Search found 106 matches

by JRR
Wed Jan 19, 2011 8:23 am
Forum: DCC RPG General
Topic: Designer's Blog #1: What It Is, And What It Isn't
Replies: 110
Views: 184074

Re: Designer's Blog #1: What It Is, And What It Isn't

As far as Ebooks are concerned, I'd love to see some stripped down pdfs that are better suited for printing and mobile viewing. If I need to access something from my Archos 70, I don't need art, I need the information, and I need it fast, I don't have time to wait for it render on a tablet with limi...
by JRR
Mon Jan 17, 2011 7:46 am
Forum: DCC RPG General
Topic: So, what about combat?
Replies: 48
Views: 51316

Re: So, what about combat?

Hers's another. In a 2e game, I rolled a mu/cleric multiclass. I rolled a 2 and a 1 on hit point rolls. Divide that in half and you get 1.5 which rounds down to one. Paired with my low con gave me one hit point at first level. So, one hit from anything and I was dead. The dm didn't want to kill me, ...
by JRR
Mon Jan 17, 2011 7:40 am
Forum: DCC RPG General
Topic: Appendix N, again
Replies: 32
Views: 41094

Re: Appendix N, again

finarvyn wrote:
JRR wrote:If you have an internet phone or tablet you can get tons of oop books from the Kindle store for free.
I have a Nook Color. Any idea if the formats are interchangible?
I'm not sure, I have an Archos 70, it runs on Android, but there's a Kindle app for it.
by JRR
Sun Jan 16, 2011 6:13 pm
Forum: DCC RPG General
Topic: Products you want from 3PP for the DCC RPG
Replies: 14
Views: 18038

Re: Products you want from 3PP for the DCC RPG

Wilderlands, Wilderlands, and more Wilderlands. Did I mention Wilderlands?
by JRR
Sun Jan 16, 2011 2:50 pm
Forum: DCC RPG General
Topic: Appendix N, again
Replies: 32
Views: 41094

Re: Appendix N, again

If you have an internet phone or tablet you can get tons of oop books from the Kindle store for free. I'm reading through the ERB books again, been years since I've read him, though I did reread the John Carter series a couple years ago.
by JRR
Sun Jan 16, 2011 12:53 pm
Forum: DCC RPG General
Topic: Game balance
Replies: 15
Views: 23332

Re: Game balance

I still maintain that the 1E mu wasn't all that even at high levels. If he managed to get a spell off, which wasn't a given, he could on;y do it a limited amount of times per day. A 20th level mu could cast TWO 9th level spells. In the best circumstances, the party will have a 6 for initiative and t...
by JRR
Sun Jan 16, 2011 11:20 am
Forum: DCC RPG General
Topic: So, what about combat?
Replies: 48
Views: 51316

Re: So, what about combat?

Our 3e campaign had a tpk one night, so instead of rerolling characters, which would have consumed most of the session, we grabbed my Basic D&D set and started a game. One guy opted not to play, so that left a dm and 2 players. We each rolled 2 characters. I had a mu with amazing stats. An 18 an...
by JRR
Sat Jan 15, 2011 8:12 am
Forum: DCC RPG General
Topic: Game balance
Replies: 15
Views: 23332

Re: Game balance

As do I, the above restrictions are pretty simple, really. If you wanna cast, you have no dex bonus and you can't move. Tossing those rules make the magic user MUCH more powerful. Nothing wrong with that if that's how you wanna play, but a lot of people change the rules and THEN complain that the ma...
by JRR
Fri Jan 14, 2011 10:34 pm
Forum: DCC RPG General
Topic: The DCC RPG and Spellslinging
Replies: 84
Views: 101772

Re: The DCC RPG and Spellslinging

Hmmm. Suppose a first level wizard knew all the spells of a certain school or theme. Every level. He wouldn't be able to cast most of them at all, and some he could cast if he got very lucky, and the low level spells, he'd generally be able to pull off. A first level wizard would need a 28 to cast m...
by JRR
Fri Jan 14, 2011 5:10 pm
Forum: DCC RPG General
Topic: Game balance
Replies: 15
Views: 23332

Re: Game balance

In AD&D, it was insanely hard for a magic user to even get a spell off if one played by by the rules. An mu could not move and could not even use his dex bonus while casting a spell, if he did, the spell was lost for the day. Spells had casting times, so the mu generally went last, unless he was...
by JRR
Wed Jan 12, 2011 1:43 pm
Forum: DCC RPG General
Topic: Power scale of DCC
Replies: 33
Views: 63955

Re: Power scale of DCC

I'm liking what I'm hearing here. I want to put 10 more cents in... I'd like an option to weaken magic. Save or Lose is not what the game is supposed to be about. Actually, I quite like save or dies when used sparingly. High level magic should be feared. It's easy enough to disallow those spells if...
by JRR
Thu Jan 06, 2011 4:49 pm
Forum: DCC RPG General
Topic: Power scale of DCC
Replies: 33
Views: 63955

Re: Power scale of DCC

But you need not worry, this game has power deflation , if anything! That's good to hear. It's not just how powerful pcs are, I still want them to be able to do cool stuff, I just want the cool things to have lower numbers attached to them. In my Pathfinder game, the ranger with kukris (d4 damage w...
by JRR
Thu Jan 06, 2011 4:37 pm
Forum: DCC RPG General
Topic: Power scale of DCC
Replies: 33
Views: 63955

Re: Power scale of DCC

Harley Stroh wrote:Unless you sell your soul to the chaos gods, spellburn all your strength and con, and sacrifice the lives of your fellow PCs.

Then watch the sparks fly!

//H
Is that all? Done. I wasn't using my soul anyway.
by JRR
Wed Jan 05, 2011 9:06 am
Forum: DCC RPG General
Topic: Power scale of DCC
Replies: 33
Views: 63955

Power scale of DCC

One of the things that turns me off most of 3e/Pathfinder is the power level. Stats are inflated way too much. If an 18 is the highest a normal person can achieve, magic should be able to exceed this limit, but not ridiculously so. I'd like to see the old cap of 25 in place, or something similar. Th...
by JRR
Wed Dec 29, 2010 4:20 pm
Forum: DCC RPG General
Topic: Appendix N, again
Replies: 32
Views: 41094

Re: Appendix N, again

My short list would be, in no particular order:

de Camp & Pratt: "Harold Shea" series
Lovecraft, H. P.
Norton, Andre
Vance, Jack: THE EYES OF THE OVERWORLD; THE DYING EARTH; et al
Lovecraft, H. P.
Howard, R. E.: "Conan" series
Farmer, P. J
Burroughs, Edgar Rice
by JRR
Wed Dec 29, 2010 3:32 pm
Forum: DCC RPG General
Topic: Thoughts on a simplified SRD game.
Replies: 59
Views: 73629

Re: Thoughts on a simplified SRD game.

Wonderful, wonderful books! Here is a good place to start:

http://www.amazon.com/Complete-Compleat ... 0671698095
by JRR
Wed Jun 25, 2008 3:07 pm
Forum: d20/D&D Conversation
Topic: What are you playing?
Replies: 111
Views: 356789

Re: What are you playing?

Just kicked off a 1e campaign last night. We're having more fun than we have had in ages.
by JRR
Fri Jun 20, 2008 3:48 am
Forum: d20/D&D Conversation
Topic: 4e
Replies: 9
Views: 24150

Re: 4e

Lol, I really like how you can't um, DISINTEGRATE anything with disintegrate.
by JRR
Sat Apr 07, 2007 10:30 am
Forum: Goodman Games General
Topic: Castles&Crusades plug; not for the roleplaying squeamish
Replies: 9
Views: 18499

Argamae wrote:What I would like to know--and I am SQUEAMISH about it--is when they will release the Castle Keepers Guide!!!?! :?: :?
It's going to be a boxed set, packaged with Duke Nuke 'em 4ever.

:twisted:
by JRR
Mon Feb 12, 2007 11:18 am
Forum: DCC Modules - Alternate Systems (1E, C&C, etc.)
Topic: Devil Lich 1e/C&C conversion
Replies: 21
Views: 36313

C&C is like any other game, even if C&C is "familiar". It still takes time to realize how C&C works, and what its weak areas were. I waited until we played up to 5th level before I started instituting house rules. 5th level in C&C takes a long time, like it does in 1E and ...
by JRR
Mon Feb 12, 2007 7:06 am
Forum: DCC Modules - Alternate Systems (1E, C&C, etc.)
Topic: Devil Lich 1e/C&C conversion
Replies: 21
Views: 36313

Well,both climb and scale use dex according to the PHB. I just looked it over and it seems no check is neccesary for "steep, but rocky" natural inclines, so maybe we got that part wrong. But a cl 1 man-made wall, you can't climb, yet a cl 10 natural incline, you can? Seems to me a rock is ...
by JRR
Sun Feb 11, 2007 4:55 pm
Forum: DCC Modules - Alternate Systems (1E, C&C, etc.)
Topic: Devil Lich 1e/C&C conversion
Replies: 21
Views: 36313

Several things spring to mind. First, Dex is a must prime. Without it, pcs can't climb anything. I'm not talking about thief type climbing, but trees, rough rock faces, etc. With a 10 dex and no prime, you'd need 1 19 to climb a cl one task. That's without penalizing for armor, etc. And if add level...
by JRR
Sat Feb 10, 2007 7:50 pm
Forum: DCC Modules - Alternate Systems (1E, C&C, etc.)
Topic: Devil Lich 1e/C&C conversion
Replies: 21
Views: 36313

There's plenty of humor in our games, just none of the over the top stuff. No vampires polymorphing into Robins, no Gargirls, flatulence flaws, crap like that. Basicly we default to 1e, and add things from Hackmaster that we like, like penetration, spells, etc. Pretty much 1e with Hackmaster attitud...
by JRR
Fri Feb 09, 2007 10:47 pm
Forum: DCC Modules - Alternate Systems (1E, C&C, etc.)
Topic: Devil Lich 1e/C&C conversion
Replies: 21
Views: 36313

I'd run it in a bastardized 1eAD&D/Hackmaster. I'm currently running a bastardized 3e/1e game, but it's getting to be way too much of a headache at high levels. We're about to finish up Hall of Many Panes and when that's done, I'm back to the 1e/Hackmaster game.
by JRR
Fri Feb 09, 2007 11:01 am
Forum: DCC Modules - Alternate Systems (1E, C&C, etc.)
Topic: Devil Lich 1e/C&C conversion
Replies: 21
Views: 36313

No abla D20.

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