Search found 203 matches
- Tue Oct 13, 2015 4:36 am
- Forum: Rules discussion
- Topic: Why the boost to D8 for the War Hammer
- Replies: 5
- Views: 13952
Why the boost to D8 for the War Hammer
I assume the DCC War Hammer has morphed from the oversized claw hammer of the D&D world to an oversized Lump Hammer hence the change to D8 but does anyone know the reason for that decision?
- Tue Oct 13, 2015 12:45 am
- Forum: Rules discussion
- Topic: Something about Agility and attacking from behind bothers me
- Replies: 3
- Views: 12980
Re: Something about Agility and attacking from behind bother
Well no because that still leaves me with agile PC's retaining an a/c advanage that logic tells me they should not be enjoyingSkars wrote:You don't want to just give them a boost up the dice chain as an advantage for attacking from behind or while opponent is otherwise "flanked" (to use a d20 term)?
- Mon Oct 12, 2015 6:37 am
- Forum: DCC RPG General
- Topic: Hi! New member here
- Replies: 13
- Views: 35921
Re: Hi! New member here
Thanks everyone :) We're in the middle of some adventuring in Frog God Games Lost Lands setting, using the Blood & Treasure rules, but when we have a natural "break" in that campaign, I'll throw them into "Sailors". My lot took to it like a duck to water, it was like the fir...
- Mon Oct 12, 2015 5:44 am
- Forum: Rules discussion
- Topic: Something about Agility and attacking from behind bothers me
- Replies: 3
- Views: 12980
Something about Agility and attacking from behind bothers me
I don't like the fact that there is no advantage attacking someone who is already engaged to their front, from behind unless you are a Thief. I could just rule that nobody gets their Agility modifier but that's clanky because either those with negative modifiers effectively lose nothing in compariso...
- Mon Oct 12, 2015 3:46 am
- Forum: Magic and Spells
- Topic: Word of Command
- Replies: 8
- Views: 23533
Re: Word of Command
I've a question concerning this spell. Isn't too much powerful? You can paralyze (hold) every sentient being that means basically everything from humanoid to slimes, undead or dragon. There is not even need that the target understand the language spoken as it works also on animals So basically it c...
- Mon Oct 12, 2015 3:21 am
- Forum: Characters
- Topic: the ghoul class
- Replies: 8
- Views: 17610
Re: the ghoul class
I would happily comment but I can't access the document on this machine.....bat wrote:Pretty snappy, I am surprised there haven't been any comments, this is very well presented.
- Mon Oct 12, 2015 2:29 am
- Forum: Rules discussion
- Topic: [Please contribute] Memento ideas
- Replies: 13
- Views: 46628
Re: [Please contribute] Memento ideas
Good idea............ 33. Heart in a glass casket 34. Brain in a jar 35. Full feathered Helm 36. Favourite old Cloak/boots/pyjamas 37. Spell book, Grimoire, scroll 38. Signature/seal ring 39. portrait 40. Clever horse 41. Pet demi-dragon 42. Town flat / house 43. Sailing boat 44. Country House / Hov...
- Mon Oct 12, 2015 2:24 am
- Forum: Judges' Forum
- Topic: Patron - The Whisperer
- Replies: 5
- Views: 11459
Re: Patron - The Whisperer
Excellent; player learns a lesson in why magic in DCC is Dangerous
- Tue Oct 06, 2015 1:39 am
- Forum: Rules discussion
- Topic: The Low End of the Dice Chain
- Replies: 7
- Views: 12721
Re: The Low End of the Dice Chain
The dice chain doesn't go any lower than d3 in the rule book, but I calculate punch and kick damage with even lower (imaginary) dice: d2 d1 d1/2 d1/4 d1/8 Punches & kicks cause damage determined by Strength: Strength 3 does d1/8 damage (1 in 8 chance of doing 1 point) Strength 4-5 does d1/4 dam...
- Tue Oct 06, 2015 1:32 am
- Forum: Characters
- Topic: Elves, Armor & Weapons.
- Replies: 21
- Views: 85410
Re: Elves, Armor & Weapons.
My Elves use Bronze -1 a/c for armour, -1 die damage for weapons. Bronze costs double the price of iron/steel This does not include blunt weapons (should an Elf be using one; funnel competence or whatever) and I allow arrows and Javelins to do full damage but I don't allow them to be recovered as th...
- Tue Oct 06, 2015 1:18 am
- Forum: Rules discussion
- Topic: Carousing Rules for DCC
- Replies: 17
- Views: 55196
Re: Carousing Rules for DCC
All good stuff; I like to get the resting stuff sorted out PDQ too
- Tue Oct 06, 2015 1:16 am
- Forum: DCC RPG General
- Topic: Cleric's "Unholy Creatures"
- Replies: 9
- Views: 12130
Re: Cleric's "Unholy Creatures"
Another thing to consider bringing up with your Judge is that "unholy" doesn't necessarily mean "of opposed alignment". It could mean "anything my God hates". From a roleplay standpoint, it stands to reason that your God will help you punish his enemies regardless of t...
- Tue Oct 06, 2015 12:55 am
- Forum: Judges' Forum
- Topic: How do you convert D&D character class levels to DCC?
- Replies: 14
- Views: 27700
Re: How do you convert D&D character class levels to DCC?
I am currently working on comparing the Cleric class from various versions of D&D to DCC Cleric. I am working with AD&D Player's Handbook and AD&D 2e Player's Handbook before I get my copy of 3e from Amazon. I have access to 3.5. Ultimately, I would like to dope out a path from 0 Level ...
- Mon Oct 05, 2015 6:36 am
- Forum: Rules discussion
- Topic: Questions out of idle curiosity for the group think.
- Replies: 5
- Views: 8938
Re: Questions out of idle curiosity for the group think.
This weekend (While my daughter was in her Ballet and Tap claases :? ) I started tabulating he number and total levels of spells at each level and STAT point for the Cleric, Wizard & TA Witch (Which I intend to modify and adpot; I like a good Withcy women :D ) and although I only got half way th...
- Mon Oct 05, 2015 6:28 am
- Forum: Judges' Forum
- Topic: How do you convert D&D character class levels to DCC?
- Replies: 14
- Views: 27700
Re: How do you convert D&D character class levels to DCC?
I would love to see some folks do conversions of some of the classic modules for DCC purposes at least for those of us who are not as good at converting things on the fly. That's an interesting thought. In an ideal world without copyright issues, wouldn't it be neat to have the old TSR monochrome m...
- Fri Oct 02, 2015 5:25 am
- Forum: Characters
- Topic: Seeing the game within the game
- Replies: 4
- Views: 13648
Re: Seeing the game within the game
I prefer race as class but you can certainly play it your way; we all do one way or another
- Fri Oct 02, 2015 5:21 am
- Forum: Rules discussion
- Topic: Minimum luck?
- Replies: 2
- Views: 6510
Re: Minimum luck?
Can I burn luck down to 1? Or is the minimum luck score 3? There are no stat modifiers below 3 so that is probably not what was envisaged. You could do it I guess but absolutely everything that could go wrong will now go wrong to that character and if it was me your stat modifier would be -4 for LU...
- Fri Oct 02, 2015 5:18 am
- Forum: DCC RPG General
- Topic: Introductions Thread - Join the Band!
- Replies: 556
- Views: 2420085
Re: Introductions Thread - Join the Band!
Hi all! New member here. Long-time tabletop and play-by-post RPer, father of two, husband of one, fan of punk rock, pro wrestling, RuPaul's Drag Race and canon superhero games, currently living in Northern NJ, USA. I look forward to joining in on the dialogue and gaming! Hi Doom, welcome from acros...
- Fri Oct 02, 2015 5:11 am
- Forum: Rules discussion
- Topic: Questions out of idle curiosity for the group think.
- Replies: 5
- Views: 8938
Re: Questions out of idle curiosity for the group think.
I know a few of these have been brought up before in other threads but it can be difficult for newer folks to find said threads to read..... So, put forth before the table a few questions that have come about over the last batch of sessions...... Bonus Spells. Just Wizard, or Wizard AND Elf. That b...
- Fri Oct 02, 2015 5:02 am
- Forum: Rules discussion
- Topic: Questions out of idle curiosity for the group think.
- Replies: 5
- Views: 8938
Re: Questions out of idle curiosity for the group think.
Well. on table 1-1, it specifically says personality for clerics on the max spell level section, so if clerics got bonus spells it would mention it as well. As for the wizard spells known, it would appear that this table applies when you are level 1, so it would be 1st level spells that you know wh...
- Fri Oct 02, 2015 4:56 am
- Forum: Rules discussion
- Topic: Editable copy of the rules
- Replies: 12
- Views: 21535
Re: Editable copy of the rules
Is this a beta PDF or a full 4th edition?ThickSkullAdv wrote:I use the Commenting features quite liberally on my PDF - just insert comments where i have custom rules or clarifications I want to make. I know it's not what you're asking for, but it might suffice as an alternative approach.
- Fri Oct 02, 2015 3:18 am
- Forum: Characters
- Topic: Are wizards too powerful in your campaign?
- Replies: 26
- Views: 132687
Re: Are wizards too powerful in your campaign?
So to get 30 on a D20+3 (3rd level) with an average roll and lets assume a +1 INT bonus and average Luck etc you would need to spellburn 15 or 16 points just to give you a 50/50 chance of a 30+ for every spell you cast and you would be weaker than a fish for a long time. That's my experience here :...
- Thu Oct 01, 2015 4:20 am
- Forum: Characters
- Topic: Are wizards too powerful in your campaign?
- Replies: 26
- Views: 132687
Re: Are wizards too powerful in your campaign?
In my group of 6 players two are wizards. Both are level 3 and their class seems to be the most powerful in game. Their spells own monsters with no other classes coming close to the wizards damage. I mean with the ability to use Luck, Spellburn, add their level and int modifiers they are getting 20...
- Thu Oct 01, 2015 4:03 am
- Forum: DCC RPG General
- Topic: What is the ideal number of Funky Dices?
- Replies: 7
- Views: 15527
Re: What is the ideal number of Funky Dices?
I like one set per person and in different colours; mine are black although annoyingly I can't find a black Jumbo D14
- Thu Oct 01, 2015 3:55 am
- Forum: DCC RPG General
- Topic: Cleric's "Unholy Creatures"
- Replies: 9
- Views: 12130
Re: Cleric's "Unholy Creatures"
I feel like the list is restrictive, and the nature of this campaign are both combined to make a less than optimal situation. Edit: Just taking a loot at the list for each: Law: un-dead, demons, devils, chaotic extraplanar, monsters, chaos primes, chaotic humanoids and dragons Neutral: animals, un-...