just wanted to let you know how much I'm enjoying this thread! Keep 'em coming! I'm glad you are having a blast-I had a great time writing Legends, and I love hearing how others tackled the challenges. I also share in your joy of having a wife who games. My wife has actu...

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