Search found 106 matches
- Tue Mar 01, 2011 9:02 pm
- Forum: DCC RPG General
- Topic: Multi-classing in DCC RPG?
- Replies: 54
- Views: 64120
Re: Multi-classing in DCC RPG?
What game has that rule? IN AD&D all non thief characters have a default 40% chance to climb walls. And anyway, you shouldn't even have to roll to climb a fence.
- Sun Feb 27, 2011 11:58 am
- Forum: DCC RPG General
- Topic: Dragons
- Replies: 4
- Views: 8533
Re: Dragons
Size: is he small as a dog, bigger than a horse, or a sleeping mountain? Body: serpentine or stocky? Skin: scaly, turtle shell or even iron? Limbs: two legs, four legs, or even more? Wings: has he got none, two bat-like or something completely different? Head: is it like a serpent, a crocodile, a l...
- Sun Feb 27, 2011 7:31 am
- Forum: DCC RPG General
- Topic: Damage Reduction in DCC RPG
- Replies: 43
- Views: 49642
Re: Damage Reduction in DCC RPG
How are they not even more fragile? A dr of 3 effectively gives you 3 extra hit points per attack against you. So, if you get in combat and something hits you 4 times, that's 12 extra hit points. Get in 3 of these in a day and it's 36 hit points. I can't see anyone not wanting armor in that system. ...
- Sat Feb 26, 2011 10:10 pm
- Forum: DCC RPG General
- Topic: Multi-classing in DCC RPG?
- Replies: 54
- Views: 64120
Re: Multi-classing in DCC RPG?
I hope there is multiclassing, or at least enough class flexibility to not really require it. And I disgree with you JRR, I loathe Fighter/Magic Users in 1E and 3E, in 1E it is far too OP in 3E the opposite. What you need is some semblance of balance. 1e needed some tweaking, I agree - elves in pla...
- Sat Feb 26, 2011 10:05 pm
- Forum: DCC RPG General
- Topic: Damage Reduction in DCC RPG
- Replies: 43
- Views: 49642
Re: Damage Reduction in DCC RPG
But what happens to the fragile mage with a 10 dex? Sure he shouldn't be in melee, but sometimes you can't help it. The brainy mage with a crappy physique is an archetype I'd like not to go away.
- Fri Feb 25, 2011 10:11 pm
- Forum: DCC RPG General
- Topic: Multi-classing in DCC RPG?
- Replies: 54
- Views: 64120
Re: Multi-classing in DCC RPG?
I really hope there's a multiclass mechanic. I love multiclassing in 1e and detest it in 3e. a 1e fighter mage kicks ass. A 3e one, eh, not so much. A high level eldritch knight is okay, but it sucks to level one.
- Fri Feb 25, 2011 11:17 am
- Forum: DCC RPG General
- Topic: Damage Reduction in DCC RPG
- Replies: 43
- Views: 49642
Re: Damage Reduction in DCC RPG
My problem with DR is that anyone not wearing armor, magic users, monks, etc, get screwed royally. In WFRP, my fire mages died weekly due to no armor. The dwarf gets hit for 6 points of damage and takes one due to to his plate mail. I get hit for 6 and I'm almost dead. It makes armor a necessity. Th...
- Fri Feb 25, 2011 11:11 am
- Forum: DCC RPG General
- Topic: Healing and clerics
- Replies: 51
- Views: 58150
Re: Healing and clerics
That was just one example... here is another. Running into a burning forest fire... Yes you could take 2d6 damage per round of damage (lethal to level 1 toons), but a higher level character can safely ignore it for a few rounds to do something. Not to jump threads here, but in the second case putti...
- Thu Feb 24, 2011 9:39 pm
- Forum: DCC RPG General
- Topic: Grappling in DCC?
- Replies: 63
- Views: 67999
Re: Grappling in DCC?
Here's my rule for grappling: There is no grappling. This is a game about swords and axes and spells. Grappling has no place. Leave it to lesser games.
- Thu Feb 24, 2011 9:27 pm
- Forum: DCC RPG General
- Topic: Healing and clerics
- Replies: 51
- Views: 58150
Re: Healing and clerics
Ok... There have been many ideas posted here for HP's in the DCC RPG. I myself have another thread where I posted a wounds/vitality type concept. I have always thought that DnD needed the wound/vitality concept to limit stupid character actions (i.e. I have 100hp... jumping off of a 100' cliff... n...
- Sat Feb 12, 2011 4:03 pm
- Forum: DCC RPG General
- Topic: Healing and clerics
- Replies: 51
- Views: 58150
Re: Healing and clerics
Honestly, the only problem I have with hit points as they are in any pre 4e edition is that there are way too many of them. I don't see the abstractness of hit points as a problem to be fixed.
- Sat Feb 12, 2011 8:59 am
- Forum: DCC RPG General
- Topic: Healing and clerics
- Replies: 51
- Views: 58150
Re: Healing and clerics
I could also get behind a warhammeresque mechanic. Have characters top out at 20 or so hit points. Maybe 30. Then it can represent actual damage only. To mitigate this, you'd also have to have an armor as dr mechanic. But no naked dwarf snydrome, please.
- Sat Feb 12, 2011 8:53 am
- Forum: DCC RPG General
- Topic: Healing and clerics
- Replies: 51
- Views: 58150
Re: Healing and clerics
But a simple compromise would be recovering 1/4 of hit points lost in the prior combat after a 10 minute rest. Simple and no convoluted system required. But what do these hit points represent if you don't want them to equal fatigue. Is it wounds that are just shrugged off ? Because at higher levels...
- Fri Feb 11, 2011 2:53 pm
- Forum: DCC RPG General
- Topic: Healing and clerics
- Replies: 51
- Views: 58150
Re: Healing and clerics
It seems to me that you dislike clerics healing 'exhaustion/luck/etc' rather than the surges themselves. I'm not intending to say I know your mind better than you do, and might be barking up the wrong tree. Please don't take it personally, I know that sort of statement is a bit an internet nono but...
- Fri Feb 11, 2011 10:40 am
- Forum: DCC RPG General
- Topic: Healing and clerics
- Replies: 51
- Views: 58150
Re: Healing and clerics
But until 4e, hit points were a combination of actual wounds, luck, providence, fate, or whatever. A sword blow actually cut you. A 1d8 damage sword blow at 1st level might be a sword through the gut. At 10th, your skill, luck, whatever, allows you to MOSTLY avoid it, and it's a shallow gash across ...
- Fri Feb 11, 2011 10:07 am
- Forum: DCC RPG General
- Topic: Healing and clerics
- Replies: 51
- Views: 58150
Re: Healing and clerics
Clerics are only healbots if you play them that way. My clerics in 1e always carried a couple healing spells to save a pc or two and the rest were combat or utility spells. The next day, I might get a ton of healing spells to help the party recover if needed, but in general, healing spells were cast...
- Wed Feb 02, 2011 12:48 pm
- Forum: DCC RPG General
- Topic: Reading Appendix N
- Replies: 79
- Views: 82231
Re: Reading Appendix N
Hmmm. Whimsy and creepy? Sounds like just my kind of book.
- Tue Feb 01, 2011 12:00 pm
- Forum: DCC RPG General
- Topic: Anonycon Playtest Report
- Replies: 11
- Views: 18677
Re: Anonycon Playtest Report
I love it when a plan comes together.
- Sun Jan 30, 2011 7:47 am
- Forum: DCC RPG General
- Topic: The DCC RPG and Spellslinging
- Replies: 84
- Views: 101822
Re: The DCC RPG and Spellslinging
Yes, but that's a passive mechanic. There should be an option to actively interrupt the spell.
- Sat Jan 29, 2011 7:20 pm
- Forum: DCC RPG General
- Topic: The DCC RPG and Spellslinging
- Replies: 84
- Views: 101822
Re: The DCC RPG and Spellslinging
One thing I'd like to see is a mechanic for interrupting a spellcaster. The 3e ready an action method just doesn't do it for me. It's almost always better to cast your own spell or make your own attacks than to ready an action to counterspell. One of the balancing factors of 1e (and I've touched on ...
- Tue Jan 25, 2011 7:25 am
- Forum: DCC RPG General
- Topic: what game is most like the DCC RPG?
- Replies: 62
- Views: 65397
Re: what game is most like the DCC RPG?
N5 actually has some rules for using zero level pc's in it even though it has some insanely tough random encounter tables - 1d4 8HD Ceratosaurs, are you kidding me? :shock: My random encounter tables always consist of what makes sense for the world, it's not based on the level of the pcs. If there ...
- Sat Jan 22, 2011 4:55 pm
- Forum: DCC RPG General
- Topic: The DCC RPG and Spellslinging
- Replies: 84
- Views: 101822
Re: The DCC RPG and Spellslinging
QFT.mshensley wrote:
Sounds like WFRP to me. And that's a good thing.
- Fri Jan 21, 2011 9:42 am
- Forum: DCC RPG General
- Topic: what game is most like the DCC RPG?
- Replies: 62
- Views: 65397
Re: what game is most like the DCC RPG?
I think I may have a friend with WFRP, or if not I may hit e-bay to look at the spell fail tables. Can you tell me the difference between the spell fail tables of 1E and 2E? Is one "better" than the other? I don't have V1 handy, but here's a couple of examples from WFRP 2: Minor: Unnatura...
- Thu Jan 20, 2011 2:26 pm
- Forum: DCC RPG General
- Topic: what game is most like the DCC RPG?
- Replies: 62
- Views: 65397
Re: what game is most like the DCC RPG?
I still own WFRP1 and I have noticed that the DCC game has some sort of career thing going on. I remember something about halfling gypsies for one. The bad thing is that WFRP1 is in no way mechanically similar to a d20 game. No classes, no levels, and everything is a d100 roll under. The dirty litt...
- Thu Jan 20, 2011 8:31 am
- Forum: DCC RPG General
- Topic: what game is most like the DCC RPG?
- Replies: 62
- Views: 65397
Re: what game is most like the DCC RPG?
WFRP 1 or 2. The spell fail tables are similar to what Mr. Goodman has outlined here. And magic is ultra rare. And dangerous.