Search found 379 matches

by bholmes4
Mon Jul 02, 2012 9:57 pm
Forum: Rules discussion
Topic: d16 for ability tests? Talk me out of this idea.
Replies: 13
Views: 20407

Re: d16 for ability tests? Talk me out of this idea.

I also want to keep this down to a single die roll. Most of my house rules are an attempt to make this game even simpler and play even faster so I have to keep that a priority. My newest idea is to do a roll-under system but grant a -2 bonus to ability test rolls for your prime ability. This means w...
by bholmes4
Mon Jul 02, 2012 9:26 pm
Forum: DCC RPG Third Party Publishers
Topic: PSG: The Crawler's Companion Kickstarter is live!
Replies: 67
Views: 115103

Re: PSG: The Crawler's Companion Kickstarter is live!

I meant to ask before, what exactly is this dice set?
by bholmes4
Sun Jul 01, 2012 7:38 pm
Forum: DCC RPG Third Party Publishers
Topic: (BHP) Appendix N Adventure Toolkits KICKSTARTER IS LIVE!
Replies: 140
Views: 265136

Re: (BHP) Appendix N Adventure Toolkits KICKSTARTER IS LIVE!

Right. And what is that game & who is it geared for?? :D Pretty cool! Sorry didn't mean to make that sound like I was correcting you. I was just trying to add to what you said, suggesting that it's even cooler than you made it sound because the whole game is printed on a GM screen. All in all i...
by bholmes4
Sun Jul 01, 2012 11:56 am
Forum: DCC RPG General
Topic: Three Things I Don't Love About DCC
Replies: 55
Views: 94155

Re: Three Things I Don't Love About DCC

Please remember this thread is not intended to bash the game. As I stated I am a big fan and it's mainly to discuss things I want to house rule. House ruling has a long tradition in the hobby and I am continuing that tradition by trying to come up with a more "old school" ruleset for my DC...
by bholmes4
Sun Jul 01, 2012 11:51 am
Forum: DCC RPG General
Topic: Three Things I Don't Love About DCC
Replies: 55
Views: 94155

Three Things I Don't Love About DCC

Inspired by this thread here ( http://www.goodman-games.com/forums/viewtopic.php?f=60&t=41514 ), I decided to create a separate thread to discuss the things we don't like about DCC. Don't get me wrong, I absolutely love this game. It's about as near perfect to my dream system as I ever imagined ...
by bholmes4
Sun Jul 01, 2012 9:58 am
Forum: DCC RPG General
Topic: Three Things I Love about DCC
Replies: 21
Views: 34589

Re: Three Things I Love about DCC

For me it's: 1. The spell casting system and the gonzo results that can be rolled. There is just so much here (patrons, mercurial effects, familiars, corruption etc.) that I would buy the book just for this. 2. The mighty deeds system 3. Having a "luck" system in place that allows us to cr...
by bholmes4
Sat Jun 30, 2012 10:57 pm
Forum: DCC RPG Third Party Publishers
Topic: PSG: The Crawler's Companion Kickstarter is live!
Replies: 67
Views: 115103

Re: PSG: The Crawler's Companion Kickstarter is live!

If you've ever used the Purple Sorcerer character generator please support this cause. Funding has kind of stagnated lately and I'd hate to think this won't reach the final goal. The utilities at Purple Sorcerer have seen a ton of use and it's been entirely free of charge. Things like this are a hug...
by bholmes4
Sat Jun 30, 2012 8:05 pm
Forum: DCC RPG Third Party Publishers
Topic: (BHP) Appendix N Adventure Toolkits KICKSTARTER IS LIVE!
Replies: 140
Views: 265136

Re: (BHP) Appendix N Adventure Toolkits KICKSTARTER IS LIVE!

New 17K goal is a kids RPG game. You get it if you ledge $50 or more even if the $17K goal isnt reached. Bump up that pledge to $50 if it isnt there already! :D It's actually a GM Screen with a full game printed on it (from the sounds of it). I love this idea (even if it will be many years before m...
by bholmes4
Sat Jun 30, 2012 6:40 pm
Forum: DCC Lankhmar
Topic: DCC Lankhmar
Replies: 17
Views: 38320

Re: DCC Lankhmar

Thanks for pointing these out. I will definitely follow them.

A Lankhmar-vibe is pretty much how I view DCC as well (more because of my limited Appendix N knowledge than anything else at this point).
by bholmes4
Sat Jun 30, 2012 1:59 pm
Forum: Rules discussion
Topic: d16 for ability tests? Talk me out of this idea.
Replies: 13
Views: 20407

Re: d16 for ability tests? Talk me out of this idea.

Another idea I had was to apply the ability score modifier to the score itself when making a roll-under test. Thus: 3(-3) = 0 4(-2) = 2 5(-2) = 3 6(-1) = 5 7(-1) = 6 8(-1) = 7 9(+0) = 9 10(+0) = 10 11(+0) = 11 12(+0) = 12 13(+1) = 14 14(+1) = 15 15(+1) = 16 16(+2) = 18 17(+2) = 19 18(+3) = 21 The on...
by bholmes4
Sat Jun 30, 2012 1:22 pm
Forum: Rules discussion
Topic: d16 for ability tests? Talk me out of this idea.
Replies: 13
Views: 20407

Re: d16 for ability tests? Talk me out of this idea.

What would you do in a situation where someone has a 1 or 2 in their ability score? Would that be auto-fail territory? Also, your numbers quoted are off by 1 unless you were meaning to also have a "natural 16 auto-fail" rule and forgot to mention it (16+2 = 18, which since you say 1+2 = 3...
by bholmes4
Fri Jun 29, 2012 10:57 pm
Forum: Rules discussion
Topic: d16 for ability tests? Talk me out of this idea.
Replies: 13
Views: 20407

d16 for ability tests? Talk me out of this idea.

I've always used the "roll under d20" system for ability tests but something about the probabilities has always bugged me. To me, a score of 18 should be a 20 on that scale and a score of 3 should be a 1, in my opinion. I've always accepted it as a quirk of the system and a limitation of t...
by bholmes4
Fri Jun 29, 2012 10:21 pm
Forum: DCC RPG Third Party Publishers
Topic: (BHP) Appendix N Adventure Toolkits KICKSTARTER IS LIVE!
Replies: 140
Views: 265136

Re: (BHP) Appendix N Adventure Toolkits KICKSTARTER IS LIVE!

We just blew by it. Hopefully it will only rise higher and higher in the next two days.
by bholmes4
Fri Jun 29, 2012 4:28 pm
Forum: DCC RPG Adventure Modules
Topic: Doom of the Savage Kings - session write up by Stefan Poag
Replies: 18
Views: 26453

Re: Doom of the Savage Kings - session write up by Stefan Po

Aww man I want to know what happens to the dwarf! :(
by bholmes4
Thu Jun 28, 2012 1:02 pm
Forum: Rules discussion
Topic: Two questions regarding deeds of arms
Replies: 47
Views: 82227

Re: Two questions regarding deeds of arms

I played that the Deed die could be used for extra damage OR for a deed but not both. Thus most of the time the players simply choose to use the die for the extra damage, but at key strategic moments would try to pull off stunts. With crits and fumbles already flying off here and there combat still ...
by bholmes4
Mon Jun 25, 2012 5:02 am
Forum: DCC RPG General
Topic: Judged my first DCC RPG game today
Replies: 12
Views: 14935

Re: Judged my first DCC RPG game today

Yeah good stuff.
by bholmes4
Mon Jun 25, 2012 4:56 am
Forum: Characters
Topic: How about some alternate classes
Replies: 40
Views: 73674

Re: How about some alternate classes

I think it's a bit overpowered if you ask me. My biggest issue is that they are nearly as good in a dungeon setting as the wilderness. I would probably reduce their pathfinder bonus to cap out at +6 but improve their bonus in the wilderness to +4 (or something along those lines: ie. level bonus +2 b...
by bholmes4
Sun Jun 24, 2012 4:10 am
Forum: Magic and Spells
Topic: Magic Wand
Replies: 13
Views: 26486

Re: Magic Wand

Wait, what are you saying yes to? The former or the latter part? :?
by bholmes4
Sat Jun 23, 2012 12:35 pm
Forum: Magic and Spells
Topic: Magic Wand
Replies: 13
Views: 26486

Re: Magic Wand

Finally, the caster may grant the wand one unique ability, which can be used through the wand as though it were a spell. These abilities should be no more powerful than a third level spell as a rough estimate, and should be thematically tied to the spells contained by the wand. These special powers...
by bholmes4
Thu Jun 21, 2012 2:13 pm
Forum: DCC RPG Third Party Publishers
Topic: PSG: The Crawler's Companion Kickstarter is live!
Replies: 67
Views: 115103

Re: PSG: The Crawler's Companion Kickstarter is live!

Harley Stroh wrote: Ooh... this and the dragon generator. Shiny!

//H
Oops I meant to put that one in specifically as well.
by bholmes4
Wed Jun 20, 2012 6:14 pm
Forum: DCC RPG Third Party Publishers
Topic: PSG: The Crawler's Companion Kickstarter is live!
Replies: 67
Views: 115103

Re: PSG: The Crawler's Companion Kickstarter is live!

Flurry of support today with the new backer levels. This project is now FUNDED! Woot, let's blow past the goal now and get some nice stretch goals in place. Some ideas: 1. A way to roll a range of numbers as input by the GM (ie. if I want a table from 1-200 I can input that). 2. Magic Sword generato...
by bholmes4
Wed Jun 20, 2012 6:00 pm
Forum: Rules discussion
Topic: Birth Auger at +0
Replies: 28
Views: 47552

Re: Birth Auger at +0

What about this, it is a touch of bookkeeping, but not bad if you have a room with a dry erase board. You could keep a 'Luckiness record', everytime someone rolls a Nat 20 or a 1 they would check it off on the board. For every so many their luck would go up or down. So if the player is lucky or unl...
by bholmes4
Wed Jun 20, 2012 2:43 pm
Forum: DCC RPG General
Topic: will there be a Book of Patrons?
Replies: 35
Views: 61651

Re: will there be a Book of Patrons?

Outsiders68 wrote:No hard feelings, just drives me and my team to deliver the perfect product for you all.
Great attitude. Of all the DCC Products this one is the one I am most anticipating.
by bholmes4
Wed Jun 20, 2012 2:38 pm
Forum: DCC RPG General
Topic: will there be a Book of Patrons?
Replies: 35
Views: 61651

Re: will there be a Book of Patrons?

I'm also involved in this project, and you and I are of a mind. I've started a patron generator -- really more of an idea generator -- that gets you to patron power level, "sphere," Invoke Patron results, and availability of patron spells. The rest is left up to the imagination of the GM ...
by bholmes4
Sun Jun 17, 2012 12:41 pm
Forum: Magic and Spells
Topic: mercurial magic
Replies: 25
Views: 66291

Re: mercurial magic

Couple thoughts: 1. I think the range for "no change" needs to be increased. Currently only 20% of spells have no mercurial effect attached to them. I think this needs to be closer to 50% and I am considering expanding the table for this. I just think the "cool"/weirdness factor ...

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