Search found 106 matches
- Wed Jan 19, 2011 8:23 am
- Forum: DCC RPG General
- Topic: Designer's Blog #1: What It Is, And What It Isn't
- Replies: 110
- Views: 184074
Re: Designer's Blog #1: What It Is, And What It Isn't
As far as Ebooks are concerned, I'd love to see some stripped down pdfs that are better suited for printing and mobile viewing. If I need to access something from my Archos 70, I don't need art, I need the information, and I need it fast, I don't have time to wait for it render on a tablet with limi...
- Mon Jan 17, 2011 7:46 am
- Forum: DCC RPG General
- Topic: So, what about combat?
- Replies: 48
- Views: 51316
Re: So, what about combat?
Hers's another. In a 2e game, I rolled a mu/cleric multiclass. I rolled a 2 and a 1 on hit point rolls. Divide that in half and you get 1.5 which rounds down to one. Paired with my low con gave me one hit point at first level. So, one hit from anything and I was dead. The dm didn't want to kill me, ...
- Mon Jan 17, 2011 7:40 am
- Forum: DCC RPG General
- Topic: Appendix N, again
- Replies: 32
- Views: 41094
Re: Appendix N, again
I'm not sure, I have an Archos 70, it runs on Android, but there's a Kindle app for it.finarvyn wrote:I have a Nook Color. Any idea if the formats are interchangible?JRR wrote:If you have an internet phone or tablet you can get tons of oop books from the Kindle store for free.
- Sun Jan 16, 2011 6:13 pm
- Forum: DCC RPG General
- Topic: Products you want from 3PP for the DCC RPG
- Replies: 14
- Views: 18038
Re: Products you want from 3PP for the DCC RPG
Wilderlands, Wilderlands, and more Wilderlands. Did I mention Wilderlands?
- Sun Jan 16, 2011 2:50 pm
- Forum: DCC RPG General
- Topic: Appendix N, again
- Replies: 32
- Views: 41094
Re: Appendix N, again
If you have an internet phone or tablet you can get tons of oop books from the Kindle store for free. I'm reading through the ERB books again, been years since I've read him, though I did reread the John Carter series a couple years ago.
- Sun Jan 16, 2011 12:53 pm
- Forum: DCC RPG General
- Topic: Game balance
- Replies: 15
- Views: 23332
Re: Game balance
I still maintain that the 1E mu wasn't all that even at high levels. If he managed to get a spell off, which wasn't a given, he could on;y do it a limited amount of times per day. A 20th level mu could cast TWO 9th level spells. In the best circumstances, the party will have a 6 for initiative and t...
- Sun Jan 16, 2011 11:20 am
- Forum: DCC RPG General
- Topic: So, what about combat?
- Replies: 48
- Views: 51316
Re: So, what about combat?
Our 3e campaign had a tpk one night, so instead of rerolling characters, which would have consumed most of the session, we grabbed my Basic D&D set and started a game. One guy opted not to play, so that left a dm and 2 players. We each rolled 2 characters. I had a mu with amazing stats. An 18 an...
- Sat Jan 15, 2011 8:12 am
- Forum: DCC RPG General
- Topic: Game balance
- Replies: 15
- Views: 23332
Re: Game balance
As do I, the above restrictions are pretty simple, really. If you wanna cast, you have no dex bonus and you can't move. Tossing those rules make the magic user MUCH more powerful. Nothing wrong with that if that's how you wanna play, but a lot of people change the rules and THEN complain that the ma...
- Fri Jan 14, 2011 10:34 pm
- Forum: DCC RPG General
- Topic: The DCC RPG and Spellslinging
- Replies: 84
- Views: 101772
Re: The DCC RPG and Spellslinging
Hmmm. Suppose a first level wizard knew all the spells of a certain school or theme. Every level. He wouldn't be able to cast most of them at all, and some he could cast if he got very lucky, and the low level spells, he'd generally be able to pull off. A first level wizard would need a 28 to cast m...
- Fri Jan 14, 2011 5:10 pm
- Forum: DCC RPG General
- Topic: Game balance
- Replies: 15
- Views: 23332
Re: Game balance
In AD&D, it was insanely hard for a magic user to even get a spell off if one played by by the rules. An mu could not move and could not even use his dex bonus while casting a spell, if he did, the spell was lost for the day. Spells had casting times, so the mu generally went last, unless he was...
- Wed Jan 12, 2011 1:43 pm
- Forum: DCC RPG General
- Topic: Power scale of DCC
- Replies: 33
- Views: 63955
Re: Power scale of DCC
I'm liking what I'm hearing here. I want to put 10 more cents in... I'd like an option to weaken magic. Save or Lose is not what the game is supposed to be about. Actually, I quite like save or dies when used sparingly. High level magic should be feared. It's easy enough to disallow those spells if...
- Thu Jan 06, 2011 4:49 pm
- Forum: DCC RPG General
- Topic: Power scale of DCC
- Replies: 33
- Views: 63955
Re: Power scale of DCC
But you need not worry, this game has power deflation , if anything! That's good to hear. It's not just how powerful pcs are, I still want them to be able to do cool stuff, I just want the cool things to have lower numbers attached to them. In my Pathfinder game, the ranger with kukris (d4 damage w...
- Thu Jan 06, 2011 4:37 pm
- Forum: DCC RPG General
- Topic: Power scale of DCC
- Replies: 33
- Views: 63955
Re: Power scale of DCC
Is that all? Done. I wasn't using my soul anyway.Harley Stroh wrote:Unless you sell your soul to the chaos gods, spellburn all your strength and con, and sacrifice the lives of your fellow PCs.
Then watch the sparks fly!
//H
- Wed Jan 05, 2011 9:06 am
- Forum: DCC RPG General
- Topic: Power scale of DCC
- Replies: 33
- Views: 63955
Power scale of DCC
One of the things that turns me off most of 3e/Pathfinder is the power level. Stats are inflated way too much. If an 18 is the highest a normal person can achieve, magic should be able to exceed this limit, but not ridiculously so. I'd like to see the old cap of 25 in place, or something similar. Th...
- Wed Dec 29, 2010 4:20 pm
- Forum: DCC RPG General
- Topic: Appendix N, again
- Replies: 32
- Views: 41094
Re: Appendix N, again
My short list would be, in no particular order:
de Camp & Pratt: "Harold Shea" series
Lovecraft, H. P.
Norton, Andre
Vance, Jack: THE EYES OF THE OVERWORLD; THE DYING EARTH; et al
Lovecraft, H. P.
Howard, R. E.: "Conan" series
Farmer, P. J
Burroughs, Edgar Rice
de Camp & Pratt: "Harold Shea" series
Lovecraft, H. P.
Norton, Andre
Vance, Jack: THE EYES OF THE OVERWORLD; THE DYING EARTH; et al
Lovecraft, H. P.
Howard, R. E.: "Conan" series
Farmer, P. J
Burroughs, Edgar Rice
- Wed Dec 29, 2010 3:32 pm
- Forum: DCC RPG General
- Topic: Thoughts on a simplified SRD game.
- Replies: 59
- Views: 73629
Re: Thoughts on a simplified SRD game.
Wonderful, wonderful books! Here is a good place to start:
http://www.amazon.com/Complete-Compleat ... 0671698095
http://www.amazon.com/Complete-Compleat ... 0671698095
- Wed Jun 25, 2008 3:07 pm
- Forum: d20/D&D Conversation
- Topic: What are you playing?
- Replies: 111
- Views: 356789
Re: What are you playing?
Just kicked off a 1e campaign last night. We're having more fun than we have had in ages.
- Fri Jun 20, 2008 3:48 am
- Forum: d20/D&D Conversation
- Topic: 4e
- Replies: 9
- Views: 24150
Re: 4e
Lol, I really like how you can't um, DISINTEGRATE anything with disintegrate.
- Sat Apr 07, 2007 10:30 am
- Forum: Goodman Games General
- Topic: Castles&Crusades plug; not for the roleplaying squeamish
- Replies: 9
- Views: 18499
- Mon Feb 12, 2007 11:18 am
- Forum: DCC Modules - Alternate Systems (1E, C&C, etc.)
- Topic: Devil Lich 1e/C&C conversion
- Replies: 21
- Views: 36313
- Mon Feb 12, 2007 7:06 am
- Forum: DCC Modules - Alternate Systems (1E, C&C, etc.)
- Topic: Devil Lich 1e/C&C conversion
- Replies: 21
- Views: 36313
- Sun Feb 11, 2007 4:55 pm
- Forum: DCC Modules - Alternate Systems (1E, C&C, etc.)
- Topic: Devil Lich 1e/C&C conversion
- Replies: 21
- Views: 36313
Several things spring to mind. First, Dex is a must prime. Without it, pcs can't climb anything. I'm not talking about thief type climbing, but trees, rough rock faces, etc. With a 10 dex and no prime, you'd need 1 19 to climb a cl one task. That's without penalizing for armor, etc. And if add level...
- Sat Feb 10, 2007 7:50 pm
- Forum: DCC Modules - Alternate Systems (1E, C&C, etc.)
- Topic: Devil Lich 1e/C&C conversion
- Replies: 21
- Views: 36313
There's plenty of humor in our games, just none of the over the top stuff. No vampires polymorphing into Robins, no Gargirls, flatulence flaws, crap like that. Basicly we default to 1e, and add things from Hackmaster that we like, like penetration, spells, etc. Pretty much 1e with Hackmaster attitud...
- Fri Feb 09, 2007 10:47 pm
- Forum: DCC Modules - Alternate Systems (1E, C&C, etc.)
- Topic: Devil Lich 1e/C&C conversion
- Replies: 21
- Views: 36313
- Fri Feb 09, 2007 11:01 am
- Forum: DCC Modules - Alternate Systems (1E, C&C, etc.)
- Topic: Devil Lich 1e/C&C conversion
- Replies: 21
- Views: 36313