Search found 5 matches
- Mon Nov 02, 2015 7:39 am
- Forum: Judges' Forum
- Topic: How do you deal with stupidly cautious players?
- Replies: 12
- Views: 32801
Re: How do you deal with stupidly cautious players?
This is all really solid advice. Thanks all! And agreed, I certainly don't want to force anyone to play in a way they don't want to, my goal is primarily to keep things moving and interesting.
- Fri Oct 16, 2015 7:25 am
- Forum: Judges' Forum
- Topic: How do you deal with stupidly cautious players?
- Replies: 12
- Views: 32801
How do you deal with stupidly cautious players?
You know that player? The one who does everything they possibly can to avoid doing anything ? This is the player that makes sure their character is the last to volunteer for anything, the first to run at the smallest sign of trouble, who tries to talk the party out of exploring mysterious rooms beca...
- Tue Oct 06, 2015 7:20 am
- Forum: Judges' Forum
- Topic: Patron - The Whisperer
- Replies: 5
- Views: 11649
Patron - The Whisperer
So I kinda came up with this one on the fly during a campaign I was running a while back. I had the idea for a while, but didn't have an oppurtunity to try it until my player (a Wizard) said that he wanted to summon a patron with "otherworldy knowlege". I asked who in particular he wished ...
- Fri Oct 02, 2015 5:17 am
- Forum: DCC RPG General
- Topic: Cleric's "Unholy Creatures"
- Replies: 9
- Views: 12463
Re: Cleric's "Unholy Creatures"
Another thing to consider bringing up with your Judge is that "unholy" doesn't necessarily mean "of opposed alignment". It could mean "anything my God hates". From a roleplay standpoint, it stands to reason that your God will help you punish his enemies regardless of th...
- Fri Oct 02, 2015 4:58 am
- Forum: Judges' Forum
- Topic: Running Sailors of the Starless Sea for the first time...
- Replies: 3
- Views: 11640
Re: Running Sailors of the Starless Sea for the first time..
1.) You're going to do great. 2.) In the hidden tomb encounter (the frozen chamber), my players had an easy time of going in and trying to pry loose the armor, because every time they failed the FORT saves and passed out, they would send someone in to drag them out. What I failed to take into accoun...