Search found 307 matches
- Thu Mar 17, 2011 8:34 pm
- Forum: DCC RPG General
- Topic: Damage Reduction in DCC RPG
- Replies: 43
- Views: 50249
Re: Damage Reduction in DCC RPG
I like this approach better. But it seems that higher AGL characters would be at a serious advantage. So a Fighter with 18 AGL would have an AC of 14 in Plate. That means he moves around better than most people with Leather. Which doesn't make sense (to me). Seems like Strength or Stamina should be...
- Thu Mar 17, 2011 8:13 pm
- Forum: DCC RPG General
- Topic: Death & Dying in DCC RPG
- Replies: 54
- Views: 62367
Re: Death & Dying in DCC RPG
Come to think of it, I don't think it would hurt to just set a starting HP total for the classes, modified by CON. A lot like how 4e does it, only tailored to increase the viability of a 1st level character and mitigate the high level inflation. Something like: Wizards start with 3 and get +1/level...
- Thu Mar 17, 2011 7:54 pm
- Forum: DCC RPG General
- Topic: Death & Dying in DCC RPG
- Replies: 54
- Views: 62367
Re: Death & Dying in DCC RPG
Of course that is predicated with the statement that you take no offense to what I say... I would go with even with a more streamlined approach to things: At -10 hp, they are dead. Massive damage: The greater of 10 or 1/2 the characters starting hit points. No real math involved here. If massive dam...
- Thu Mar 17, 2011 5:59 am
- Forum: DCC RPG General
- Topic: Death & Dying in DCC RPG
- Replies: 54
- Views: 62367
Re: Death & Dying in DCC RPG
I always like the idea that another DM had that I played with years ago (I cannot remember who it is right now)... once you hit negative hp, you lose d4-1 hp per round. If you roll low, you could last quite a long time. If you have a couple of high rolls, you bleed out really fast. The reason he add...
- Wed Mar 16, 2011 2:26 pm
- Forum: DCC RPG General
- Topic: Counterspells ?
- Replies: 54
- Views: 85482
Re: Counterspells ?
While I like the idea of that mechanic... I am not sure how that would work in DCC RPG Because if you roll is too low, you lose the spell. If you start to do countering rolls, you can easily strip a caster of their memorized spells (i.e. 4-6 spells memorized). The purpose of counter spell, would be ...
- Wed Mar 16, 2011 10:57 am
- Forum: DCC RPG General
- Topic: questions about combat
- Replies: 38
- Views: 41461
Re: questions about combat
This can be extended to many different things:
Massive damage is not a save or die. It is now an automatic critical roll on the attack or effect that did the damage.
Massive damage is not a save or die. It is now an automatic critical roll on the attack or effect that did the damage.
- Wed Mar 16, 2011 10:55 am
- Forum: DCC RPG General
- Topic: questions about combat
- Replies: 38
- Views: 41461
Re: questions about combat
How about something even simpler here: Damage is calculated as: 10' 1d6 20' 3d6 30' 6d6 40' 10d6 50' 15d6... etc... If you drop under 1/2 your hp's, you roll a critical on the 'falling damage table'. With a modifier to the roll of +2 for every 10' fallen. This takes into account the more tired/wound...
- Mon Mar 14, 2011 12:33 pm
- Forum: DCC RPG General
- Topic: Damage Reduction in DCC RPG
- Replies: 43
- Views: 50249
Re: Damage Reduction in DCC RPG
For example, plate mail could have Blunt DR 4, Slash DR 6, and Pierce DR 1 (or 4/6/1). This would simulate how Plate is great in a sword fight, can buckle against a mace and doesn't help much against a crossbow. Leather could be 2/2/0, Padded 3/2/1, Hide 0/3/1, Chain 4/3/3. It's very late in the de...
- Fri Mar 11, 2011 8:05 am
- Forum: DCC RPG General
- Topic: Save or die
- Replies: 52
- Views: 58136
Re: Save or die
Maybe we could introduce another mechanic: Save and Survive? If you're about to die (ie: brought below -10) you can save and just be Unconscious and Bleeding (ie: the Dying condition). You have X# rounds until you simply bleed out. Maybe 3? 1/Con bonus minimum 1? Death has to be part of the experie...
- Thu Mar 10, 2011 8:37 am
- Forum: DCC RPG General
- Topic: Warrior mechanics
- Replies: 70
- Views: 86855
Re: Warrior mechanics
[quote=smathias]But if I were adjudicating that situation, I'd treat it like a 2-Weapon Attack. The shield could not be used in AC for that round, though. Because it's being used as a second weapon. So, ala my house rule for two-weapon attacks, the fighter would roll to hit normally, then roll norma...
- Wed Mar 09, 2011 12:53 pm
- Forum: DCC RPG General
- Topic: Save or die
- Replies: 52
- Views: 58136
Re: Save or die
I hope the use of Christmas Trees isn't derogatory. Why, the noble Christmas Tree is a sign of joy and peace, goodwill towards men, okay will towards women, and the one time of year even bachelors have what equates to air freshener actively brought into their homes. Puppies! Misfit Toys finding a h...
- Mon Mar 07, 2011 9:06 pm
- Forum: DCC RPG General
- Topic: Magic Items and DCC
- Replies: 29
- Views: 38269
Re: Magic Items and DCC
I definitely agree with you there. I do not like the way 3e or 4e did magic items. It took the magic out of magic items. It was more just like buying special equipment than a magic item. Hence my ideas with the initial post. You go back to the 1e way of doing magic items, where you have to achieve s...
- Mon Mar 07, 2011 1:34 pm
- Forum: DCC RPG General
- Topic: Magic Items and DCC
- Replies: 29
- Views: 38269
Re: Magic Items and DCC
To get away from the how much and what should be in the list... I would like to propose a couple of quick rules for magic items. These are proposed with the KISS principle in mind (not all my ideas follow that idea). Or maybe let DCC handle it in a way that is appropriate for Joseph's exploration f...
- Mon Mar 07, 2011 1:24 pm
- Forum: DCC RPG General
- Topic: Save or die
- Replies: 52
- Views: 58136
Re: Save or die
You and I seem to see things very differently. :D I hope my posts don't come off as me attacking you, because that is very much not my intent. That being said, I am going to disagree with you yet again. Shocking, I know. :wink: I never get offended. And if we all agreed, then I know something would...
- Mon Mar 07, 2011 12:19 pm
- Forum: DCC RPG General
- Topic: Magic Items and DCC
- Replies: 29
- Views: 38269
Re: Magic Items and DCC
To get away from the how much and what should be in the list... I would like to propose a couple of quick rules for magic items. These are proposed with the KISS principle in mind (not all my ideas follow that idea). The following ideas are based on the following assumptions: 1. DCC power curve: The...
- Mon Mar 07, 2011 12:06 pm
- Forum: DCC RPG General
- Topic: Magic Items and DCC
- Replies: 29
- Views: 38269
Re: Magic Items and DCC
[ There is also a difference of mentality between 3e/4e and DCC RPG. 3e and 4e are heroic games. The PCs are expected to be legendary figures who deal death at every turn and emerge unscathed from each encounter. They are shining examples and stand apart. "Never retreat, Never Surrender" ...
- Mon Mar 07, 2011 11:44 am
- Forum: DCC RPG General
- Topic: Magic Items and DCC
- Replies: 29
- Views: 38269
Re: Magic Items and DCC
By the same argument, then, MOST people who like collecting magic items will just play WoW. And they can, and they have fun, and they have the option of 4e, WoW, and if they play DCC they can make up their own or port over 3e magic items. I like having magic items, but the question is making them m...
- Mon Mar 07, 2011 11:25 am
- Forum: DCC RPG General
- Topic: Save or die
- Replies: 52
- Views: 58136
Re: Save or die
I can't help but think that it is not really death unless it is permanent. The ease of healing and resurrection in 3.x and 4.x make death a non-issue. I think it also makes the successes less valuable. The "the whole party almost died" scenario means much, much more when healing potions a...
- Mon Mar 07, 2011 10:18 am
- Forum: DCC RPG General
- Topic: Magic Items and DCC
- Replies: 29
- Views: 38269
Re: Magic Items and DCC
That's interesting. In my house rules for a previous campaign, I made Healing Potions addictive. They allowed you to heal damage at an accelerated rate but they made your body dependent on their healing properties. Characters who used Healing Potions extensively soon found that their bodies lacked ...
- Mon Mar 07, 2011 7:19 am
- Forum: DCC RPG General
- Topic: Save or die
- Replies: 52
- Views: 58136
Re: Save or die
Trust me, there's no shortage of character deaths! Most via "mundane combat" but there are some save vs. death type mechanics in the game (and the modules). Ask GnomeBoy about his PC that got hoisted up by a tentacle and dropped into a bottomless pit of putrid mist...not quite save vs. po...
- Mon Mar 07, 2011 6:52 am
- Forum: DCC RPG General
- Topic: Magic Items and DCC
- Replies: 29
- Views: 38269
Re: Magic Items and DCC
I totally agree with making magic items scarce. I like the idea of keeping magic items magical in the game just like I like the idea of keeping monsters monstrous in the game. This is why I advocate putting a few examples in the rulebook, just as there are going to be example monsters in the rulebo...
- Fri Mar 04, 2011 1:26 pm
- Forum: DCC RPG General
- Topic: Just houserule it
- Replies: 50
- Views: 54912
Re: Just houserule it
Anyone remember Rolemaster? Now that was a system with a ton of charts!!!!dkeester wrote:Interesting idea. The standard 4 panel GM screens don't work that well for me. Perhaps DCC RPG could have a 5 or 6 panel screen?Machpants wrote:^LOL you'd need a 12 panel DM screen for DCC RPG!
- Fri Mar 04, 2011 12:13 pm
- Forum: DCC RPG General
- Topic: Save or die
- Replies: 52
- Views: 58136
Re: Save or die
'It plays like a 1970s OD&D session.' Therefore Save or Die is de rigeur, an absolute must. I sometimes leave some clues but not always, sometimes a player has to instinctively know that putting their head into the stone demon's maw on an ill-starred night is a bad idea. Otherwise it's bring on...
- Fri Mar 04, 2011 11:50 am
- Forum: DCC RPG General
- Topic: Multi-classing in DCC RPG?
- Replies: 54
- Views: 66966
Re: Multi-classing in DCC RPG?
Having looked through this thread I am on board with the idea of 'alternate class features' ala PfRPG. But, to be honest, I think in the core book you shouldn't bother it should be something for a supplement or 3PP. The problem with this is that one DM's idea of a good hybrid class (i.e Wizard/Thie...
- Fri Mar 04, 2011 11:47 am
- Forum: DCC RPG General
- Topic: Magic Items and DCC
- Replies: 29
- Views: 38269
Magic Items and DCC
I am stealing a comment from another thread (Warrior Mechanics) so it will not derail that thread. As for magic items: my take on them is that magic items are artifacts with names, every one unique. I'd like a list of unique magic items. Generic stuff can be adamantine, that sort of thing, that's no...