Search found 96 matches

by fjw70
Tue Aug 30, 2011 7:51 am
Forum: Playtest Feedback: Characters
Topic: Character Improvement Options
Replies: 84
Views: 170499

Re: Character Improvement Options

I think players (and DM's) are spoiled a little bit by popular stat generation methods (4d6drop1, "heroic array", etc), and particularly, by the inherent style dictated by 3.5. What's the old quote? AD&D is normal folks doing extraordinary things and D&D 3.X is extraordinary folks...
by fjw70
Tue Aug 30, 2011 7:35 am
Forum: DCC RPG General
Topic: Alternate Corruption Rule for ME
Replies: 7
Views: 10515

Re: Alternate Corruption Rule for ME

finarvyn wrote:An excellent suggestion. I remember from reading LotR that Gandalf wasn't lacking in power as much as hesitant to use it becasue of the fear of attracting Sauron's attention. A very solid detriment to blasting everything in sight, I'm thinkiing!
Yes that was part of my motivation.
by fjw70
Tue Aug 23, 2011 12:28 pm
Forum: DCC RPG General
Topic: Alternate Corruption Rule for ME
Replies: 7
Views: 10515

Alternate Corruption Rule for ME

I was looking at the new Middle-Earth RPG (The One Ring) by Cubicle 7 and I had an idea. If you were going to run a ME campaign (in the time frame between The Hobbit and LOTR) with DCC rules you could replace the corruption rules with rules for attracting attention from Sauron (i.e. Sauron sends som...
by fjw70
Mon Aug 22, 2011 3:05 pm
Forum: Playtest Feedback: Characters
Topic: Updated Thief Class
Replies: 31
Views: 72173

Re: Updated Thief Class

I don't like the funnel or the lack of customization either but those things are very easy to houserule away that it doesn't concern me.
by fjw70
Wed Aug 17, 2011 4:55 am
Forum: Playtest Feedback: Characters
Topic: Updated Cleric Class
Replies: 40
Views: 92091

Re: Updated Cleric Class

I have the latest edition of Word and when I click the link I get a zip file with a bunch of XML files and no Word document.
by fjw70
Tue Aug 16, 2011 8:54 am
Forum: DCC RPG General
Topic: Pure Zocchi - Remove the d30?
Replies: 12
Views: 16612

Re: Pure Zocchi - Remove the d30?

finarvyn wrote:I also hate the d30 because it's heavy . . .
Sounds like you need to workout more. :)
by fjw70
Mon Aug 15, 2011 5:21 pm
Forum: DCC RPG General
Topic: Pure Zocchi - Remove the d30?
Replies: 12
Views: 16612

Re: Pure Zocchi - Remove the d30?

Precision dice aren't needed. Regular dice work just fine. Heretic! :wink: Not the first time I have heard that charged levied against me. :) Personally though, I don't use normal dice, and it seems a little odd to me that a game proclaiming the virtues of "the great mage Zocchi" would ac...
by fjw70
Mon Aug 15, 2011 3:25 pm
Forum: DCC RPG General
Topic: Gamestation Dice came today and I am sad
Replies: 45
Views: 55875

Re: Gamestation Dice came today and I am sad

That's why I waited to Gen Con to get my Zocchi dice. I wanted to see and hold them before I bought.
by fjw70
Mon Aug 15, 2011 3:21 pm
Forum: DCC RPG General
Topic: Pure Zocchi - Remove the d30?
Replies: 12
Views: 16612

Re: Pure Zocchi - Remove the d30?

Precision dice aren't needed. Regular dice work just fine.
by fjw70
Wed Aug 10, 2011 6:37 am
Forum: DCC RPG General
Topic: Gamestation Dice came today and I am sad
Replies: 45
Views: 55875

Re: Gamestation Dice came today and I am sad

Well I picked up a handful of these Zocchi/non-standard dice at Gen Con this weekend. So now I have atleast one of every die type used by this game (plus a couple six-sided d2s just for the heck of it). Now I just need the final book.

:waiting patiently:
by fjw70
Tue Aug 02, 2011 1:49 pm
Forum: Playtest Feedback: Combat
Topic: again about MDoA ...
Replies: 49
Views: 102213

Re: again about MDoA ...

Speaking of MDoAs, have you guys been playing that you only roll the attack die once each round and apply it to every attack (even the dwarf shield attack)? I don't like that since all of the MDoA will succeed or all fail. To me it would make more sense to reroll the attack die with every attack. I...
by fjw70
Mon Aug 01, 2011 3:05 pm
Forum: Playtest Feedback: Combat
Topic: again about MDoA ...
Replies: 49
Views: 102213

Re: again about MDoA ...

Speaking of MDoAs, have you guys been playing that you only roll the attack die once each round and apply it to every attack (even the dwarf shield attack)? I don't like that since all of the MDoA will succeed or all fail. To me it would make more sense to reroll the attack die with every attack.
by fjw70
Sun Jul 31, 2011 6:20 pm
Forum: DCC RPG General
Topic: Dice: generating "Zocchi results" using "normal" polyhedrons
Replies: 78
Views: 454766

Re: Dice: generating "Zocchi results" using "normal" polyhed

i don't see them happening too often, since they 1) don't have huge chances (1/6 to say with d5) 2) the dice you're simulating are not widely used: you might have to roll a d5 not more than 3-4 times a session, and that's if the warrior is level 3 and uses it for MDoA I mean, i hated to roll a d14 ...
by fjw70
Sun Jul 31, 2011 6:18 pm
Forum: DCC RPG General
Topic: Dice: generating "Zocchi results" using "normal" polyhedrons
Replies: 78
Views: 454766

Re: Dice: generating "Zocchi results" using "normal" polyhed

How about trying it first and then you would know for sure if it is annoying or not. Well I have done rerolling before. In AD&D I would roll a d8 instead of 2d4 (I have always disliked the standard d4) and rerolled ones (yes I know the distribution is totally different but his was when I was yo...
by fjw70
Sat Jul 30, 2011 4:24 pm
Forum: DCC RPG General
Topic: Dice: generating "Zocchi results" using "normal" polyhedrons
Replies: 78
Views: 454766

Re: Dice: generating "Zocchi results" using "normal" polyhed

finarvyn wrote:
fjw70 wrote:using the d8 to simulate a d7 (with an 8 = 4) wouldn't be that big of a deal
1. You're right that it probably wouldn't be a big deal.
2. Why mess with the probabilities at all? Just roll the d8 and re-roll all 8's that come up.
I imagine rerolls could be annoying.
by fjw70
Fri Jul 29, 2011 9:12 am
Forum: Playtest Feedback: Combat
Topic: again about MDoA ...
Replies: 49
Views: 102213

Re: again about MDoA ...

I was wondering about how the class die thing was going to work with 10 levels. Are they just goping to go up one die at each leve? Are they going to spreadout the d3 to d7 over 10 levels (d3 at 1st and 2nd, d4 at 3rd and 4th, etc.)? Are they going to caap the class die at d7 at 5th level? Are they ...
by fjw70
Mon Jul 25, 2011 5:12 pm
Forum: Playtest Feedback: Characters
Topic: Luck Kind of Sucks
Replies: 105
Views: 231233

Re: Luck Kind of Sucks

If you want to be combat/melee heavy at first level, then you should be playing 4e. I do play that too but the 4e/DCC decision is a lot more complex than combat heavy or light. 1e, 2e, and 3e are all very brutal at 1st level. If you speak with your sword first, you WILL not survive long at 1st leve...
by fjw70
Thu Jul 21, 2011 5:45 pm
Forum: Playtest Feedback: Characters
Topic: Luck Kind of Sucks
Replies: 105
Views: 231233

Re: Luck Kind of Sucks

:D
by fjw70
Thu Jul 21, 2011 3:16 pm
Forum: Playtest Feedback: Characters
Topic: Luck Kind of Sucks
Replies: 105
Views: 231233

Re: Luck Kind of Sucks

I prefer systems that allow the player to decide the play style. If a player wants to be creative and avoid combat then a few extra hp won't stop him. However if a player wants to talk with his sword first (basically roll dice and kill things) then I would like him to have a decent chance of success...
by fjw70
Tue Jul 19, 2011 6:00 am
Forum: DCC RPG General
Topic: BETA: What has been learned?
Replies: 73
Views: 113093

Re: BETA: What has been learned?

I'm not sure you understand my point or possibly I've misunderstood Joseph's point. You spend a Luck point which under the current rules would be permanently gone. But under the proposed rules, the player would know they'll get that spent luck point back the next time they roll a fumble. On average...
by fjw70
Mon Jul 18, 2011 2:48 pm
Forum: Playtest Feedback: Characters
Topic: Luck Kind of Sucks
Replies: 105
Views: 231233

Re: Luck Kind of Sucks

I have played many D&D games with low level characters having very little hp. One houserule I will probably put in is adding stamina hp at 1st level and not getting the stamina bonus at each level.

I will probably skip the 0 level thing altogether.
by fjw70
Sat Jul 16, 2011 8:09 am
Forum: Playtest Feedback: Combat
Topic: again about MDoA ...
Replies: 49
Views: 102213

Re: again about MDoA ...

I'd rather 'nerf' the repetitious use of the same MDoA. If you're trying to trip someone every time, they might catch on... I'd raise the number needed for each consecutive repetition, until it became essentially impossible to trip the foe. No bonuses for un-imaginative thinking. I like it, and I a...
by fjw70
Fri Jul 15, 2011 9:44 am
Forum: Playtest Feedback: Combat
Topic: Crits without charts
Replies: 5
Views: 19333

Re: Crits without charts

abk108 wrote:I like crit tables as they are: less math means you can play longer and even tired/no-good-at-maths players can discover the result of the crit in 2 sec.
:wink:
As a former Math teacher I don't accept that. :)
by fjw70
Thu Jul 14, 2011 12:14 pm
Forum: DCC RPG General
Topic: Surprise?
Replies: 3
Views: 6265

Re: Surprise?

I think you'll find surprise mechanic is a purely qualitative one, viz. "If the characters were not aware of their opponents (or vice versa), they are surprised." rather than a quantitative one (involving dice rolls and a DC). I agree. The rules should read " . . . the judge determin...
by fjw70
Thu Jul 14, 2011 11:56 am
Forum: DCC RPG General
Topic: Inking Dice
Replies: 10
Views: 15812

Re: Inking Dice

I hear off brand crayons work better than crayola crayons. It's been 30 years since I have done this so I can't say for sure.

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