Search found 90 matches

by Banesfinger
Tue Nov 20, 2007 9:39 am
Forum: Dungeoneer
Topic: General questions about the game
Replies: 22
Views: 47098

Thomas Denmark wrote:There is a way to track cards without actually using cards...
Will this 'option' be in the rules, or posted to the site (a web enhancement)?
by Banesfinger
Mon Nov 19, 2007 1:56 pm
Forum: Dungeoneer
Topic: General questions about the game
Replies: 22
Views: 47098

Will it be possible to play this game via "Play by Post" or even with a friend over the internet (using virtual table top software)?

The reason I ask is this game will use cards. What happens if some of the players don't have direct access to those cards?
by Banesfinger
Thu Nov 08, 2007 11:30 am
Forum: Dungeoneer
Topic: General questions about the game
Replies: 22
Views: 47098

...RolePlaying is a very, very important aspect to me...so, is there space for dramatic conflicts, even if their resolution has nothing to do with the system? I'm not sure if this answers your question, but here is a quote on "roleplaying" from a previous thread: The most recent test of &...
by Banesfinger
Mon Nov 05, 2007 9:42 am
Forum: Dungeoneer
Topic: General questions about the game
Replies: 22
Views: 47098

From Thomas Denmark's Dungeoneer Blog:
http://dungeoneering.blogspot.com/

Currently the contents are looking something like this:

- 3 booklets (player's guide, dungeonlord's guide, and world guide)
- 220 cards
- 100 peril/glory tokens
- dice
- character sheets

Note this is not final.
by Banesfinger
Sat Nov 03, 2007 9:07 am
Forum: Dungeoneer
Topic: What are some things we all hate about RPGs?
Replies: 2
Views: 15114

Re: What are some things we all hate about RPGs?

Long complicated PC generation I also don't like the 'long complicated' part. I also don't want to see a simplistic cut-out character. There should be some depth to PC generation. To add to OURUlz's list: - I don't like "the Christmas Tree effect". This is where characters are loaded down...
by Banesfinger
Sat Nov 03, 2007 6:01 am
Forum: Dungeoneer
Topic: So what's gamemastering gonna be like?
Replies: 11
Views: 30136

Right now, we MAY include some printed maps, instead of map cards. Will a GM be able to create his own maps, adventures, campaign, etc? Or since this is a (hybrid) card game, will he have to purchase a new map card if he wants terrain ( ? ) that is not included in the main box set? Basically I'm as...
by Banesfinger
Thu Sep 27, 2007 12:09 pm
Forum: Dungeoneer
Topic: Play-testers?
Replies: 4
Views: 18507

Re: Playtesters

warpweaver wrote:The next organized playtest will be at Gamescape North in San Rafael California at 6pm on Monday, September 17th.
Any Dungeoneer RPG reports/sightings from Gamescape?
by Banesfinger
Wed Aug 29, 2007 12:17 pm
Forum: Dungeoneer
Topic: Play-testers?
Replies: 4
Views: 18507

Play-testers?

Does Goodman Games have any need of Playtesters for this game? Our group would love to lend a hand.
by Banesfinger
Wed Aug 22, 2007 4:46 am
Forum: Dungeoneer
Topic: release date?
Replies: 11
Views: 31223

We're now looking at early 2008. Wizard's of the Coast just announced that they will release D&D 4e in May of 2008. Because of this announcement, ironically, I am even more enthused about Dungeoneer. I would rather buy the single Dungeoneer book (instead of replacing all 3 of my core D&D bo...
by Banesfinger
Mon Aug 13, 2007 12:18 pm
Forum: Dungeoneer
Topic: what is Dungeoneer?
Replies: 11
Views: 33810

Dungeoneer characters are just as deep as those in any other RPG -- yet the system is streamlined in a way that minimizes complexity. Will the Dungeoneer RPG have the same stats as the card game (e.g., Combat, Magic, Movement)? If so, will there be additonal stats, or sub-stats (to provide the dept...
by Banesfinger
Fri Jul 06, 2007 10:55 am
Forum: Dungeoneer
Topic: Dungeoneer Adventures: Designer Diary #5: The Gold Standard
Replies: 7
Views: 23862

Are there any imposed restrictions (e.g., Referee) on what a PC could do with his glory, or do the players restrict themselves based on role-playing circumstance? For example, a monk has taken a vow of poverty. He gains Glory. Could he then spend the glory to purchase fine clothing/jewels to impress...
by Banesfinger
Wed Jul 04, 2007 5:36 am
Forum: Dungeoneer
Topic: Dungeoneer Adventures: Designer Diary #5: The Gold Standard
Replies: 7
Views: 23862

Re: Dungeoneer Adventures: Designer Diary #5: The Gold Stand

Glory is used by heroes to generate just about every beneficial effect in the game. How would this affect, say, a treasure hoard? For example, a traditional RPG treasure hoard could be a chest with 500 gold, a magic +1 sword (see your other post) and a suit of impervious chain armour. Would all thi...
by Banesfinger
Tue Jun 19, 2007 4:50 am
Forum: Dungeoneer
Topic: Dungeoneer Adventures: Designer Diary #4: Beyond ChaoticGood
Replies: 6
Views: 22773

It seems Wizards of the Coast is making a great effort to streamline the d20 system in the new Star Wars Saga Edition. There is also some speculation that these changes might find their way into D&D 4th Edition. Since 'streamlineing' the game also seems to be the goal of Dungeoneer, will you guy...
by Banesfinger
Fri May 18, 2007 5:44 am
Forum: Dungeoneer
Topic: Dungeoneer Adventures: Designer Diary #4: Beyond ChaoticGood
Replies: 6
Views: 22773

Re: Dungeoneer Adventures: Designer Diary #4: Beyond Chaotic

Looks great. A few questions: Heroes are good, monsters are evil...Heroes become monsters if they initiate conflict with other heroes. Do you mean 'monsters' in the traditional sense (e.g., green skin, fangs, horns), or can a monster be a cheating, human pirate, for example? When you pick your templ...
by Banesfinger
Tue Apr 03, 2007 4:50 am
Forum: Dungeoneer
Topic: Dungeoneer Adventures: Designer Diary #3: This is not chess
Replies: 7
Views: 25863

Wow, our group is keeping a close eye on this game. Your design direction is looking visionary; in how you meld CCGs & RPG (while staying away from the ‘chess’ style so many other games are falling into). You seem to have broken the mold on so many RPG ‘sacred cows’ that we are eagerly awaiting ...

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