Search found 529 matches

by dancross
Thu Oct 23, 2008 10:20 pm
Forum: Eldritch Role-Playing System
Topic: Seventh session experience....
Replies: 14
Views: 24235

Re: Seventh session experience....

Seven sessions and counting. Down one player (paladin/ranger could not make it). What level is your average character now? Are they happy with the advancement and their increase in ability? They are all lvl 2 currently. They haven't complained to me about advancement yet. :shock: Wow. Sounds like t...
by dancross
Thu Oct 23, 2008 4:08 pm
Forum: Eldritch Role-Playing System
Topic: Seventh session experience....
Replies: 14
Views: 24235

Re: Seventh session experience....

StormPatriarch wrote:Seven sessions and counting. Down one player (paladin/ranger could not make it).
What level is your average character now? Are they happy with the advancement and their increase in ability?
by dancross
Thu Oct 23, 2008 4:06 pm
Forum: Eldritch Role-Playing System
Topic: Armor
Replies: 2
Views: 9251

Re: Armor

There's no restrictions on wearing armor. If the player feels his character would wear such armor, and the character has the money or stole it off a dead person, it's his. There is a restriction on heavier armors, like plate cuts the Evade DP (close quarters dodging) in half.
by dancross
Wed Oct 22, 2008 9:16 pm
Forum: Eldritch Role-Playing System
Topic: New Eldritch Spells
Replies: 18
Views: 30414

Re: New Eldritch Spells

Another new spell: Spell Name: Turn Undead Power Source: Supernatural School: Theurgy Effect: Influence Manifestation: Positive energy Range: Area Aspect: Resilience This spell causes undead creatures in the area of effect to flee at their full movement rate. Comments? Hey, that works. ;-) Normally...
by dancross
Wed Oct 22, 2008 9:13 pm
Forum: Eldritch Role-Playing System
Topic: Seventh session experience....
Replies: 14
Views: 24235

Re: Seventh session experience....

Yep! Summoned creatures bypass RS. ;-) Is there a page number for this? Thanks. No, because I took it as a given based on precedent (admittedly, I assumed it). Now that you mention it, I'll make it official and add it to the revision. Summoned creatures do not affect Resilience with regular physica...
by dancross
Wed Oct 22, 2008 9:09 pm
Forum: Eldritch Role-Playing System
Topic: Converting creatures
Replies: 27
Views: 42622

Re: Converting creatures

One more: Gelatinous Cube TY: Level 4 (average die-rank: D8) TR: Melee: Slam -- 1D4 + 4 (acid damage) Arcana: D12 + D8 (Paralyze) EA: None HP: 40 RS: 20 BP: D3 Notes: Gelatinous cubes secrete acid that dissolves organic material, but does not affect metal or stone. Any creature that is struck by a ...
by dancross
Tue Oct 21, 2008 3:11 pm
Forum: Eldritch Role-Playing System
Topic: Seventh session experience....
Replies: 14
Views: 24235

Re: Seventh session experience....

Since it's a type of summoning spell, the creatures often bypass Resilience, unless reducing the effect of poisonous stings. Why is this? Do summoned creatures bypass Resilience? (I must admit that I haven't read the summoning section--I don't generally have many summoner-types in my games). I thin...
by dancross
Mon Oct 20, 2008 5:55 pm
Forum: Eldritch Role-Playing System
Topic: Seventh session experience....
Replies: 14
Views: 24235

Re: Seventh session experience....

Questions arose around the spell Conjure Swarm. Here is the text: "This spell conjures a hoard of large stinging insects. Each insect has Potential-Harm of 1, with no more than a single hit point each, and zero resilience. The creatures’ initiative rank is as one group, equal to the caster’s S...
by dancross
Mon Oct 20, 2008 5:50 pm
Forum: Eldritch Role-Playing System
Topic: Seventh session experience....
Replies: 14
Views: 24235

Re: Seventh session experience....

From page 44 of the core rules: The number of creatures summoned is equal to the result of the ability check, and each creature’s Potential-Harm is 1, with no more than a single hit point each, and zero resilience. Base the Spell Cost for this effect on an Area range, so is equal to MRV of the Abili...
by dancross
Sun Oct 19, 2008 8:08 am
Forum: Eldritch Role-Playing System
Topic: Terror spell
Replies: 5
Views: 11883

Re: Terror spell

StormPatriarch wrote: Sounds like the Polgara effect.... :wink:
I like that character! Those were good books by David Eddings. :)
by dancross
Sat Oct 18, 2008 6:18 pm
Forum: Eldritch Role-Playing System
Topic: Terror spell
Replies: 5
Views: 11883

Re: Terror spell

The Terror spell lists "Augment" as its Effect and "Intimidation" as its Aspect. What is Intimidation? How does this spell work? It enhances Coercion, and any use of Coercion where the character is specialized in intimidation specifically. So it summons the likeness of a "b...
by dancross
Wed Oct 15, 2008 10:12 pm
Forum: Eldritch Role-Playing System
Topic: Terror spell
Replies: 5
Views: 11883

Re: Terror spell

dunbruha wrote:The Terror spell lists "Augment" as its Effect and "Intimidation" as its Aspect. What is Intimidation? How does this spell work?
It enhances Coercion, and any use of Coercion where the character is specialized in intimidation specifically.
by dancross
Wed Oct 15, 2008 10:11 pm
Forum: Eldritch Role-Playing System
Topic: Permanent spell effects?
Replies: 15
Views: 28234

Re: Permanent spell effects?

I agree rules bloat is to be avoided. That's what Randy was for...I'd throw out a hundred ideas and he'd shoot down all but one. Game design for us was like two branches of government deciding on a bill... :lol: Fact is that spells and rituals can be controlled by the flow of information in the game...
by dancross
Sun Oct 12, 2008 10:28 am
Forum: Eldritch Role-Playing System
Topic: Permanent spell effects?
Replies: 15
Views: 28234

Re: Permanent spell effects?

Any thoughts on my feedback?
by dancross
Thu Oct 09, 2008 7:12 am
Forum: Eldritch Role-Playing System
Topic: Permanent spell effects?
Replies: 15
Views: 28234

Re: Permanent spell effects?

This discussion is interesting because it brings up a design decision that nearly went unspoken, except in the information within the Conjure Effect (see below, "Qualities of Energies"). That is almost all magic in the assumed Eldritch RPG campaign setting (and thus the game itself) is eit...
by dancross
Wed Oct 08, 2008 3:58 pm
Forum: Eldritch Role-Playing System
Topic: Permanent spell effects?
Replies: 15
Views: 28234

Re: Permanent spell effects?

Most spell effects made permanent should remain in the realm of ritual. Most rituals last as long as the casting time (1 round casting time equals one round duration). With permanent effects, that's not going to work. Like ... flesh to stone ... would be a ritual the equivalent of 'incapacitation&qu...
by dancross
Wed Oct 08, 2008 4:56 am
Forum: Eldritch Role-Playing System
Topic: Sixth session experience....
Replies: 5
Views: 12219

Re: Sixth session experience....

In Runequest, we call the light spell on an arrow a Flare. We used it to light an area. You have to target a surface for the light spell, and since you can't see any thing over there you have to send the light. Thus the habit of flaring an ambush :) (I played/ran Runequest for 20 years :P) The choi...
by dancross
Wed Oct 08, 2008 4:22 am
Forum: Eldritch Role-Playing System
Topic: Sixth session experience....
Replies: 5
Views: 12219

Re: Sixth session experience....

6 sessions and counting. All players present. PCs in town for 2 days healing up, replenishing arrows, Paladin/Ranger kept the Goblin Kings Greatax and got it repaired at the local smithy. Now its back to a +4 Po-Harm. PCs level to second, Only the paladin/knight actually got his spell (Temple of Da...
by dancross
Wed Oct 08, 2008 4:18 am
Forum: Eldritch Role-Playing System
Topic: Random Questions
Replies: 11
Views: 20615

Re: Random Questions

The initiative system itself is great (pretty simple, yet still takes weapon speed and character action into account). It's when you go and throw that movement per battle phase in that tosses sand in the gears. On page 26, just chop off the rest of the movement section starting with, "The maxi...
by dancross
Tue Oct 07, 2008 7:24 pm
Forum: Eldritch Role-Playing System
Topic: Random Questions
Replies: 11
Views: 20615

Re: Random Questions

Good eve! Thanks for the answers Dan, I appreciate them. And sorry about the crying baby. ;) Thanks, I enjoy answering questions. Also, my boy Aidan was born July 13th, so we've got a little ways to go before he allows us a good night's sleep, but I guess it's part of the job description. :wink: The...
by dancross
Mon Oct 06, 2008 7:04 pm
Forum: Eldritch Role-Playing System
Topic: Random Questions
Replies: 11
Views: 20615

Re: Random Questions

Hi there! :D 1- Page 25, Simultaneous Attacks: The text says, "Handle opting for a simultaneous action as an extra, free attack for the defender. However, once the defender commits to a simultaneous attack, he must carry through with his intended action." Why does the defender get an extra...
by dancross
Sat Oct 04, 2008 6:08 pm
Forum: Eldritch Role-Playing System
Topic: Bestiary?
Replies: 10
Views: 20456

Re: Bestiary?

Oh well. Again, thanks for the help. I'll just make up my own critters until the monster supplement comes out. :) Here's what I use to convert from C&C creatures: Type: case by case—use judgement Threat Rating: Primary attack: use damage dice listed for creature + number of Hit Dice + any bonus...
by dancross
Sat Oct 04, 2008 6:06 pm
Forum: Eldritch Role-Playing System
Topic: New Eldritch Spells
Replies: 18
Views: 30414

Re: New Eldritch Spells

Another new spell: Spell Name: Turn Undead Power Source: Supernatural School: Theurgy Effect: Influence Manifestation: Positive energy Range: Area Aspect: Resilience This spell causes undead creatures in the area of effect to flee at their full movement rate. Comments? Hey, that works. ;-) Normally...
by dancross
Thu Oct 02, 2008 7:42 am
Forum: Eldritch Role-Playing System
Topic: Bestiary?
Replies: 10
Views: 20456

Re: Bestiary?

mythfish wrote:So I guess I should have saved local copies of the stuff I put in the wiki... :shock:
They (the webteam) sent me a compressed file of the wiki...that I can't open. Nothing they sent me worked. I'll contact them again.
by dancross
Thu Oct 02, 2008 7:40 am
Forum: Eldritch Role-Playing System
Topic: New to Eldritch
Replies: 14
Views: 23113

Re: New to Eldritch

I had a sit down with my players last night and they seem to like the game (though I admit we haven't finished our read through) enough to give it a playtest. I'm still combing the rules to make sure I'm getting everything and so far, it's not as rough as some made it sound. Though I admit I still ...

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