Search found 218 matches

by BanjoJohn
Mon Sep 06, 2021 4:52 am
Forum: Original Adventures Reincarnated
Topic: OAR2 Isle of Dread revised
Replies: 10
Views: 19873

Re: OAR2 Isle of Dread revised

I imagine with a little work I could fix it myself. Or I could choose to spend my money on game products that are more inclusive. Hey, maybe Goodman only wants to sell the OAR line to middle aged white men, that that's fine I guess. I mean, I fit that demographic... but my players don't. I would sa...
by BanjoJohn
Tue Aug 24, 2021 5:11 pm
Forum: DCC College - New Judges Start Here
Topic: Turn Unholy
Replies: 6
Views: 14457

Re: Turn Unholy

that's correct
by BanjoJohn
Mon Aug 23, 2021 6:19 am
Forum: DCC College - New Judges Start Here
Topic: Giants in combat
Replies: 5
Views: 16664

Re: Giants in combat

Yeah... I think giant's in D&D are too cuddly, same for dragons, so yeah, dragons/giants in DCC are probably about more what it would be like. It totally makes sense that a village/town could be ruled over by a giant demanding tribute because they can just squash people. Gotta use some tactics a...
by BanjoJohn
Mon Aug 23, 2021 6:14 am
Forum: Original Adventures Reincarnated
Topic: OAR2 Isle of Dread revised
Replies: 10
Views: 19873

Re: OAR2 Isle of Dread revised

It's actually a really good adventure and island hex crawl. And the good thing about running games is you can change things. And its one thing to look at something yourself and think its problematic, its another to just let other people tell you what's problematic without engaging your own brain and...
by BanjoJohn
Mon Jul 19, 2021 4:31 pm
Forum: Rules discussion
Topic: Mighty deed of arms and other classes
Replies: 10
Views: 15784

Re: Mighty deed of arms and other classes

A warrior doing a trip deed would still do damage.
I think other classes trying to trip should be an opposed-strength check, and be instead of a regular attack.
by BanjoJohn
Mon Jun 14, 2021 6:24 am
Forum: Rules discussion
Topic: Wizard/Elf Wants a Lower Spell Result
Replies: 6
Views: 14096

Re: Wizard/Elf Wants a Lower Spell Result

Some spells specifically say that you can choose a lower result. Ekim's Mystical Mask is one example. In the "General" information it says "the wizard may choose to invoke an effect of lesser power than his spell check roll to produce a weaker but potentially more useful result" ...
by BanjoJohn
Fri May 28, 2021 5:27 am
Forum: Judges' Forum
Topic: Megadungeons
Replies: 8
Views: 19188

Re: Megadungeons

In general I don't much like mega-dungeons as a concept. I don't think they work no matter what game system you're using. Like.. it just doesn't seem fun or engaging to have your characters trapped in a dungeon for weeks trying to work their way through. And maybe they're not trapped for a week, wha...
by BanjoJohn
Wed May 12, 2021 3:30 am
Forum: Rules discussion
Topic: Help Blending B/X into DCC
Replies: 16
Views: 30928

Re: Help Blending B/X into DCC

Still a pretty cool idea. I do like adding gold/xp into DCC, i just like.. "earning" levels, and only getting 1-4 XP per encounter makes it a slog. And getting "milestone" style level ups just feels wrong to me. So getting loot to earn more xp seems like a good addition.
by BanjoJohn
Tue May 11, 2021 4:15 am
Forum: DCC College - New Judges Start Here
Topic: Q: How do you handle 0 to 1st level transition?
Replies: 7
Views: 14028

Re: Q: How do you handle 0 to 1st level transition?

That's super cool! And thanks for giving the walk-through, which makes your approach practical & do-able. For the second part: by "free spells" do you mean giving the wizard the 4 spells that come at level 1? I'm thinking that having no spells at level-up could make gameplay a lot les...
by BanjoJohn
Mon May 10, 2021 3:26 am
Forum: DCC College - New Judges Start Here
Topic: Q: How do you handle 0 to 1st level transition?
Replies: 7
Views: 14028

Re: Q: How do you handle 0 to 1st level transition?

The battle rages on, adrenaline is pumping through the blood of these poor peasants as horrible monsters try to kill and consume them. The heavy metal riffs reverb through the air as they scream loudly, stabbing wildly with their scissors and shovels into the entrails of these creatures to ensure th...
by BanjoJohn
Tue Apr 13, 2021 3:39 am
Forum: Judges' Forum
Topic: Mosnter Creation Rules
Replies: 6
Views: 17504

Re: Mosnter Creation Rules

first I decide how many HD it has, then I decide if it uses natural-style attacks or weapons, etc. Then I decide if I can give it anything special that makes it cool.
by BanjoJohn
Wed Mar 24, 2021 8:26 am
Forum: Rules discussion
Topic: Saving Throws - Goodman Games response?
Replies: 10
Views: 33348

Re: Saving Throws - Goodman Games response?

just a language problem.
by BanjoJohn
Thu Mar 11, 2021 4:14 am
Forum: Rules discussion
Topic: Indentifying Magic Items
Replies: 4
Views: 18012

Re: Indentifying Magic Items

wait.. you asked the same thing in the judges section a few days ago?
by BanjoJohn
Tue Mar 09, 2021 11:14 am
Forum: Rules discussion
Topic: Blinded or speachless
Replies: 2
Views: 7753

Re: Blinded or speachless

I guess I'm kinda stuck in the mindset of D&D where, some spells do require you to be able to say something out loud to cast them, so you'd be unable to cast those spells while you are muted.
by BanjoJohn
Mon Mar 08, 2021 11:30 am
Forum: Judges' Forum
Topic: Identifying Magic Items
Replies: 2
Views: 10794

Re: Identifying Magic Items

Well, "Quest for it" or.. get an eccentric witch, oracle, druid, or other magical NPC to help identify it, at a cost or favor for a favor. If you're able to cast "Detect Magic" high enough you get some idea what enchantment items might have.
by BanjoJohn
Tue Mar 02, 2021 5:49 am
Forum: Magic and Spells
Topic: Enlarge is OP, tell me why not!!!
Replies: 18
Views: 74971

Re: Enlarge is OP, tell me why not!!!

Again, I don't see a problem with this. Besides, cleric's using bless chain buffs with some other spells are more OP than a wizard with enlarge.
by BanjoJohn
Wed Feb 17, 2021 4:05 am
Forum: DCC RPG General
Topic: Class/Alignment combo mechanics?
Replies: 14
Views: 29243

Re: Class/Alignment combo mechanics ?.

For clerics, your alignment determine what kinds of monsters are effected by your "Turn Enemy" spell ability. Also, it changes the amount of healing you do to other characters based on their alignment, also it changes the weapons you are proficient in. For thieves, your alignment and level...
by BanjoJohn
Tue Feb 09, 2021 12:57 pm
Forum: DCC RPG General
Topic: Awarding XP
Replies: 3
Views: 9020

Re: Awarding XP

Yeah, I like to think of "Encounter" as being things like... traps, hidden doors, combat encounters, finding treasure, solving a puzzle, unlocking a locked door/chest. If you're in a long term campaign I also like to think of like... having a useful discussion with an NPC where you learn a...
by BanjoJohn
Mon Feb 08, 2021 8:06 am
Forum: Suggestion Box
Topic: Republishing of Appendix N
Replies: 0
Views: 16139

Republishing of Appendix N

Might be unreasonable, but much of appendix N is out of print. Would be cool if they could be re-released as PDFs if printing new collections wasn't feasible.
by BanjoJohn
Tue Feb 02, 2021 11:05 am
Forum: Rules discussion
Topic: Patron Bond
Replies: 7
Views: 17085

Re: Patron Bond

cast the spell first time for the first patron "hey guy, I wana enter a partnership with you" Second time "hey guy, I wana renegotiate" Third time "hey guy.. I know i'm kinda annoying, and you punished me the last time I wanted to renegotiate, but this time I have a good fee...
by BanjoJohn
Thu Jan 28, 2021 4:05 am
Forum: DCC RPG General
Topic: How to create an interesting setting?
Replies: 2
Views: 9241

Re: How to create an interesting setting?

Thanks for the help, I'll keep those ideas in mind.
by BanjoJohn
Wed Jan 27, 2021 11:17 am
Forum: DCC RPG General
Topic: How to create an interesting setting?
Replies: 2
Views: 9241

How to create an interesting setting?

Not that I don't enjoy other settings that are out there, but I have some ideas for an interesting new setting. At least I think its interesting. And I'm wondering what might be a viable minimum amount of information or setting specific rules and information is needed to make a good setting for peop...
by BanjoJohn
Fri Jan 01, 2021 6:05 pm
Forum: DCC RPG Adventure Modules
Topic: New versions of old mods
Replies: 2
Views: 11403

Re: New versions of old mods

why not run it as-is? Statwise 3.x is basically exactly the same as DCC.
by BanjoJohn
Wed Dec 23, 2020 4:17 pm
Forum: Rules discussion
Topic: Word of Command, Lotus Stare = Suicide
Replies: 6
Views: 20096

Re: Word of Command, Lotus Stare = Suicide

I like to use "sleep" or "yield" or maybe.. "dance" or "flee" for the word of command. Suicide seems so boring.
by BanjoJohn
Sat Nov 14, 2020 12:28 pm
Forum: Characters
Topic: Tips for thieves
Replies: 4
Views: 18286

Re: Tips for thieves

If your theif/group spends a lot of time in cities/towns/any place with some organized government, you could let the thief have fun trying to forge documents to get players past certain guards, or requisition resources. Thieves should be able to climb walls/ceilings kind of like spiderman or a comic...

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