Search found 529 matches

by dancross
Thu Oct 02, 2008 7:09 am
Forum: Eldritch Role-Playing System
Topic: Bestiary?
Replies: 10
Views: 20456

Re: Bestiary?

Is the wiki still around? I can't find the link to it, but I'm probably looking right over it. lol No. The website was put together by some volunteers, but they didn't have the time to maintain it, so I felt a poorly maintained website was worse than none at all. The wiki can be recreated using one...
by dancross
Wed Oct 01, 2008 9:47 pm
Forum: Eldritch Role-Playing System
Topic: Fifth session experience....
Replies: 9
Views: 17099

Re: Fifth session experience....

StormPatriarch wrote: I thought Goblins as fodder did not get bonuses from armor or weapons?
Armor, yes, if wearing it. Weapons, no.
by dancross
Wed Oct 01, 2008 3:19 pm
Forum: Eldritch Role-Playing System
Topic: Fifth session experience....
Replies: 9
Views: 17099

Re: Fifth session experience....

Perhaps the CS should reflect the wearing of armor... I'm not sure. CS is supposed to predict lethality, not so much longevity. At what point those two factors begin to significantly affect each other, I'm not entirely sure. It makes sense that "the longer it lasts the more harm it can inflict...
by dancross
Tue Sep 30, 2008 6:57 pm
Forum: Eldritch Role-Playing System
Topic: New to Eldritch
Replies: 14
Views: 23113

Re: New to Eldritch

And from what Dan mentioned above, the standard initiative system doesn't sound so complex (and I don't mind the same order every round). Unless, of course, I'm missing something. I'm going to try to give the entire book a good read through this weekend so I'll have more to say then. Just keep in m...
by dancross
Tue Sep 30, 2008 7:33 am
Forum: Eldritch Role-Playing System
Topic: Fifth session experience....
Replies: 9
Views: 17099

Re: Fifth session experience....

I'm very curious to know how it stacks up with the CS system...
by dancross
Tue Sep 30, 2008 7:31 am
Forum: Eldritch Role-Playing System
Topic: New to Eldritch
Replies: 14
Views: 23113

Re: New to Eldritch

How about that, two surprises in one day. Another C&C player in VA (I didn't know of any outside my group though I had heard rumors) and a designer who's readily available. Shocking. :) Thanks to both of you for the insights. I'll need to actually finish a full read through and then run it with...
by dancross
Mon Sep 29, 2008 8:54 pm
Forum: Eldritch Role-Playing System
Topic: New to Eldritch
Replies: 14
Views: 23113

Re: New to Eldritch

Hi there! 1. The classless system. No artificial "class abilities" to worry about--if a PC wants to move silently, she does, and there are no "but she can't do it as well as a rogue could" hassles. There are also occupational guidelines for players who prefer that approach, but t...
by dancross
Fri Sep 26, 2008 6:07 am
Forum: Eldritch Role-Playing System
Topic: Converting creatures
Replies: 27
Views: 42622

Re: Converting creatures

But in the example, the creature has a base of 10 HP, plus a x4 to HP, for an additional 75% of 10 = 7.5. So 10 + 7.5 = 17.5 (round up to 18).
You're right. It looks like the x2 was used as if it pertained to the HP and not RS in that example. It's now been fixed.
by dancross
Thu Sep 25, 2008 7:51 pm
Forum: Eldritch Role-Playing System
Topic: Converting creatures
Replies: 27
Views: 42622

Re: Converting creatures

Calculating the Challenge Score [revised]: Calculate a creature's CS score as follows: Creature final HP equals base Challenge Score. Then, add up any modifiers to HP (not to both HP and RS) and consult the chart below, rounding up to find final CS score. Don't worry about RS modifiers, as they rea...
by dancross
Thu Sep 25, 2008 7:10 pm
Forum: Eldritch Role-Playing System
Topic: Converting creatures
Replies: 27
Views: 42622

Re: Converting creatures

Calculating the Challenge Score [revised]: Calculate a creature's CS score as follows: Creature final HP equals base Challenge Score. Then, add up any modifiers to HP (not to both HP and RS) and consult the chart below, rounding up to find final CS score. Don't worry about RS modifiers, as they rea...
by dancross
Wed Sep 24, 2008 9:26 pm
Forum: Eldritch Role-Playing System
Topic: More Magic suggestions
Replies: 11
Views: 19335

Re: More Magic suggestions

I wonder how it's working out with 4E with the focus being on group composition and fulfilling requisite roles to have a "workable" party? I don't know that such a thing applies so much to ERP. No clue. I'm trying to pay as little attention to 4e as I can! I haven't played it yet. Probabl...
by dancross
Wed Sep 24, 2008 8:12 pm
Forum: Eldritch Role-Playing System
Topic: Converting creatures
Replies: 27
Views: 42622

Re: Converting creatures

Another conversion: Shadow TY: Exceptional (Legendary -- undead) (Level 3) / CS 15 TR: special (see below) EA: None HP: 24 RS: 24 BP: D6 Notes: This creature is incorporeal, and can pass effortlessly through solid objects. It attacks with an incorporeal touch that causes 1D6 damage to Resilience (b...
by dancross
Wed Sep 24, 2008 8:07 pm
Forum: Eldritch Role-Playing System
Topic: My PC party rendered here for testing:
Replies: 29
Views: 44661

Re: My PC party rendered here for testing:

Rereading the thread, How about Willpower being used as Armor versus spells? How about just Harm ones? Tap self: Can not be used to heal. Question: Can is be used to boost Spell Heal? Can it boost Arcane focus? If one were to go this way...I would say resistance for harm spells only because semanti...
by dancross
Wed Sep 24, 2008 8:04 pm
Forum: Eldritch Role-Playing System
Topic: More Magic suggestions
Replies: 11
Views: 19335

Re: More Magic suggestions

Pointing those points into an Extra Spell Action would only reduce the potential power and effectiveness of each spell. Why? If 6 CP are spent, wouldn't they have the full MRV of their Arcanum tree for each spell? Those points could be applied to a primary magical ADC to increase overall effectiven...
by dancross
Wed Sep 24, 2008 9:29 am
Forum: Eldritch Role-Playing System
Topic: Third session experience....
Replies: 25
Views: 39493

Re: Third session experience....

another caster can cast Mantle on that tank and refill deflect if he rolls higher than the (current or original?) values. Which is it? The current value when the spell lands, or the value of first caster's roll? Another caster can cast Mantle on that tank and refill deflect if he rolls higher than ...
by dancross
Wed Sep 24, 2008 9:22 am
Forum: Eldritch Role-Playing System
Topic: More Magic suggestions
Replies: 11
Views: 19335

Re: More Magic suggestions

The Extra Spell Action would work too! Write it just like Extra Weapon (sans stuff about dual-wielding of course). I don't know... It seems like this would result in one-dimensional characters (all CP put into spell casting). (Hey, I know my players!) An extra attack doesn't seem to be as powerful ...
by dancross
Wed Sep 24, 2008 7:54 am
Forum: Eldritch Role-Playing System
Topic: Third session experience....
Replies: 25
Views: 39493

Re: Third session experience....

A note on stacking. (Mantle): We are not allowing any stacking, right? What if a group has a couple of casters in support. They both cast Mantle on tank. I say only the highest effect sticks. They both pay the costs ( and need to plan better). Though, this does mean that another caster can cast Man...
by dancross
Tue Sep 23, 2008 7:56 am
Forum: Eldritch Role-Playing System
Topic: More Magic suggestions
Replies: 11
Views: 19335

Re: More Magic suggestions

Two suggestions came out of session four that I forgot to mention: 1. New advantage called Extra Spell Action: Works similar to Extra Weapon Attack at same cost. 2. Split spell casting: Works like Split attacks do. Any thoughts on game balance harm? You can split Harm spells. Allowing it for other ...
by dancross
Tue Sep 23, 2008 7:53 am
Forum: Eldritch Role-Playing System
Topic: Reading a spell from a scroll
Replies: 7
Views: 14199

Re: Reading a spell from a scroll

You get one bonus spell per level, meaning another you can cast, which assumes you were studying in general. Otherwise you pick them up while in adventures. If you transfer a spell into your book, and that brings your total number of spells above your limit, you can still cast the new spell. Just tr...
by dancross
Mon Sep 22, 2008 6:53 am
Forum: Eldritch Role-Playing System
Topic: Fourth session experience....
Replies: 4
Views: 10743

Re: Fourth session experience....

Short session since a major battle loomed at the end and we were down a player. Went over the previous sessions discussions( split attacks, Extra Weapon Att, etc). Party was checking out the room we left them in last time. While checking the curtained alcoves, One of the PCs spotted a figure dartin...
by dancross
Mon Sep 22, 2008 6:48 am
Forum: Eldritch Role-Playing System
Topic: Reading a spell from a scroll
Replies: 7
Views: 14199

Re: Reading a spell from a scroll

If a spell is cast from a scroll, does it disappear from the scroll? I would say "No" since it does not appear to be specifically mentioned in the book. The negatives of only using your arcanum die and having to have the power source spec are enough restrictions as far as I am concerned. ...
by dancross
Sun Sep 21, 2008 5:20 pm
Forum: Eldritch Role-Playing System
Topic: Coming Soon
Replies: 8
Views: 16080

Re: Coming Soon

GnomeBoy wrote:Methinks 'tis not the link you thinks it is... :? :wink:
oops! fixed! thanks...must've been drunk :lol:
by dancross
Sun Sep 21, 2008 5:33 am
Forum: Eldritch Role-Playing System
Topic: Coming Soon
Replies: 8
Views: 16080

Coming Soon

We've got stuff in the pipeline. Here's the first humble offering.


http://www.goodman-games.com/4361preview.html
by dancross
Sun Sep 21, 2008 4:11 am
Forum: Eldritch Role-Playing System
Topic: New Eldritch Spells
Replies: 18
Views: 30414

Re: New Eldritch Spells

These are good translations! I like the use of the Travel Efffect for the "knock" conversion.
by dancross
Tue Sep 16, 2008 2:23 pm
Forum: Eldritch Role-Playing System
Topic: What are the in-game benefits of the Healing ability?
Replies: 10
Views: 18232

Re: What are the in-game benefits of the Healing ability?

I was thinking it would be easy to stop them from dying on the ground (negatives to zero), but hard to ensure a speedy recovery (2D12 from 0). Maybe set a static difficulty of 2 to stabilize a character with negative Toughness (that way, even someone with the lowest amount training in healing (D4) ...

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