Search found 66 matches

by bwatford
Tue Feb 01, 2011 6:50 am
Forum: Castle Whiterock
Topic: Inn of The Slumbering Drake Battlemap Is Here
Replies: 12
Views: 43962

Re: Inn of The Slumbering Drake Battlemap Is Here

The INN menu preview:

Image



The INN's Games Preview:

Image


Image
by bwatford
Tue Feb 01, 2011 6:48 am
Forum: Castle Whiterock
Topic: Inn of The Slumbering Drake Battlemap Is Here
Replies: 12
Views: 43962

Re: Inn of The Slumbering Drake Battlemap Is Here

Battlemap Preview:

Image
by bwatford
Tue Feb 01, 2011 6:47 am
Forum: Castle Whiterock
Topic: Inn of The Slumbering Drake Battlemap Is Here
Replies: 12
Views: 43962

Inn of The Slumbering Drake Battlemap Is Here

Inn of The Slumbering Drake - DCC #51: Castle Whiterock This is a no nonsense quick battlemap I needed for my campaign. I know the lighting and shadows are awefull compared to some of my other Battlemaps but this is down and dirty and works well for what is needed. I am including a link to two diffe...
by bwatford
Tue Jul 15, 2008 9:10 am
Forum: DCC Modules - 3E
Topic: DCC#10 The Sunless Garden Mapping Has Begun
Replies: 24
Views: 66936

Re: DCC#10 The Sunless Garden Mapping Has Begun

At the request of Astrocat here are the ready to print PDF's at 11x17 Ledger Sized.

DCC10-Level2-PDF-LedgerSize.zip (21.8MB)

Have Fun!
by bwatford
Mon Jul 14, 2008 8:36 pm
Forum: Dungeon Crawl Classics - General
Topic: Prester's Map and Chart Emporium updates
Replies: 24
Views: 34381

Re: Prester's Map and Chart Emporium updates

Let's revive this long dead topic, I just finished level 2 for DCC10 The Sunless Garden, it will be up at Prester's shortly, but you can find it in this thread. http://www.goodman-games.com/forums/viewtopic.php?f=20&t=4910 As of my groups play session Sunday the players threw me a curve ball and...
by bwatford
Sun Jul 13, 2008 8:06 am
Forum: DCC Modules - 3E
Topic: DCC#10 The Sunless Garden Mapping Has Begun
Replies: 24
Views: 66936

Re: DCC#10 The Sunless Garden Mapping Has Begun

Level 2 of DCC10 The Sunless Garden is now complete and ready for download. A DAY EARLY!

Full sized JPG Maps (31MB)
DCC10-Level2-JPG.zip

Ready to print, PDF Battlemaps (19.9MB)
DCC10-Level2-PDF.zip

Have Fun Guys!
by bwatford
Fri Jul 11, 2008 12:09 pm
Forum: DCC Modules - 3E
Topic: DCC#10 The Sunless Garden Mapping Has Begun
Replies: 24
Views: 66936

Re: DCC#10 The Sunless Garden Mapping Has Begun

Level 2 is in its final stages. I will release it for all on Monday, July 14th.
by bwatford
Sun Jul 06, 2008 7:38 pm
Forum: DCC Modules - 3E
Topic: DCC#10 The Sunless Garden Mapping Has Begun
Replies: 24
Views: 66936

Re: DCC#10 The Sunless Garden Mapping Has Begun

Level 2 should be completed in its entirety in the next few days and I'll post it to Prestor's. I then will begin working on level one after that.
by bwatford
Sun Jun 29, 2008 7:45 am
Forum: DCC Modules - 3E
Topic: DCC#10 The Sunless Garden Mapping Has Begun
Replies: 24
Views: 66936

DCC#10 The Sunless Garden Mapping Has Begun

I have started mapping DCC#10 using Dundjinni for Prestor's. You can track the progress at the Dundjinni forums here: http://www.dundjinni.com/forums/forum_posts.asp?TID=10602&PN=1 But I thought I would post a little preview here for all the folks at GG. The Trophy Room http://www.dundjinni.com/...
by bwatford
Wed Mar 05, 2008 10:38 am
Forum: Dungeon Crawl Classics - General
Topic: Which Module To Map?
Replies: 17
Views: 28360

If you could do the orginally Idylls Of The Rat King when you are done with revenge, that would make a killer set for us DM's that are thinking of running these two back to back....

I have the module if you are interested in doing it.

Thanks in advance for any consideration of doing this.
by bwatford
Mon Mar 03, 2008 9:32 pm
Forum: Goodman Games General
Topic: D&D Experience
Replies: 28
Views: 47509

Not what I thought it would be

I've been playing D&D from the first boxed set way back when and started DMing at AD&D one thing I have always built my campaigns around is character development and bringing the fledgling hero wanna bees from nothing into being great characters with a rich history and all the players actual...
by bwatford
Sun Feb 10, 2008 10:03 pm
Forum: DCC Modules - 3E
Topic: Lost Vault of Tsathzar Rho
Replies: 6
Views: 12456

Ok with a second group of characters last week they made it through the main caves and went up the hole in the ceiling and made it to the river crossing and camped. BTW the player that started the party fight is now gone from the group but we have added a couple of new players. I was a little hung o...
by bwatford
Thu Jan 31, 2008 5:30 pm
Forum: DCC Modules - 3E
Topic: Lost Vault of Tsathzar Rho
Replies: 6
Views: 12456

Well our next session is Sunday 2/3/2008 and I will let everyone know. There has been so much drama this week with players in an uproar over what happened. The guy who played the wizard who Coup De Grace'd Crazh is gone from the group. So everyone seems content now to regroup and continue. The chara...
by bwatford
Sun Jan 27, 2008 7:49 pm
Forum: DCC Modules - 3E
Topic: Lost Vault of Tsathzar Rho
Replies: 6
Views: 12456

After having Alliana fire a arrow past his head for the third time in two weeks. Crazh turns and runs Alliana through with his shortsword after dropping his Bow. Bec seeing this drops Aust and enters the cave to keep the Ogre busy. Crazh goes back to picking his bow up and readying to fire. Mischa c...
by bwatford
Sun Jan 27, 2008 7:40 pm
Forum: DCC Modules - 3E
Topic: Lost Vault of Tsathzar Rho
Replies: 6
Views: 12456

Ok so when Casimer reaches the Ogre's cave he sees the Ogre and the Ogre see's him. The Ogre mumbles something about the Outer Gods and coming to take his pain away. Casimer notices that the Ogre is way bigger than a normal Ogre and it's skin is Jet Black with rancid sores and pus oozing down it's b...
by bwatford
Sun Jan 27, 2008 7:26 pm
Forum: DCC Modules - 3E
Topic: Lost Vault of Tsathzar Rho
Replies: 6
Views: 12456

Lost Vault of Tsathzar Rho

I started running this DCC today with our AD&D 3.5 Group and thought I would share the experience. The party consist of 8 characters that have been playing now for three sessions, here are the details for them. Some of them are based on NPC's from DCC#0 that have been altered slighty. The party ...

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