Search found 184 matches
- Thu Feb 10, 2011 3:32 pm
- Forum: DCC RPG General
- Topic: Designer's Blog #2: Pre-D&D Swords & Sorcery
- Replies: 36
- Views: 106197
Re: Designer's Blog #2: Pre-D&D Swords & Sorcery
a test of a DCC I think will be called "Sailors on the Starless Sea" That's a pretty good title. We have spent a lot of time thinking about module titles. Have you ever noticed just how many D&D modules follow the format of, "[Place] of the [Monster Name]"? Or some slight va...
- Wed Feb 09, 2011 7:45 pm
- Forum: DCC RPG General
- Topic: On saving throws
- Replies: 14
- Views: 21500
Re: On saving throws
OD&D does not use a single save. It uses five categories:Sunsword wrote:Was the single save used in OD&D? Or did S&W introduce it?
Death Ray or Poison
All Wands - Including Polymorph or Paralization
Stone
Dragon Breath
Staves & Spells
S&W introduced the single save.
- Wed Feb 09, 2011 6:03 pm
- Forum: DCC RPG General
- Topic: Designer's Blog #2: Pre-D&D Swords & Sorcery
- Replies: 36
- Views: 106197
Re: Designer's Blog #2: Pre-D&D Swords & Sorcery
That's a pretty good title.spackle wrote:a test of a DCC I think will be called "Sailors on the Starless Sea"
- Mon Feb 07, 2011 7:19 am
- Forum: DCC RPG General
- Topic: Ability Scores
- Replies: 32
- Views: 40745
Re: Ability Scores
Most of the GG support for DCC RPG will be "the basics" (like a DM screen and a dice pack) and then lots of modules. Good, the last thing I want is an encyclopedia set of rulebooks. Also, having only a single rulebook helps ensure that the DCC RPG remains a game based on Appendix N, rathe...
- Sun Feb 06, 2011 7:30 pm
- Forum: DCC RPG General
- Topic: Designer's Blog #2: Pre-D&D Swords & Sorcery
- Replies: 36
- Views: 106197
Re: Designer's Blog #2: Pre-D&D Swords & Sorcery
Sinbad searching for R'lyeh, Kull and Cugel stepping thru a portal to Barsoom - that's what I'm after! Very well put! Consider that Abdul Alhazred completed the Necronomicon (in Arabic!) in Damascus shortly before his death in A. D. 738. Further consider that the stories of the 1,001 Nights (includ...
- Sun Feb 06, 2011 1:14 pm
- Forum: DCC RPG General
- Topic: Designer's Blog #2: Pre-D&D Swords & Sorcery
- Replies: 36
- Views: 106197
Re: Designer's Blog #2: Pre-D&D Swords & Sorcery
I initially had no intention of buying DCC: RPG. Last year I sold almost my entire RPG collection. All I have on my game shelf now are: 1. Empire of the Petal Throne/Tekumel stuff, which I love to study 2. home-made print-outs of the Lamentations of the Flame Princess RPG and the Random Esoteric Cre...
- Thu Feb 03, 2011 6:50 am
- Forum: DCC RPG General
- Topic: Zocchi Dice - Seek out our own or for sale here?
- Replies: 35
- Views: 44134
Re: Zocchi Dice - Seek out or own or for sale here?
$20 for 6 dice is pretty steep. I agree. (and that 7 sider is fugly - i don't even see how that one works) I agree. I don't understand the need for a different shape for each die type either. Now I understand that one: Those sold geometric shapes are fun. The more of them there are, the more fun it...
- Wed Feb 02, 2011 9:44 pm
- Forum: DCC RPG General
- Topic: The DCC RPG and Spellslinging
- Replies: 84
- Views: 103036
Re: The DCC RPG and Spellslinging
As with monsters, I think magic items are more interesting when such an item is "the" magic ring rather than "a" magic ring. In all the classic literature, magic items are always unique. Always. The idea of a "generic" +1 sword simply doesn't belong in a game that's tr...
- Wed Feb 02, 2011 3:56 pm
- Forum: DCC RPG General
- Topic: Question about Attribute bonuses, AC and Hit Points
- Replies: 18
- Views: 31328
Re: Question about Atribute bonuses, AC and Hit Points
I remember reading on Jeff Rients's blog that his DCC character had 1 hit point.
- Wed Feb 02, 2011 12:14 pm
- Forum: DCC RPG General
- Topic: Question about Attribute bonuses, AC and Hit Points
- Replies: 18
- Views: 31328
Re: Question about Atribute bonuses, AC and Hit Points
With very rare exceptions, I prefer monsters to have armor classes that are no better than the armor class of a man with plate mail and shield. What sort of critter has a tougher hide than plates of steel?
- Thu Jan 27, 2011 9:46 pm
- Forum: DCC RPG General
- Topic: Another Contest Idea for DCC RPG: Monsters!
- Replies: 39
- Views: 40603
Re: Another Contest Idea for DCC RPG: Monsters!
Will monsters generated with James Raggi's The Random Esoteric Creature Generator for Classic Fantasy Role Playing Games and their Modern Simulacra require much conversion to use with DCC RPG?
- Wed Jan 26, 2011 10:03 pm
- Forum: DCC RPG General
- Topic: Another Contest Idea for DCC RPG: Monsters!
- Replies: 39
- Views: 40603
Re: Another Contest Idea for DCC RPG: Monsters!
"Unusual monsters" don't have to be big weird things with tentacles and an odd number of eyes. How about a small, scrawny humanoid with blue skin? Is that a goblin - or a Hyrkanian - or something else? There can still be goblins - but they need not look like a goblin. To a villager who's ...
- Tue Jan 25, 2011 10:26 pm
- Forum: DCC RPG General
- Topic: Another Contest Idea for DCC RPG: Monsters!
- Replies: 39
- Views: 40603
Re: Another Contest Idea for DCC RPG: Monsters!
I would argue by having one's opponents being, on the whole, common villains, the odd, bizarre, or "super-natural" becomes even more heightened. One cannot maintain a constant state of the unknown, before the whole experience begins to break down. Of course, this is but one DMs thoughts o...
- Tue Jan 25, 2011 7:56 pm
- Forum: DCC RPG General
- Topic: Another Contest Idea for DCC RPG: Monsters!
- Replies: 39
- Views: 40603
Re: Another Contest Idea for DCC RPG: Monsters!
Regarding monsters in general, I have something to say on the subject...one of the ways that traditional D&D lets you down over time is that you, as a player, begin to know what to expect from monsters, and that aspect of the game loses its magic - the "fantasy" becomes predictable. T...
- Tue Jan 25, 2011 12:23 pm
- Forum: DCC RPG General
- Topic: timetable for designer's diaries?
- Replies: 9
- Views: 13678
timetable for designer's diaries?
How often should we expect new Designer's Diaries? Or is there no planned schedule? 
- Sat Jan 22, 2011 10:02 am
- Forum: DCC RPG General
- Topic: Appendix N, again
- Replies: 32
- Views: 42298
Re: Appendix N, again
I, too, have never seen a D&D cleric outside of RPGs. I've certainly never seen one in any of the sources in Appendix N.
- Sat Jan 22, 2011 10:00 am
- Forum: DCC RPG General
- Topic: Contest for brand new campaign world for DCC
- Replies: 16
- Views: 21373
Re: Contest for brand new campaign world for DCC
I agree.mshensley wrote:I'd like to see Aereth done in the wilderlands style- you know, zoomed down to 5 mile hexes...
- Sat Jan 22, 2011 8:20 am
- Forum: DCC RPG General
- Topic: Contest for brand new campaign world for DCC
- Replies: 16
- Views: 21373
Re: Contest for brand new campaign world for DCC
That is a pretty cool idea. In the world long ago, magic was more uncertain, only much later becoming a "magical science" (a la 3.x edition magic).
- Thu Jan 20, 2011 10:12 am
- Forum: DCC RPG General
- Topic: what game is most like the DCC RPG?
- Replies: 62
- Views: 66428
Re: what game is most like the DCC RPG?
I would consider running Castles & Crusades with only the following character choices allowed:
human clerics
human fighters
human magic-users
human thieves
dwarf fighters
elf fighter/magic-users
halfling fighters
human clerics
human fighters
human magic-users
human thieves
dwarf fighters
elf fighter/magic-users
halfling fighters
- Fri Jan 14, 2011 10:05 pm
- Forum: DCC RPG General
- Topic: The DCC RPG and Spellslinging
- Replies: 84
- Views: 103036
Re: The DCC RPG and Spellslinging
Something I've played with is letting lower-level casters take higher-level spells.... On the face of it, I love that idea. I also like that idea. It allows PCs the chance (however remote) to get to the good stuff sooner. It has long seemed sad to me that ninth-level spells (to take the most extrem...
- Tue Jan 11, 2011 8:15 am
- Forum: DCC RPG General
- Topic: The DCC RPG and Spellslinging
- Replies: 84
- Views: 103036
Re: The DCC RPG and Spellslinging
What will be the highest level of spells in this game? Ninth, or something else?
- Sat Jan 08, 2011 10:56 pm
- Forum: DCC RPG General
- Topic: Thoughts on a simplified SRD game.
- Replies: 59
- Views: 75036
Re: Thoughts on a simplified SRD game.
BD&D = Basic D&D. :) So that's OD&D, too, eh? I mean, as far as I can recall at this late date, there were basically two versions of D&D before AD&D. And I've just generally thought they were lumped together in most discussions. Am I wrong? Are BD&D and OD&D different be...
- Sat Jan 08, 2011 7:19 pm
- Forum: DCC RPG General
- Topic: Thoughts on a simplified SRD game.
- Replies: 59
- Views: 75036
Re: Thoughts on a simplified SRD game.
BD&D = Basic D&D. 
- Sat Jan 08, 2011 7:18 pm
- Forum: DCC RPG General
- Topic: Elf ... or is it?
- Replies: 17
- Views: 19929
Re: Elf ... or is it?
That's a great idea.DCCfan wrote:Could you give the DCC flavor name for the spell and the D&D equivalent in parenthesis? I would hate to lose a cool name like Cadixtat's Axe of Unmaking.
- Thu Jan 06, 2011 8:41 pm
- Forum: DCC RPG General
- Topic: Thoughts on a simplified SRD game.
- Replies: 59
- Views: 75036
Re: Thoughts on a simplified SRD game.
In Appendix N, demi-humans are The Other. They are extraordinarily rare, unique, unusual creatures. They are not human, they are not Men (as Tolkien would say), they are special. How many demi-humans even appear in Appendix N? Hardly any. Tolkien probably has the highest "population incidence&...