Search found 215 matches
- Wed Jun 29, 2011 7:58 am
- Forum: Actual Play Reports
- Topic: Infernal Crucible of Sezrekan the Mad - Austin, Texas (6/24)
- Replies: 37
- Views: 82350
Re: Infernal Crucible of Sezrekan the Mad - Austin, Texas (6
Hmmmm, the game has to be done and dusted by what, August, so it can be sent off to printers and get back for a November release? That's not much time for GG to radically change (and then test) the game. I'm beginning to feel happy about a 2012 release if it means more beta testing time and subseque...
- Tue Jun 28, 2011 10:52 pm
- Forum: Playtest Feedback: Other
- Topic: Muddled "Recovering the body" text
- Replies: 7
- Views: 23078
Re: Muddled "Recovering the body" text
You're probably referring to this thread; http://www.goodman-games.com/forums/viewtopic.php?f=66&t=15280 However, I still don't get it. If you go to 0 HP in the company of your peers, you are subjected to bleed out. If they can't get to you in time, you're dead. But if you fall out of sight of y...
- Tue Jun 28, 2011 1:30 pm
- Forum: Playtest Feedback: Other
- Topic: Muddled "Recovering the body" text
- Replies: 7
- Views: 23078
Muddled "Recovering the body" text
Page 78 of the beta rules has the following text under "Recovering the body"; Recovering the body: If the body of a dead ally can be recovered, there is a chance the ally may not be truly killed . He may have been knocked unconscious or simply stunned. If a character reaches a dead ally’s ...
- Tue Jun 28, 2011 9:30 am
- Forum: Playtest Feedback: Spells and Magic
- Topic: "Limiting" Corruption
- Replies: 133
- Views: 292505
Re: "Limiting" Corruption
I'm sure someone in the insurance industry could shed some light on this subject. :D Man, I wonder how much the premiums would be when you declare your occupation as "Wizard"?! And then when the find out your address is "Haunted castle" and your regular commute is to "Random...
- Tue Jun 28, 2011 9:25 am
- Forum: DCC RPG General
- Topic: Great Flavor Text
- Replies: 9
- Views: 12368
Re: Great Flavor Text
I think that number is meant to be "flavour", not a proscription for what will be presented in the rules (either core or expansion).jmucchiello wrote:It's too specific. And I've been saying there should not be a lot of spells if you've noticed. 716 is outrageously high to me.
- Tue Jun 28, 2011 2:33 am
- Forum: Playtest Feedback: Spells and Magic
- Topic: "Limiting" Corruption
- Replies: 133
- Views: 292505
Re: "Limiting" Corruption
, could we not allow Wizards a saving throw (with level as a positive DM) at the time they level up? That way, there is the corruption to deal with whilst at that level (and all its associated roleplaying opportunities), the possibility of removing the corruption and so not further/continually hind...
- Mon Jun 27, 2011 10:50 pm
- Forum: Playtest Feedback: Spells and Magic
- Topic: "Limiting" Corruption
- Replies: 133
- Views: 292505
Re: "Limiting" Corruption
Some people are addicted to spending their money at casinos. I suspect the odds of success there are much lower than 60%. From another viewpoint, most people make a risk-benefit equation in their heads about all sorts of things. Something may be risky but if the potential benefit is great enough, pe...
- Mon Jun 27, 2011 3:43 am
- Forum: Playtest Feedback: Spells and Magic
- Topic: "Limiting" Corruption
- Replies: 133
- Views: 292505
Re: "Limiting" Corruption
Ask yourself why corruption is happening. Is it because you've done something (either consciously or subconsciously) to anger/annoy your patron or the supernatural entity that is providing the magic? Or is it because you accidentally mismanaged the spell and something unexpected happened due to the ...
- Mon Jun 27, 2011 3:05 am
- Forum: DCC RPG General
- Topic: The Implied Setting of the DCC RPG
- Replies: 9
- Views: 13669
Re: The Implied Setting of the DCC RPG
Actually, considering the rate of retirement going on, employment should be booming (although short term on an individual basis).Eldric IV wrote:The rules heavily imply a setting with rampant unemployment and a high birth rate.
- Sun Jun 26, 2011 10:40 pm
- Forum: DCC RPG General
- Topic: Great Flavor Text
- Replies: 9
- Views: 12368
Re: Great Flavor Text
One of my favourites is;
What man calls free will is but the options remaining after destiny and the gods have made their plays.
- Sun Jun 26, 2011 7:04 am
- Forum: DCC RPG General
- Topic: Full page Folder-style Hand-Tooled Character Sheet
- Replies: 8
- Views: 14371
Re: Full page Folder-style Hand-Tooled Character Sheet
Very nice. Also, enquiring minds would like to know what software you used to make these.
- Fri Jun 17, 2011 10:48 am
- Forum: Playtest Feedback: Other
- Topic: Full stops and brackets
- Replies: 9
- Views: 24467
Re: Full stops and brackets
Yay! I'm still in the funnel! Suddenly, the Folio Society's jumbo sized copy of "Fowler's Modern English Usage", precariously placed on the top of the bookshelf, topples off and lands squarely on GB's sconce, killing him instantly. The Master Scribe looks up from his scribblings and views...
- Fri Jun 17, 2011 8:09 am
- Forum: Playtest Feedback: Other
- Topic: Full stops and brackets
- Replies: 9
- Views: 24467
Re: Full stops and brackets
Yep, GnomeBoy you are correct. I see we have members here who were/are 0-level scribes. I stand corrected. RE: the original point, I've now consulted my grammar textbook and confirm jmucchiello's comment; When a passage within parentheses falls at the end of a sentence, of which the parenthesised se...
- Thu Jun 16, 2011 10:24 pm
- Forum: Playtest Feedback: Other
- Topic: Full stops and brackets
- Replies: 9
- Views: 24467
Re: Full stops and brackets
Your last example should end in a question mark, which I agree needs to be put within the bracket. Hmmm, there may be more to this that I know, so I'm willing to be educated by the Internet. I should consult a good grammar book as well. It seems quite possible that what I've spotted as errors are in...
- Thu Jun 16, 2011 12:25 pm
- Forum: Playtest Feedback: Other
- Topic: Full stops and brackets
- Replies: 9
- Views: 24467
Full stops and brackets
Sorry, but these are the types of details I notice. Perhaps I'm a bit autistic. I note that there is an inconsistent placement of full stops at the end of sentences when that also coincides with and end bracket. I doubt there is a true 'proper' way to do it, but two formats are used throughout the t...
- Wed Jun 15, 2011 10:51 pm
- Forum: Playtest Feedback: Spells and Magic
- Topic: Corruption and Spell Fumble
- Replies: 32
- Views: 89013
Re: Corruption and Spell Fumble
And +d10 on making corruption a fumble result instead of automatic. +d30. If corruption is but one of the fumble options, it's still going to happen every now and again and still be flavoursome but not as apparently invasive as it is now. I like this idea better than my Luck check as it generally d...
- Wed Jun 15, 2011 5:16 am
- Forum: Playtest Feedback: Characters
- Topic: 3d6, in order
- Replies: 91
- Views: 181337
Re: 3d6, in order
I think it's appropriate for an explicitly one-shot or very short campaign and/or players are up for the challenge of procrustean creative character development (back story, reasons for adventuring, etc.). However, for an explicitly extended campaign (not the kind of one-shot convention play testing...
- Wed Jun 15, 2011 12:13 am
- Forum: DCC RPG General
- Topic: BETA: What has been learned?
- Replies: 73
- Views: 113126
Re: BETA: What has been learned?
Well then, you got what you asked for!goodmangames wrote:There's been an enormous amount of feedback, which is great, but there's a lot to go through.
- Tue Jun 14, 2011 10:57 pm
- Forum: DCC RPG General
- Topic: A lot of tables
- Replies: 7
- Views: 10336
Re: A lot of tables
RE tables. If you have a rules set with X amount of rules, you can either write them out in 'normal' prose text blocks or you can extract a lot of it into tables. Given that choice, I much prefer to have information in tabular form; There's a very good reason why the sciences take advantage of table...
- Tue Jun 14, 2011 8:34 am
- Forum: Playtest Feedback: Spells and Magic
- Topic: Corruption and Spell Fumble
- Replies: 32
- Views: 89013
Re: Corruption and Spell Fumble
...I also agree that RISK = frequency X severity....you are also absolutely correct to look at frequency.... Anselyn You sir are a gentleman of the highest calibre. Obviously a scholar of sublime erudition and perspicacity. You remind me of someone I know.... :wink: It would be fairly simple to att...
- Tue Jun 14, 2011 4:32 am
- Forum: Playtest Feedback: Spells and Magic
- Topic: Corruption and Spell Fumble
- Replies: 32
- Views: 89013
Re: Corruption and Spell Fumble
Anselyn, I see the logic of biasing the corruption to worse outcomes for higher level magic cast. Since the highest Luck modifier you can get is +3 (not including a halfling luck charm), and of course the highest d20 roll you can get is 20, the N would have to be at the most 2 (gives a maximum roll ...
- Mon Jun 13, 2011 11:09 pm
- Forum: Playtest Feedback: Spells and Magic
- Topic: Typos and such
- Replies: 15
- Views: 43600
Re: Typos and such
Page 23 "...boxes for “same” (same alignment) or “adjacent” or “opposed” (based on alignment squares, as noted above)...." Sorry to be thick,but I don't see any squares being formed with just Chaotic, Neutral and Lawful. Don't you mean "triangle"? Page 24 "...In a man’s brie...
- Mon Jun 13, 2011 10:37 am
- Forum: Playtest Feedback: Spells and Magic
- Topic: Corruption and Spell Fumble
- Replies: 32
- Views: 89013
Re: Corruption and Spell Fumble
What? He doesn't just walk around backward totally oblivious to the face that his face is on his back now? That would be much scarier. "Why are you staring at me? Have I stuck out my spine at you? I'm dreadfully sorry." No, I like the idea of the characters coming upon a heavily cloaked m...
- Mon Jun 13, 2011 2:10 am
- Forum: Playtest Feedback: Spells and Magic
- Topic: Corruption and Spell Fumble
- Replies: 32
- Views: 89013
Re: Corruption and Spell Fumble
On face value, corruption does look to be too common an outcome. I'm willing to play as written to see how it pans out, but I suspect I will house rule it to; On a natural 1, roll a Luck check with a DC of 10. Add any Luck bonus and subtract the Level of spell cast minus 1 (e.g., a Level 2 spell get...
- Mon Jun 13, 2011 1:57 am
- Forum: Playtest Feedback: Characters
- Topic: 0 lvl to lvl 1 Transition/Options - Thoughts?
- Replies: 16
- Views: 24019
Re: 0 lvl to lvl 1 Transition/Options - Thoughts?
I had noticed the issue with a level 0 character suddenly becoming a Wizard with supposedly years of background study. I felt that any character that was rolled up with a high Intelligence would likely be ear-marked as a Wizard from the start, so the DM could start priming this with some background....